Update 664: Fixes for hit registration and shooting feedback
[h3]Various shooting and hit registration/feedback fixes[/h3]
We've been watching the feedback after our changes for hitreg a while ago. While most players (and our statistics) reported a significant improvement, there are still some lingering issues. This patch aims to address at least some of those, and help give us better data going forward. Please continue to report issues in our discord server (the link can be found in the in-game home page) and help us identify any remaining problems. Thank you!
Included are many different fixes addressing different problems involving feedback of shots and how damage is registered with shots involving various circumstances. We have added better logging to correlate feedback from hit registration problems with data to help find remaining problems.
[h3]Hitreg / Shooting feedback:[/h3]
[h3]Other:[/h3]
We've been watching the feedback after our changes for hitreg a while ago. While most players (and our statistics) reported a significant improvement, there are still some lingering issues. This patch aims to address at least some of those, and help give us better data going forward. Please continue to report issues in our discord server (the link can be found in the in-game home page) and help us identify any remaining problems. Thank you!
Included are many different fixes addressing different problems involving feedback of shots and how damage is registered with shots involving various circumstances. We have added better logging to correlate feedback from hit registration problems with data to help find remaining problems.
[h3]Hitreg / Shooting feedback:[/h3]
- Fixed a bug where headshot sounds would play on shots obscured by objects
- Fix for some silent hits in cases where the shot object was incorrectly interpreted as obscured
- Fix for headshot sounds not playing when shooting through another body part on that player before hitting the head
- Fix for wrong penetration values used on first collider hit on a new object after calculating a previous object's final hit values
- Fixed a bug where shot particle effects weren't played when they should be near previous shot endpoints
- Added more debug logging to help identify extra cases where hitreg doesn't work as intended
[h3]Other:[/h3]
- Shutter button now changes state on the map view as originally intended based on the open/closed state of the shutters it is attached to
- Fix bug causing reduced performance while spectating teammates
- Fix so reload animations while spectating teammates should correctly play
- Fix for unchambered shotgun shells in internal magazines on wall being deleted between rounds
- Fix for a blacklisted cstore map, now returned to the map pool.