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Downtime

This is a small technical update with only a few changes. The update is mostly to keep the cadence with our weekly updates and to make sure the maps will be out and ready for the following weekend.

We are working nearly entirely on future content and gameplay systems at the moment, so the only thing changing is small optimizations of components as our programmers notice issues when working on other systems.

[h2]Changes:[/h2]
  • Updating some back-end structures to reduce overhead
  • Optimization of the network transport for data associated with kills
  • Small change to frag grenades to fix a bug with some unintended content destruction
  • Minor adjustments two existing maps
  • Pushed weekly new map cycle
  • Fix for game hitch when opening a specific debug menu