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Winter Holiday Event

The Winter Event makes a return! We've brought back the Winter Battle Pass, giving you a second chance to catch those cosmetics from last year if you weren't around or didn't finish the pass.



Winter Event:
  • The Winter Battle Pass is still free! Log in, activate it and start earning new limited-time cosmetics for the winter season!
  • Winterized Killhouse Exteriors and Interiors
  • Winterized Bank Exteriors and Interiors
  • Jungle in Dome is replaced with "Winter Wonderland" variant using different cover
  • 60+ New Maps (mostly Winterized tilesets)
  • Winter Battle Pass should remember any progress/completion you had from last year, the Halloween Event could not do this because it was not a full battlepass system last year.


Additions:

[h3]Lobby Mode For Unranked 5v5:[/h3]
  • Unranked 5v5 now enters Lobby Mode when the match starts with less than 4 people on Each Team
  • Lobby Mode ends when both teams have at least 4 players
  • When the player count requirement is met, the game transforms into an Unranked Mode and the score resets
  • Lobby Mode starts with 2v2 gameset rules and maps, but allowing more players
  • If the Lobby Mode score limit is met before 8 players join, the match will end


[h3]New Reticles:[/h3]
  • Holographic and red dot sights have updated reticles
  • Reticles are now less blocky and more smooth to be easier to aim with
  • Fixed bug on AP25 reticle where it could turn into a large unusable cross at lower resolutions


[h2]Other Changes:[/h2]
  • 2v2 mode is now 9 rounds (shorter)
  • 2v2 mode power weapon mechanic requires one less score difference to activate
  • Flat value cap for movement speed in barbedwire, instead of being a compound multiplier
  • Removed "random direction" for weapon jiggle on the F1, BLK-TAR, and AP25
  • Tweak ingmar brace sway
  • Phase change text readability improved
  • Added a new fog system to replace the deprecated nonfunctional one, currently just being used for holiday backgrounds/menu


[h2]Fixes:[/h2]
  • Fixed menu interface scaling being off on 16:9 or wider resolutions, it might still be slightly jank on resolutions more square than 16:10 but this is intentional to make certain buttons visible on 4:3 monitors
  • Fixed gameplay resolution scaler not affecting scopes/NVGs as intended
  • Fixed UAV kills sometimes being "undone" and causing players to be in a bad state
  • Fix UAV bug Current Target is never cleared (which caused UAV ping bug)
  • Fixed UAV ping error found in player logs
  • Fixed torch particle effects on factory doors being on at the start of a round
  • Added protection to help against maps that crash the server/clients in production environment(s)
  • Fixed some background buildings in bank background looking off due to mipmap errors


Known Issues:
  • You may not be prompted to activate the Winter Battlepass on startup and may have to activate it manually if you already had partial progression on it last year
  • 2v2 killhouse is not winterized, we wanted to winterize them too but the new 2v2 levels didn't make the cutoff date for the holiday.