1. Due Process
  2. News
  3. Update 509: Blinding Arrow

Update 509: Blinding Arrow

[h3]Fixes for invisible players/objects, 12 round ranked gamemode, ranked leaderboard.[/h3]

[h2]Gameplay changes[/h2]
  • Fixes to objects not getting cleaned up properly. This should hopefully reduce or resolve issues with players/objects "going invisible" on some clients.
  • Ranked is now a 12 round gamemode. New maps are selected after 6 rounds. Both teams will get a chance to start a set of new maps on the defending and attacking sides. For example, if you start attacking, you would play attack, defense, (new maps), defense, attack.
  • Added Best of 12 UI to the ranked gamemode. This includes a match timeline component for the map changes.
  • UAV view updated to show information about the match timeline
  • Additional safeguards to joining in progress, defenders shouldn't spawn outside or in the floor due to this.
  • Barbedwire hitboxes were fixed to prevent blocking bullets
  • Inputs are locked during level loading phases, this has a known issue of some weirdness with the camera at the end of rounds.
  • Fixed an error with client simulation
  • Fixed issue with factory wall charges stopping client simulation.


[h2]UI Updates[/h2]
  • Add Leaderboards Tab for Ranked (actually, this time)
  • Added icon and text to show region of a match in a match panel
  • Updated UI in menu to reflect changes of Best of 12 mode