Update 610: Penitent Judgement
[h3]An update focused on weapon re-tuning after the release of Weapon 2.0. We took in a lot of feedback and made changes, especially to the shotguns. Flares got a buff. Some other fixes and optimizations are also included.[/h3]
[h2]Weapon Changes Summary:[/h2]
[h2]Equipment:[/h2]
[h2]UX:[/h2]
[h2]Other:[/h2]
[h2]Individual Weapon Changes:[/h2]
Shotgun Retune:
BLK-TAR:
F1-LeGros:
Ingmar57:
Gruber5:
AP25:
KR82u:
[h2]Weapon Changes Summary:[/h2]
- Changes to the shotgun pellet damage to improve the shotgun's body shot one shot capability.
- Attacker Shotgun pattern changed, RPM lowered slightly, spread increased by 50%.
- Defender Primary Shotgun now has more spread but a radioactive pattern.
- Defender Secondary Shotgun spread increased.
- The Auto Shotgun, BLK-TAR, F1-LeGros, Ingmar57, Gruber5, AP25 and KR82u recoils have all been tuned.
- (See bottom of patch notes for more details.)
[h2]Equipment:[/h2]
- Flares are now 135 seconds long.
- Flares should now be thrown correctly when picked up and thrown again after deployment.
[h2]UX:[/h2]
- Updated Training screen with new links.
- Changed Queue For Ranked text to say "x/10 players needed".
- Changed spawn pucks so you can no longer grab other player's spawn pucks, should also fix "puck stacking" where you cannot grab your puck when someone else's is on top.
- Increased maximum zoom (out) allowed on the map view by 15%.
[h2]Other:[/h2]
- Fixed a bunch of errors that were found in logs reported by testers.
- Some minor optimizations.
- Fixed a bug where other players would appear to turn 360 degrees in a single tick.
[h2]Individual Weapon Changes:[/h2]
Shotgun Retune:
- Shotgun Pellet damage is still 15.
- Shotgun Pellet damage falloff starts at 13 units and drops to .5 at 16 units. Point blank damage bonus has been removed.
- In general shotgun weapon spread has been increased.
- Shotgun Pellet Head bonus increased to 1.75x.
- Shotgun Pellet Torso bonus increased to 1.35x.
- Shotgun Pellet Abdomen bonus increased to 1.35.
- Auto Shotgun added strong Horizontal Recoil.
- Auto shotgun has increased weapon Vertical Recoil.
- Auto Shotgun Brace greatly reduces recoil.
- Auto Shotgun ADS greatly reduces recoil (even more).
- Auto Shotgun spread increased by 50% in ADS and Brace.
- DL12 RPM reduced from 75 to 60.
- DL12 spread increased by 50%, its spread is shaped like a crown pushing out to the edges of its ADS sight picture.
- Its effective one shot range is still very high.
- TUB12 spread increased by 80%, its now using 3 triangles facing inward in a radioactive pattern
- Shorty Shotgun spread increased by 30%, now has a random bias in its outer ring.
BLK-TAR:
- Greatly increased to Horizontal Recoil in Brace.
- Vertical Recoil slightly decreased on shots with Horizontal Recoil.
- Added slight horizontal camera recoil in later shots.
- Added some horizontal weapon recoil in later shots.
F1-LeGros:
- Moved Vertical Recoil from Weapon to Camera.
- Vertical Recoil slightly decreased on shots with Horizontal Recoil.
- Added slight horizontal camera recoil in later shots.
- Added some horizontal weapon recoil in later shots.
Ingmar57:
- Decreased Vertical camera recoil by about 15%
- Increased Vertical weapon recoil by about 50% (was very slight before)
- Added slight horizontal camera recoil in later shots.
- Increased horizontal weapon recoil in later shots.
Gruber5:
- Recoil moved from Camera to Weapon.
- Vertical recoil recovery starts slowly.
- Horizontal Recoil is now more jagged between Camera recoil and Weapon Recoil.
AP25:
- Moved Vertical Recoil from Weapon to Camera.
- Decreased Vertical Recoil in Brace.
- Slight Increase to Horizontal in Brace.
KR82u:
- Recoil moved from Camera to Weapon.
- Horizontal Recoil is now more jagged between Camera recoil and Weapon Recoil.
- Slight Decrease to ADS Vertical Recoil.
- Spiked Vertical Recoil on Later Shots with no Horizontal Recoil.