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Due Process News

25% off for the Black Friday Sale

Due Process is 25% off for the Black Friday Sale!

We shipped a lot of updates already since we launched into Early Access a few weeks ago. Here is a quick summary:
  • game client performance improvements
  • network performance improvements
  • improved animations
  • improved hit feedback (click here)
  • new hit sounds (click here)
  • balance changes (click here and here)
  • private matches (click here)
  • added Brazilian servers
  • bug fixes


If you hesitated in the past, the Black Friday Sale is a great opportunity to check out the game!

Update: Brazil Region Now Available

The new version being deployed is a small client update to enable the Brazil Region toggle on the client UI. This update is being deployed in tandem with a back-end update with the Brazil servers, as they have become available.


Changes:
  • Add Brazil region selection to the client UI
  • Add additional region calculation for Brazilian servers on the backend
  • No gameplay changes in this update




Update 546: Fortune Tide

This week's update features new impact sounds for gunfire (headshot dink!), network optimizations, a fix to help reduce crashes when returning to menu on some machines (more later), and some more balance tweaks to round out our balance changes from last week.

Gameplay Changes:
  • New impact sounds for body and headshot hits
  • New sound for friendly fire, give negative feedback for shooting wrong team
  • Optimization and reduction of network traffic usage
  • Fix jump penalty offset when firing from non-ADS stances in jump penalty state.


[h2]Balance tweaks:[/h2]

[h3]Attacker[/h3]
  • Retuned flashbang flash to be more consistent based on the angle at which you are looking at it, as well as the distance to the flashbang.
  • Increased the rate of falloff for the initial flash punch by 100%. So half the aim punch at the same distance.
  • Nerfed smoke grenade, time reduced from 20s to 12s.


[h3]Defender[/h3]
  • Barbed Wire slow increased to 55% up from 50%
  • Barbed Wire sprint slow increased to 65% up from 50%
  • Buffed molotov, size increased 15%, damage increased up to 120dps up from 75dps. (note the previous patch notes listed a reduction of 15% size in the molotov, this was actually a 30% reduction and is now 15%)
  • Fixed issue where gecnet would accept requests to join on private matches from relevant users




UI/Menu Changes:
  • Reduction in amount of calls made when reloading to main menu to help with some crashes after a match
  • Added instructions on how to the update game client if you connect and get the "Needs update" warning.
  • Added new video to training section
  • "Servers are locked down" > "Servers are being updated"


Update 545: Weekly Maps

New maps and a small hotfix for the client to address some barbed wire sound issues.

[h2]Client Updates:[/h2]
  • Added 21 new maps
  • Updated barbed wire to resolve issue with wire sounds not playing

Update 543: Crab Artemis

This week's update features private matches, a penalty for jump shooting, several defender equipment changes, and many bugfixes for issues. As this update contains many changes that are not just fixes and are gameplay changes, we encourage users to join our discord using the link on the game's homepage and give feedback!


Gameplay Changes:

[h2]Jump aiming penalty:[/h2]
  • Weapons will dip down rapidly when jumping
  • Scoped weapons will unscope and will not be able to return to scope for half a second
  • These penalties only apply to jumping, so falling from a ledge will not cause the penalty


[h2]Defender equipment changes:[/h2]

[h3]Molotovs[/h3]
  • Duration reduced by 55% to about 8 seconds (this also will incidentally resolve the issue where fire goes out and comes back)
  • The count of the molotovs has increased to 7, up from 4 to offset this, the total avaliable molotov time remains about the same
  • The molotov area was slightly reduced, by about 15%


[h3]Barbed Wire[/h3]
  • Slow debuff reduced to 50%, down from a 65% debuff
  • The count conversely increased to 9, up from 6
  • Size changed to better match the actual model size of the wire: width shortened, gained length, height shortened.


[h3]Flares[/h3]
  • Duration decreased from 45 to 30
  • Count increased to 4, up from 3


[h2]Other:[/h2]
  • Fix flashlights rendering with the map open, to help prevent spying on the other team.
  • Animation fix for unholstered crouching causing an "A-Pose"
  • Animation fix for ADS Legros weilding causing an "A-Pose"


UI/Menu Changes:

[h2]Added private matches:[/h2]
  • Private matches require a filter to be entered, this option can be enabled as "Display Match Making Password Box" in the UI settings.
  • Once the private matches filter is enabled, you must type a code into the private match filter and search with the private match code to find an opponent.
  • A singular squad searching with a private match filter will not start a match, you must have two opposing squads searching with the same private match code. It will also respect your region and gamemode selections, so those must match as well.
  • Private matches do not stop players from joining during an in-progress match, so make sure to set your code to something secret!
  • Additionally, it should say "Searching for a private match" when working correctly.



[h2]Other:[/h2]
  • Added fix for some audio devices not properly initializing on startup, leading to audio errors or vivox initialization errors.
  • Display tip for "Press M to Open Map" for a short duration after a round starts.
  • Fix issue where game would not respect the window/fullscreen/borderless mode set in the config.
  • "Servers are locked down" changed to "Servers are being updated"
  • More updates to the home screen, added new panels to fill out the rest of the home screen. Blog posts link, twitter link, code of conduct, more.
  • When connecting while banned instead of seeing "You are Banned" a banned user will now see a notice explaining the reason and duration, to help describe temporary infractions.