Update 535 - Maps and Client Update
Twenty new maps have gone out for this week, but also some other changes to the client are going out as well. Additionally, there's a new experimental attraction in several of the new Killhouse maps that were just released:
[h2]Killhouse Airlock:[/h2]
This airlock utilizes the vault walls and doors, along with a sequence of buttons that make the doors act similarly to an airlock; when one door opens, the other closes.

[h2]Client Changes:[/h2]
[h2]Backend Changes:[/h2]
Since we made a lot of backend hotfixes in week after launch, and there were no update notes regarding them, they've been added to this post.
[h2]Killhouse Airlock:[/h2]
This airlock utilizes the vault walls and doors, along with a sequence of buttons that make the doors act similarly to an airlock; when one door opens, the other closes.

[h2]Client Changes:[/h2]
- Added Report option in the player options dropdown list. The report function comes with a list of options you can choose from, and includes a form to include optional text to describe the report.
- Made changes to mapcubes used in drawing to make them much more performant, reducing the total draw calls that should speed up rendering.
- Match panes should now display up to 4 points for Casual matches and up to 7 points for Ranked matches, letting you know the actual progress of matches that your friends are playing in
- Smoother animation transitions, and playback speed changes for walking animations to improve their quality
- Barbed wire hitboxes no longer have a thickness set and will no longer block raycasts for explosives or bullets
[h2]Backend Changes:[/h2]
Since we made a lot of backend hotfixes in week after launch, and there were no update notes regarding them, they've been added to this post.
- Optimizations to several backend systems that were overconsuming during high stress, and to decrease response times for operations
- Fixed a couple memory leaks that showed up with many hundreds of players online, and fixed them so we don't have to take down the servers periodically to keep response times fast
- Removed showing players who were not relevant to you, ie random players who have never played with you or weren't steam friends
- Fixed Calculations of score post match for ranked point gain
- Ranked leaderboard has been changed to update approximately weekly for the time being to reduce load until we can do further optimizations