Update 642: Weekly maps and a small hotfix
[h3]Weekly map rotation, 6v3 bug fix, factory window change, castle gate kill zone fixed[/h3]
[h2]Levels:[/h2]
[h2]Levels:[/h2]
- New levels added into rotation, fixed a couple blacklisted levels from last week and re-added them
- Fix for initialization error that would cause the "6v3" bug
- Factory exterior raised windows reverted to old behavior where shooting them does not allow the UAV to see through them, grenades should still pass through as before
- Moved castle drawbridge/gate kill volume from being in a position where players can't run into it when passing underneath