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  3. Small list of changes, fixes and new maps

Small list of changes, fixes and new maps

Apologies for the delay with this patch, the re-organization of our server backend and some other outstanding issues delay the fixes for a couple weeks after they were ready.

[h2]Server Region Changes:[/h2]
  • Only US-Central, US-East and EU are now selectable regions.
  • This is not intended to be a permanent change, this is partially in response to the low player counts, and unused servers (over many months) in regions such as SEA or AUS.
  • US-Central servers have been physically relocated to be more... central.


[h2]Improved Weapon Select via Scroll Wheel Behavior:[/h2]
  • Swapping by scrolling up or down can interact and be additive/subtractive if multiple inputs are input before DRAW
  • Made the hud show which weapon is about to be pulled before you finish swapping (including number key selections)
  • Added scroll wheel sensitivity for those mice that do like 2000 clicks per second and the ones that do one click every like 1/8th rotations


[h2]Added "team shuffling" in Lobby Mode[/h2]
  • The lobby mode will attempt to re-arrange teams if it can do so to convert a Lobby Mode to an Unranked match, provided it is possible without breaking apart friendly squads that matched together. This will only occur at the end of a round, not during a round.


[h2]Additional Maps:[/h2]
  • Community member Voxel made some new maps, so I fixed them up and added them to the current roster, these maps are nearly all Unranked maps.


[h2]Other Changes:[/h2]
  • Fixed netcode issue where certain entities would carry over behavior from previous rounds unintentionally because they shared IDs. This behavior would have included things like non-functional doors, random wallcharge holes, buttons not working.
  • Reverted changes related to pucks that caused them to place "double" pucks erroneously.
  • Fixed hitboxes on the geometry surrounding the ballistic CStore door used for tellers that allowed you to shoot through the gap between the door and the frame.
  • Fixed exploit that allowed you to spawn inside of the CStore storefront archway.
  • Fixed bug with UAVs that was related to UAV pings
  • Squad votes actually require a majority instead of a partial majority on even numbered teams (need 3 yeses to kick on a 4 man squad instead of 2)
  • You can no longer vote kick the other player in your squad/team when there are only two players in your squad/team
  • Netcode libraries updated to newer version to fix minor bug (no hitreg etc. changes in yet)