1. Due Process
  2. News

Due Process News

Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!
A little extra care was taken to try to highlight the stuff that's changed this week, enjoy!

Previews:

[h3]Factory now has a new walkway variation in use this week:[/h3]

[h3]The silos side room also is making a return for this week... was that pipe always there?[/h3]

[h3]New variations for the dock truck interiors to mix it up a little:[/h3]

[h3]Hmm, someone didn't like the attackers breaking into the breezeway...[/h3]

[h3]A killhouse where reception leads into the courtyard, kind of the opposite of the last map:[/h3]

[h3]An open floorplan dome:[/h3]

Version 680: Minor Hotfix / Weekly Maintenance

This week's patch is another maintenance patch, with some tweaks and fixes, as well as map updates for the upcoming week

[h2]Changes:[/h2]
  • Fixed an exploitable bug that could be abused to cause the server to crash
  • Fixed bug where reloading in certain circumstances would show an extra or wrong magazine in hand during the reload
  • Small tweaks to various level objects
  • Updated a couple maps previously in rotation

Version 677: Minor Hotfix

This week's patch is a small patch mostly with some tweaks and fixes, as well as map updates for the upcoming week

[h2]Changes:[/h2]
  • Fixed cycle animation bug that caused shotgun bug where it would not pump when firing immediately after unholster
  • Fixed hole in most door frames that allowed flashbangs and UAV to "see" through the small gap when the door was fully closed
  • Grenades now interpolate instead of extrapolating
  • Added ability to make changes to round timing per tile-set in the future
  • Misc. other fixes based on log reported errors

Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!

Previews:

Update 676: Lightmaps and Icons

[h2]Summary:[/h2]
The problematic "lightmap" bug has been fixed, now lightmaps should always load correctly. Updates to how pucks are claimed when planning has been implemented to help players co-ordinate claiming important items. Third person animations have been updated for some guns. Some minor weapon changes to the MAWP and blacktar, as well as some animation bugfixes.
[h2]Lightmap bug fixed:[/h2]
  • Lightmap bug where the lightmaps would sometimes not load or load late was fixed
  • The loading time was mostly artificial prior to this to reduce this bug and has been lowered
  • PrePlanning (UAV) minimum time lowered from 12 to 5 seconds
  • Minimum waiting time total between levels for loading reduced from 17 seconds to 6 seconds

[h2]Changes to inventory icons and claiming:[/h2]
  • Items in the inventory will now highlight if there are placed pucks but players are not carrying enough of the item
  • The pucks will glow bright yellow if you have free space, or will be dull grey if you do not
  • Some pucks like the door charge and clacker will automatically be claimed by the person picking up the item
  • Those claims will automatically unclaim if they drop the necessary item

[h2]Updated the following animations:[/h2]
  • Ingmar third person animations
  • Blk-Tar third person animations
  • Mawp third person animations
  • Nack11 third person animations
  • AP-25 third person animations

[h2]Other changes:[/h2]
  • The MAWP now has more object penetration, the same as other high penetration weapons
  • Bugfixes to some blending states for animations
  • BLK-TAR Brace now immediately has horizontal recoil instead of starting on bullet 3