[h3]Minor updates to planning overhaul and other features with some small bugfixes[/h3]
[h2]Matchmaking Changes[/h2]
- We have re-enabled auto re-queueing players into matchmaking after a match ends, with some changes (see additional notes) but only for casual queues
- Starting the matchmaking process now has a short delay built into it, this allows people in the squad to cancel and allow the matchmaking process to look for other players.
- The delay also protects against players immediately re-entering queues before data about their squad loads regardless of whether a teammate or the server queues them into matchmaking.
- Players will also not have their squads merge after a match ends even if the player concurrency is low at the time, to try to allow teams to create more balanced matches instead of putting the same teams against each other all the time.
[h2]Gameplay Changes[/h2]
- Fixed one of the issues with hit registration where some shots were being erroneously rewound and played at the wrong time, causing a bad hit calculation
- Fixed an issue where selecting a dead player to spectate when none were alive could return you to the wrong view
- Revived the map legend for dead players looking at the map view
- Dome bomb detonation sound should now play it's unique audio clip correctly instead of the standard detonation sound
- Fixed issue where sometimes the bomb defuse sound would play at the wrong pitch (and therefore speed)
- Road flare bouncing SFX returns
- Road flare now does not play ignition sound if thrown while already lit