Update 672: Gunplay 3.0
[h3]Trailer:[/h3]
[previewyoutube]VIDEO GOES HERE[/previewyoutube]

[h2]Gruber-SD6:[/h2]

[h2]KR82-M:[/h2]

[h2]BLK-TAR:[/h2]

[h2]Gunplay 3.0:[/h2]

[h2]Tactical Reloads:[/h2]

[h2]Suppressed Weapons:[/h2]
[h3]Weapon related bug fixes:[/h3]
[h3]Attacker Weapons:[/h3]
Nearly all animations for attacker guns have been reworked, some of the timings for reloads have changed and have been included.
AP25:
[h3]Defender Weapons:[/h3]
Nearly all animations for defender guns have been reworked, some of the timings for reloads have changed and have been included.
RAS12 (Auto):
[previewyoutube]VIDEO GOES HERE[/previewyoutube]

[h2]Gruber-SD6:[/h2]
- Variant of the Gruber-5 sub-machine gun with integrated suppressor
- Shares magazines and damage with the Gruber-5, but with the added benefits of stealthy operation
- Useful for off-angle plays and launching sneak attacks
- Unique model, textures and effects separate from the Gruber-5

[h2]KR82-M:[/h2]
- Full length modernized variant of the KR82 platform, with folding stock and better recoil control than the KR82-U
- Shares magazines and damage with the KR82-U, defenders will have to decide how to use their ammunition
- Better at long range engagements, but less movement speed and much worse brace fire accuracy than the shorter KR82-U
- Unique model, textures and effects separate from the KR82-U

[h2]BLK-TAR:[/h2]
- The black tar has been updated for Gunplay 3.0, giving it a new sight picture and integrated suppressor
- The black tar has a new holographic sight, a new unique model that features a less cluttered sight picture
- Integrated suppressor has unique effects specific to the BLK-TAR
- Recoil when shooting in ADS has been reduced by about 30 percent

[h2]Gunplay 3.0:[/h2]
- All weapons have received updated animation sets for basically all animations
- Weapon animations include completely new sound effects for all actions, from weapon draws to chambering rounds
- Weapon effects for muzzle flashes and gun smoke have been updated to help keep the sight picture much clearer while shooting
- Gruber sights updated, the rear sight had a significant portion removed and the front post's size was reduced, resulting in a total reduction to about 60% of the original size.
- New audio events such as holstering and unholstering can be heard by nearby opponents
- Weapon (and body) flashlights have been updated with a new effect

[h2]Tactical Reloads:[/h2]
- All magazine based guns now feature the ability to perform a Tactical Reload
- Tactical reloading is when the mag is retained instead of dropped on the ground
- Emergency reloads, the previous method where the mag is dropped on the floor, can still be performed
- The "reload" bind now performs a tactical reload by default, but pressing "reload" twice in rapid succession will perform an emergency reload instead
- Tactical and Emergency reloads now have individual keybinds in the settings, you can unbind "Reload" and set up your own preferred keybinds
- Attempting to perform a Tactical Reload when your magazine is empty will automatically be converted into an Emergency Reload
- Emergency reloads are faster than Tactical reloads, giving the shooter a choice between retaining the mag or dropping it when necessary

[h2]Suppressed Weapons:[/h2]
- Defenders and attackers now have suppressed weapons on each side, opening up possibilities for better sneak attacks and ambushes
- Suppressed gunshots are much less audible through walls than other gunshots, helping the shooter keep a low profile
- Supressors don't generate incoming fire warning tracers like unsuppressed gunshots
- The directional hud indicators for incoming fire do not play, concealing the direction of the incoming shots
- Note: While certain guns have suppressors permanently attached, this is simply an introduction to suppressors and we still plan to add them as a separate attachment in the future
[h3]Weapon related bug fixes:[/h3]
- Resolved bug where attackers would be affected by flashbangs
- When dropping magazines via reload, they should more often be above the ground level
- Resolved bug where shotguns have a shell sticking out of the gun when loaded resolved
- Resolved bug where picking up an empty mag could permanently break an inventory slot
- Resolved bug where picking up an empty mag would break the icons in the hotbar
[h3]Attacker Weapons:[/h3]
Nearly all animations for attacker guns have been reworked, some of the timings for reloads have changed and have been included.
AP25:
- TACTICAL RELOAD: New: 3.1 (EMG: 2.599s)
- DRAW: New timing is 0.683s, added 0.283s to DRAW time
- TACTICAL RELOAD: New: 3.666
- EMG RELOAD: New timing is 2.899s, reduced EMG RELOAD time by -0.7s
- DRAW: New timing is 0.983s, added 0.583s to DRAW time
- TACTICAL RELOAD: New: 2.333 (EMG: 1.799s)
- FIRE: Removed horizontal pull in firing animation that made keeping the sight on target difficult
- DRAW: Animation updated, no change to timing
[h3]Defender Weapons:[/h3]
Nearly all animations for defender guns have been reworked, some of the timings for reloads have changed and have been included.
RAS12 (Auto):
- TACTICAL RELOAD: New: 6.2s (EMG: 5.533s)
- DRAW: New timing is 1.433s, added 0.933s to DRAW time
- DRAW: New timing is 2.066s, added 1.533 to DRAW time
- HOLSTER: New timing is 0.966s, added 0.5 to HOLSTER time
- TACTICAL RELOAD: New: 4s (EMG: 3.6s)
- DRAW: New timing is 0.8s, added 0.4 to DRAW time
- TACTICAL RELOAD: New: 4.033s (EMG: 3.6s)
- DRAW: New timing is 0.983s, added 0.583 to DRAW time
- TACTICAL RELOAD: New: 3.3s (EMG: 2.666s)
- DRAW: New timing is 0.8s, added 0.4 to DRAW time
- FIRE: Animations for firing reworked to help keep target acquisition in ADS
- TACTICAL RELOAD: New: 2.966s (EMG 2.533s)
- DRAW: New timing is 0.7s, added 0.3 to DRAW time
- BRACE: Reworked brace pose to give better context of what the gun is and how it should be used
- TACTICAL RELOAD: New: 4.733s (EMG: 3.933s)
- DRAW: New timing is 0.966s, added 0.566 to DRAW time
- DRAW: New timing is 0.8s, added 0.4 to DRAW time
- FIRE: Animations for firing and pumping reworked to help keep the barrel from rising over the target
- TACTICAL RELOAD: New: 2.333s (EMG 1.799s)
- DRAW: New timing is 0.6s, added 0.2 to DRAW time
- FIRE: Removed horizontal pull in firing animation that made keeping the sight on target difficult
- TACTICAL RELOAD: New: 2.333s (EMG 1.799s)