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Update 665: More bugfixes

[h3]Description[/h3]
This week's update is all just various fixes for things. We're hard at work on various gameplay systems that require the full attention of our engineers, so mostly what's being pushed out is maintenance and tackling whatever fixes we can get to while we work on various large projects from our roadmap.

[h3]Fixes:[/h3]
  • Fix to handle players who don't correctly load the next level when losing data from the server
  • Fix for infinite reloading/racking gun bug
  • Fix for another rack bug with shotguns
  • Fix an error noted in player logs when someone leaves
  • Fixed bug that caused servers to continually give score to one team and break
  • Edited holographic sight shader to reduce intensity of reflected light
  • Fix dead player spectator issue when on "left" team that would cause that team's hotkeys to show as the wrong keybind
  • Fix dead player spectator issues with keybinds not showing
  • Fix dead player spectating ping range check and stance-based visibility
  • Fixed issue with some lingering objects not cleaning up properly and bloating game performance/networking
  • Reduced networking for certain types of networked objects
  • Possible fix for "Lag Detected" happening at start of round
  • Better logging for "Lag Detected" happening at start of round (in case bug is not fixed)