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  3. Version 720: Weekly Build with Various Improvements

Version 720: Weekly Build with Various Improvements

Lots of bug fixes, some QoL additions. A lot of these issues have been around unsolved for too long and they are being fixed as part of a pass to solve long outstanding issues affecting the game.

[h2]Changes:[/h2]
  • Makes it so that brace fire of SABR shoots from camera, not muzzle, because brace fire is emulating an ADS state. This should help with the brace fire not shooting at the intended tip of the irons.
  • Clacker max RPM down from 1800 to 600, to maintain a fast speed while also reducing the utility of a macro. (Fastest possible 3x clack is now 0.2s instead of 0.066s)
  • Changed the decal system so that player's guns will no longer render decals. Player bodies can still render decals but they should no longer show up on guns as you pass near or through decals which would normally make it hard to aim.


[h2]General Bug Fixes:[/h2]
  • Fixed issue where clacker RPM would be affected by tickrate.
  • Incremental performance optimization: 30% cleanup of memory allocations per tick to reduce memory overhead and cost of garbage collection
  • Fix to remove legacy networking spawning code from unity systems, occasionally this old system would be activated by unity and cause severe performance dips on the server, affecting it's tickrate.
  • Added fix for players spawning in the floor and dying while loading.
  • Fixed one cause of an issue where players would respawn in the next round with the guns that they had in the previous round when they died
  • If files are detected as invalid and you are blocked from connecting to a server, after the game shuts down, steam will attempt to silently verify files in the background; instead of just a popup recommending to verify files.
  • More character content tweaks and fixes to various character customization items