Winter Holiday Event
The Winter Event makes a return! We've brought back the Winter Battle Pass, giving you a second chance to catch those cosmetics from last year if you weren't around or didn't finish the pass.

[h3]Lobby Mode For Unranked 5v5:[/h3]
[h3]New Reticles:[/h3]
[h2]Other Changes:[/h2]
[h2]Fixes:[/h2]


Winter Event:
- The Winter Battle Pass is still free! Log in, activate it and start earning new limited-time cosmetics for the winter season!
- Winterized Killhouse Exteriors and Interiors
- Winterized Bank Exteriors and Interiors
- Jungle in Dome is replaced with "Winter Wonderland" variant using different cover
- 60+ New Maps (mostly Winterized tilesets)
- Winter Battle Pass should remember any progress/completion you had from last year, the Halloween Event could not do this because it was not a full battlepass system last year.
Additions:
[h3]Lobby Mode For Unranked 5v5:[/h3]
- Unranked 5v5 now enters Lobby Mode when the match starts with less than 4 people on Each Team
- Lobby Mode ends when both teams have at least 4 players
- When the player count requirement is met, the game transforms into an Unranked Mode and the score resets
- Lobby Mode starts with 2v2 gameset rules and maps, but allowing more players
- If the Lobby Mode score limit is met before 8 players join, the match will end
[h3]New Reticles:[/h3]
- Holographic and red dot sights have updated reticles
- Reticles are now less blocky and more smooth to be easier to aim with
- Fixed bug on AP25 reticle where it could turn into a large unusable cross at lower resolutions
[h2]Other Changes:[/h2]
- 2v2 mode is now 9 rounds (shorter)
- 2v2 mode power weapon mechanic requires one less score difference to activate
- Flat value cap for movement speed in barbedwire, instead of being a compound multiplier
- Removed "random direction" for weapon jiggle on the F1, BLK-TAR, and AP25
- Tweak ingmar brace sway
- Phase change text readability improved
- Added a new fog system to replace the deprecated nonfunctional one, currently just being used for holiday backgrounds/menu
[h2]Fixes:[/h2]
- Fixed menu interface scaling being off on 16:9 or wider resolutions, it might still be slightly jank on resolutions more square than 16:10 but this is intentional to make certain buttons visible on 4:3 monitors
- Fixed gameplay resolution scaler not affecting scopes/NVGs as intended
- Fixed UAV kills sometimes being "undone" and causing players to be in a bad state
- Fix UAV bug Current Target is never cleared (which caused UAV ping bug)
- Fixed UAV ping error found in player logs
- Fixed torch particle effects on factory doors being on at the start of a round
- Added protection to help against maps that crash the server/clients in production environment(s)
- Fixed some background buildings in bank background looking off due to mipmap errors
Known Issues:
- You may not be prompted to activate the Winter Battlepass on startup and may have to activate it manually if you already had partial progression on it last year
- 2v2 killhouse is not winterized, we wanted to winterize them too but the new 2v2 levels didn't make the cutoff date for the holiday.
