Update 676: Lightmaps and Icons
[h2]Summary:[/h2]
The problematic "lightmap" bug has been fixed, now lightmaps should always load correctly. Updates to how pucks are claimed when planning has been implemented to help players co-ordinate claiming important items. Third person animations have been updated for some guns. Some minor weapon changes to the MAWP and blacktar, as well as some animation bugfixes.
[h2]Lightmap bug fixed:[/h2]
[h2]Changes to inventory icons and claiming:[/h2]
[h2]Updated the following animations:[/h2]
[h2]Other changes:[/h2]
The problematic "lightmap" bug has been fixed, now lightmaps should always load correctly. Updates to how pucks are claimed when planning has been implemented to help players co-ordinate claiming important items. Third person animations have been updated for some guns. Some minor weapon changes to the MAWP and blacktar, as well as some animation bugfixes.
[h2]Lightmap bug fixed:[/h2]
- Lightmap bug where the lightmaps would sometimes not load or load late was fixed
- The loading time was mostly artificial prior to this to reduce this bug and has been lowered
- PrePlanning (UAV) minimum time lowered from 12 to 5 seconds
- Minimum waiting time total between levels for loading reduced from 17 seconds to 6 seconds
[h2]Changes to inventory icons and claiming:[/h2]
- Items in the inventory will now highlight if there are placed pucks but players are not carrying enough of the item
- The pucks will glow bright yellow if you have free space, or will be dull grey if you do not
- Some pucks like the door charge and clacker will automatically be claimed by the person picking up the item
- Those claims will automatically unclaim if they drop the necessary item
[h2]Updated the following animations:[/h2]
- Ingmar third person animations
- Blk-Tar third person animations
- Mawp third person animations
- Nack11 third person animations
- AP-25 third person animations
[h2]Other changes:[/h2]
- The MAWP now has more object penetration, the same as other high penetration weapons
- Bugfixes to some blending states for animations
- BLK-TAR Brace now immediately has horizontal recoil instead of starting on bullet 3