1. Due Process
  2. News
  3. Update 610: Penitent Judgement

Update 610: Penitent Judgement

[h3]An update focused on weapon re-tuning after the release of Weapon 2.0. We took in a lot of feedback and made changes, especially to the shotguns. Flares got a buff. Some other fixes and optimizations are also included.[/h3]

[h2]Weapon Changes Summary:[/h2]
  • Changes to the shotgun pellet damage to improve the shotgun's body shot one shot capability.
  • Attacker Shotgun pattern changed, RPM lowered slightly, spread increased by 50%.
  • Defender Primary Shotgun now has more spread but a radioactive pattern.
  • Defender Secondary Shotgun spread increased.
  • The Auto Shotgun, BLK-TAR, F1-LeGros, Ingmar57, Gruber5, AP25 and KR82u recoils have all been tuned.
  • (See bottom of patch notes for more details.)


[h2]Equipment:[/h2]
  • Flares are now 135 seconds long.
  • Flares should now be thrown correctly when picked up and thrown again after deployment.


[h2]UX:[/h2]
  • Updated Training screen with new links.
  • Changed Queue For Ranked text to say "x/10 players needed".
  • Changed spawn pucks so you can no longer grab other player's spawn pucks, should also fix "puck stacking" where you cannot grab your puck when someone else's is on top.
  • Increased maximum zoom (out) allowed on the map view by 15%.


[h2]Other:[/h2]
  • Fixed a bunch of errors that were found in logs reported by testers.
  • Some minor optimizations.
  • Fixed a bug where other players would appear to turn 360 degrees in a single tick.



[h2]Individual Weapon Changes:[/h2]
Shotgun Retune:
  • Shotgun Pellet damage is still 15.
  • Shotgun Pellet damage falloff starts at 13 units and drops to .5 at 16 units. Point blank damage bonus has been removed.
  • In general shotgun weapon spread has been increased.
  • Shotgun Pellet Head bonus increased to 1.75x.
  • Shotgun Pellet Torso bonus increased to 1.35x.
  • Shotgun Pellet Abdomen bonus increased to 1.35.
  • Auto Shotgun added strong Horizontal Recoil.
  • Auto shotgun has increased weapon Vertical Recoil.
  • Auto Shotgun Brace greatly reduces recoil.
  • Auto Shotgun ADS greatly reduces recoil (even more).
  • Auto Shotgun spread increased by 50% in ADS and Brace.
  • DL12 RPM reduced from 75 to 60.
  • DL12 spread increased by 50%, its spread is shaped like a crown pushing out to the edges of its ADS sight picture.
  • Its effective one shot range is still very high.
  • TUB12 spread increased by 80%, its now using 3 triangles facing inward in a radioactive pattern
  • Shorty Shotgun spread increased by 30%, now has a random bias in its outer ring.


BLK-TAR:
  • Greatly increased to Horizontal Recoil in Brace.
  • Vertical Recoil slightly decreased on shots with Horizontal Recoil.
  • Added slight horizontal camera recoil in later shots.
  • Added some horizontal weapon recoil in later shots.


F1-LeGros:
  • Moved Vertical Recoil from Weapon to Camera.
  • Vertical Recoil slightly decreased on shots with Horizontal Recoil.
  • Added slight horizontal camera recoil in later shots.
  • Added some horizontal weapon recoil in later shots.


Ingmar57:
  • Decreased Vertical camera recoil by about 15%
  • Increased Vertical weapon recoil by about 50% (was very slight before)
  • Added slight horizontal camera recoil in later shots.
  • Increased horizontal weapon recoil in later shots.


Gruber5:
  • Recoil moved from Camera to Weapon.
  • Vertical recoil recovery starts slowly.
  • Horizontal Recoil is now more jagged between Camera recoil and Weapon Recoil.


AP25:
  • Moved Vertical Recoil from Weapon to Camera.
  • Decreased Vertical Recoil in Brace.
  • Slight Increase to Horizontal in Brace.


KR82u:
  • Recoil moved from Camera to Weapon.
  • Horizontal Recoil is now more jagged between Camera recoil and Weapon Recoil.
  • Slight Decrease to ADS Vertical Recoil.
  • Spiked Vertical Recoil on Later Shots with no Horizontal Recoil.