Update 663: Level object improvements, lights out changes and equipment tweaks
[h3]Level object improvements, hitbox tweaks, lights out changes and equipment tweaks[/h3]
A lot of various surfaces in maps got updated thicknesses, a nearly complete list of updated objects is listed below. Some changes for lights-out were made, as well as equipment to tweak the flashbangs.
[h3]Level Content:[/h3]
[h3]Over 100 different surfaces had their geometry, thicknesses or hitbox shapes updated to be more consistent, here is a list of most of them:[/h3]
[h3]Equipment and weapons:[/h3]
[h2]Media:[/h2]
[h3]Demonstration of the change to exterior entrances and windows:[/h3]
[previewyoutube][/previewyoutube]
A lot of various surfaces in maps got updated thicknesses, a nearly complete list of updated objects is listed below. Some changes for lights-out were made, as well as equipment to tweak the flashbangs.
[h3]Level Content:[/h3]
- Doorways and most windows have been adjusted so that the building during lights-out looks the same from inside and out, instead of giving the player on the outside an advantage
- Square emergency lights over doorways now have a reverse hitbox that aligns with the light on the opposite side, so one shot should destroy lights on both sides.
- Square emergency lights have had slight reductions in intensity and distance.
- Fixed misconfigured glass that was shimmering in lights out
- Fixed levels and put back into rotation: [Killhouse] Uncertain King, [Killhouse] Sabre Rifle, [Factory] Tower Saga
[h3]Over 100 different surfaces had their geometry, thicknesses or hitbox shapes updated to be more consistent, here is a list of most of them:[/h3]
- Dome - castle table, castle log, castle food stand, sand ramps geometry, dome wall breach, dome doorways,
- CStore - deli cooler / hot food, green office computer, various arcade machines, various thin metal shelves, soda machine, standing fridge geometry, smoothie machine, fire door, various storefront window panels, cigarette machine, urinal wall, bathroom stall, booze shelf, newpaper stand, magazine shelf, wood folding table
- Killhouse - couch, various wooden boxes, wooden wall breach, various thin wooden covers, whiteboard, wood pallet, thin wooden walls, thin window, small chairs, reception/breezeway windows
- Factory - dock door, fan doorway, conveyor pieces, forklift, dock green door, exterior 2f generic door, catwalk, catwalk rail,
- Some of these changes for objects which generate with random prop configurations, eg the tall storefront freezers, will only update on new maps going forward.
[h3]Equipment and weapons:[/h3]
- Flashbang tweaks to make initial punch more consistent and decrease effectiveness at range, this should address the player occasionally "spinning" when banged while giving no input
- Fixed distance check used for destroying wire that caused it not to be destroyed in some cases
- Made wire spool "disappear" after wire is deployed
- Each weapon now makes a unique dryfire sound when the gun is attempted to be fired from empty
- Shotguns now have dryfire behavior
[h2]Media:[/h2]
[h3]Demonstration of the change to exterior entrances and windows:[/h3]
[previewyoutube][/previewyoutube]