Update 635: Martial Sun
[h3]Trophy system, anti-headglitching, goo fixes, spectator privacy setting, grenade improvements, ranked mode match requirement, and even more.[/h3]
[h2]Trophy System:[/h2]

[h2]Head glitching:[/h2]

[h2]Damage Zones:[/h2]
[h2]Spectator Privacy Setting:[/h2]
[h2]Grenades:[/h2]
[h2]Ranked mode match requirement:[/h2]
[h2]Misc:[/h2]
[h2]Trophy System:[/h2]
- The truck now has a Trophy system attached to the roof that will destroy any defender thrown equipment within range and LOS of the truck.
- The truck's roof rack also now has a UAV turret attached to it, and will shoot at defenders in LOS of it like any other UAV.
- Both turrets move and make proper sounds/fx to show that they are shooting.
- Throwables that are removed by the trophy system will have a non-damaging explosion play when they are detonated to indicate they were destroyed by the trophy system.

[h2]Head glitching:[/h2]
- Head glitching should be reduced greatly. You should at least see the player's head when they are shooting at you now.
- For many types of cover, such as the bomb, the upper body and weapon will be exposed.
- Some cover objects might become too high to see over now (the worst cases for head glitching); if you find some cover needs changing, please report it.
- Adjustment to first person view to prevent looking forward through walls.

[h2]Damage Zones:[/h2]
- Resolved damage zones not immediately affecting players immersed in the damage zone.
- Resolved damage zones damage lingering until death.
- Damage zones still have some lingering damage effects (DoT), different types of goos have different lengths of DoT, this is intended.
- Resolved some damage zones damaging you outside of their radius that used using spherical or capsule based colliders.
- Some problems may still exist if a level's damage zone is misconfigured, please report this as a bug and include the level.
[h2]Spectator Privacy Setting:[/h2]
- Option added in "controls" section to toggle Spectator Privacy.
- If Spectator Privacy is toggled, other players will not be able to 1PP spectate you.
- Spectator Privacy is not an immediate update, may require a match end (updates profile info) to propagate to other clients since it's handled through GECNet profile propagation.
- If a player attempts to directly spectate you with a hotkey, they'll get a popup stating that you have spectator privacy enabled.
- On the round status hud, instead of the hotkey showing under a player with privacy enabled, you will just see a dash [-] instead.
[h2]Grenades:[/h2]
- Throwables now properly get "removed" when detonating. No more ghost grenades.
- Molotovs now have their old explosion effects on hit as well as loud shatter sounds.
- Frags, flashes, molotovs and smokes now have a better sound attenuation curve.
- No more ghost bounce sounds from grenades when they hit the ground shortly after detonation
- Made smoke grenade hissing sound shorter to accamodate for shorter smoke grenades(smoke grenades are same length, their sound is just fixed now)
- Factory windows made after this changeset will no longer have grenade colliders on window crossbeams to facilitate grenade throws.
[h2]Ranked mode match requirement:[/h2]
- A match played minimum is now required to allow you to queue into ranked.
- This applies to the whole squad, if one person does not have enough matches played the squad cannot match into ranked.
- We have currently set this to only five matches, subject to change.
[h2]Misc:[/h2]
- Changed max attenuation distance of the rapid bomb beeping sfx to resolve it sometimes not being heard on large Dome and Factory levels.
- Fix for sprint breaking on crouch toggle.
- Direct spectate by hotkey (default 1-9) blocked while the MapDrawingTooltip is showing (default 1/2 upvote/downvote)
- Misc spectator fixes, removed default spacebar hotkey to spectate next player (conflicts with map satellite mode)
- Loading levels pattern is changed, might resolve some crashes happening at load/unload.
- Password matchmaking box moved above squad name to accommodate space for warning when not enough casual games played to enter ranked.