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  3. Version 780: Post-Halloween Update

Version 780: Post-Halloween Update

[h2]General Bug Fixes:[/h2]
  • Fixed seeing your own dead body as standing up while spectating a teammate
  • Fix molotov + fire extinguisher interaction (again)
  • Changed how initial screen resolution is picked for new users to hopefully reduce problems of game defaulting to tiny resolutions
  • Changed how Gameplay Resolution Scaler works to try to avoid issues where the resolution scaler doesn't allow certain resolutions which should be valid

[h2]New Maps:[/h2]
  • 30 new 2v2 maps (additive, no replacements yet)
  • 12 new 5v5 maps (replace 12 old)

[h2]General Map Changes:[/h2]
  • Fixed lightmap artifacts on 2v2 killhouse maps (retroactive)
  • Fixed killhouse windows allowing small gaps that would cause players to be spotted by the UAV for a short period and give away their position
  • Changed Entryway tile in 2v2 killhouse maps to require less jumping and also have blue map-visible panes in the windows (manually edited previous maps to make it mostly retroactive)
  • Changed storefront entrance height/parkour
  • Make bank vent more ballistic
  • Bank desk parkour fixed for a specific object
  • Bomb no longer occluder (prevent occlusion holes around bomb in future maps)
  • Freezer post processing no longer overrides "lights out" post processing importance
  • Fixed several reported issues for various individual maps

[h2]Halloween Event Ended:[/h2]
  • 2v2 Night maps are now Day
  • 2v2 mode no longer gives 2x XP and now gives the same XP as Unranked