Version 670: Weekly client update
This is a small technical update with a hotfix and some server changes. The update is mostly to keep the cadence with our weekly updates and to make sure the maps will be out and ready for the following weekend. The update will also be slightly larger than normal as a few older maps were updated.
A hotfix came in this week, addressing a grenade bug that users were anticipating might be getting exploited. Some improvements to the server deployments. Hopefully by next week some of our user-facing changes should start trickling into our weekly updates.
[h2]Changes:[/h2]
A hotfix came in this week, addressing a grenade bug that users were anticipating might be getting exploited. Some improvements to the server deployments. Hopefully by next week some of our user-facing changes should start trickling into our weekly updates.
[h2]Changes:[/h2]
- Fix for bug involving holstering already thrown grenade, that caused various issues on client prediction
- Killhouse maps from last week which used the Garage Doors have had their buttons moved to the interior; they will now require a charge to be easily used by the attackers.
- Map rotation balance per map type has been restored closer to something resembling 40 per each map type instead of having radically skewed map counts for cstore and killhouse.
- Changed how maps are stored on the server side which caused...
- - Server startup time reduced on new server allocations
- - Memory overhead reduced on the server when loading various levels
- Refactored logging of events on server side to allow for expansions of more general logging of things besides analytics.
- Fixed errors with some logging of events
- Backend change to reduce required downtime when updating servers and to improve efficiency of some operations