Update 647: Small gameplay patch (weekly update)
[h3]Some audio and level changes along with a change to raise client framerate cap to 150[/h3]
[h2]General:[/h2]
[h2]Audio:[/h2]
[h2]Levels:[/h2]
[h2]General:[/h2]
- Speaker icon under your own profile picture in multiplayer menu now mutes yourself (instead of having no function)
- Client max framerate raised to 150 to allow for overhead to vsync to 144 on high performance machines
[h2]Audio:[/h2]
- New Smoke Grenade Detonate SFX
- Updated distance attenuation curve on smoke grenade detonate sfx
- Added 3 new, slightly different Moltov Impact SFX
- Adjusted distance attenuation curve for molotov Impact SFX
- Removed errant "bounce" SFX from molotovs
- Throwing already lit flares now plays a weak sound for feedback instead of no sound
[h2]Levels:[/h2]
- Added dome doors and castle gate to training.
- Changed behavior of ramps on Dome to allow UAV turrets to see through the base of the ramps and into the underside of dome better.
- Fixed a mesh on pipeworks mixer.