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Update 671: Round Status UI update

[h3]Description[/h3]
This update mostly is about the changes to the Round Status UI and some other bugfixes for issues. While most of our work has gone to updates that aren't quite ready yet, the Round Status UI changes were nearly complete and we thought we should go ahead and ship this change out to players.


[h3]Round Status UI Update[/h3]
Part of the larger ongoing task for HUD 2.0 listed on our roadmap, this is a subsection of the overall task. Rather than waiting until all of HUD 2.0 was done, this part has been released to hopefully improve readability and get some feedback from players.
  • The in-game player HUD is new with significant changes to the team banner and round timer, bringing them more in like with the main menu UI design language.
  • Weapons and equipment held by teammates now show up next to their icons to give you information about available utilities at a glance.
  • Better indication of who is speaking without completely covering up the avatar of the player
  • Name of players are now included so you don't have to entirely rely on avatars to identify players
  • Killfeed design has changed to reduce space used but still have high readability of messages
  • Improved scaling to better suit most resolutions

[h3]Other changes:[/h3]
  • Fixed a visual bug where certain actions during reloads would cause the wrong mag to be inserted during reload animation.
  • Fixed edge case where players could still get the rejoin banner when moving to a ranked match from a casual match in certain circumstances
  • Added GECNet communication/popup for when a new match starting is waiting on a server allocation
  • Fixed yet another rack bug on shotguns caused by edge case which would primarily affect the attackers
  • Edited a few maps to resolve some problems noted from player feedback