Version 732: Weekly Build with Various Improvements
[h2]Regular Updates:[/h2]
We are attempting to switch to a new file storage technique that should alleviate the issues some users have with how Steam handles the default way that Unity stores data for our levels. For most games this would not be an issue, but most games also do not ship hundreds of new levels. We know that this has been an issue that has bothered players and will be keeping an eye on this to see if we need to take even further measures to lessen the issue of downloads.
[h2]General Bug Fixes:[/h2]
[h2]Added:[/h2]
We are attempting to switch to a new file storage technique that should alleviate the issues some users have with how Steam handles the default way that Unity stores data for our levels. For most games this would not be an issue, but most games also do not ship hundreds of new levels. We know that this has been an issue that has bothered players and will be keeping an eye on this to see if we need to take even further measures to lessen the issue of downloads.
- Initial download expected to be large. Future incremental updates will probably be larger they have been in the past.
- Time spent writing to disk after an update is downloaded expected to be only a few seconds instead of upwords of twenty minutes.
- Downloads should no longer get stuck at "100%"
- Verifying files can now be used without it taking upwards of an hour on slower hard drives
[h2]General Bug Fixes:[/h2]
- Some changes were made to reduce crashes on level loads but we are still working on reducing those issues
- Updated to slightly newer unity version, fixed engine bug that caused bad stuttering on some machines
- Unity version change should also alleviate the issue where some post effects were not behaving as expected
- Fixed bug where joining at the wrong time as the match starts prevents you from loading the first level, and you would get stuck in a blank map named "training"
- Fixed issue where rejoining a private match using a password would not work after one team had gotten a certain number of points.
- Fixed some backend bugs to fix other cases where joining a match in progress could fail
- Fixed disable sprint brace preventing you from aiming while holding shift
- Fixed issue where toggle crouch would sometimes cause you to crouch again after sprinting
- Fixed issue where toggle crouch would cause you to stand up if you tried to brace with sprint+aim
- Fixed disable sprint brace button not saving/applying properly on restart
- Any time you save the resolution/window settings in the due process options, it should now save internally in unity. This should hopefully cause it to re-open in the correct mode more often.
- Tweaked spectator cam to use correct post effects, draw distance, lens flares, and decals.
- Updated nearly every single map to correct light bake issues that occurred after switching to unity 2021
[h2]Added:[/h2]
- Put button in training shooting range to spawn/delete bots you can shoot for target practice
- Added siren to bank vault, new sound effects for security checkpoints, and the bank vault button.
- All buttons in all tilesets should now make unique, per button sounds.