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Due Process News

Announcement: Extra Copies for Beta Purchasers

Except from our blog post here: https://dueprocess.info/blog/2020/9/17/70-play-with-your-friends


[h2]A few words from our creative director, Baard[/h2]
While the lion's share of you have been enjoying the game and are eager to see it grow, we understand that certain issues at the launch of our beta were greater than we expected, (namely performance and stability). Our latest performance patch improved framerate beyond our expectations, and we believe that now is a good time to give those who supported us by buying the game in the beta a token of our gratitude.

[h2]Games are more fun with friends[/h2]
I said it before in the "Road to Early Access" blog post: Games are more fun with friends and it is especially true for a game like Due Process that relies so much on teamwork.
[h3]For that reason, we decided to give everyone who bought the game during Beta an extra key for a friend!
You can find the extra key in your Steam inventory and can gift it to a friend from there.[/h3]
Any purchase of the game before early access will also be given a second key. So head over to the Steam page and get two keys for the price of one!
Once again, a purchase of the game in beta is a full purchase of the game, and so are these friend copies.

If you have a Beta-only key and want to buy the game now to receive the extra copy, click here and choose "I want to permanently remove this game from my account". After successfully removing the game, you will be able to buy it from the store page and get the extra copy.

Our progress so far

We have improved the game's performance significantly. We are not done yet but especially weaker machines should feel a noticeable impact.
  • Our Australian players got their own server region.
  • We improved our networking code substantially.
  • You can now select what regions you're willing to play on, and what regions they prefer.
  • You should now be able to reliably find your friends on the main menu and can add people as Steam friends.
  • Animations have been improved and we added weapon sway.
  • Glass breaks!
  • We overhauled how the different aiming modes work.
  • Additionally, we deployed a myriad of crash fixes, bug fixes, QoL-changes, and balance improvements.

[h3]Thanks again for all your support. This would not be possible without you. Hope to see you online![/h3]

Update 478: New Maps!

This is an update to our existing map pool, expanding it with another set of maps. As of now, only a couple maps will be getting rolled off the existing map pool, a few maps that might be heavily statistically biased to one side or the other.

There are no gameplay changes included in this update, just maps.

Hotfix Update 476

This is a small hotfix with only one change.

  • Fix server crashes caused by weapons being in improper states without an owner while performing another action

Update: Enduring Knight

Update 474

[h3]Performance optimizations, new weapon animations, updated menu UX, some map fixes.[/h3]

[h2]Performance[/h2]
  • Many issues were tackled, most players should see a 10-20% increase in their framerates. For some machines this may exhibit itself as an improvement in the general feel, by reducing frame drops and minimum frame rates to smooth out your average FPS.


[h2]Animations[/h2]
  • The weapons now all have sway animations for idle/hipfire first person movement. This gives the weapons a feeling of weight as you move around.
  • Weapons have sprint animations that align with the movement speed of the gun itself, to help give a feeling of the difference in speed between weapons.
  • Smoothed out the first person locomotion animations when changing directions (anims when AD spamming for gun should be smoother)
  • Modified biases in the death animations to make them more consistent


[h2]UI[/h2]
  • Invite and request to join click interactions have been moved to a new system. You can now click players to get a dropdown for these interactions.
  • Added interaction in this dropdown to add players as friends on steam. As a known issue, new friends will not visually update until a restart occurs.
  • Some other changes to how pending invites and request to joins are displayed to the user.
  • Spectator cam had many improvements/bugfixes as we move towards making this feature end-user viable.
  • Display "Casual X/6" or "Ranked X/9" in round GUI to help identify which type of match you are in and what the status is.


[h2]Gameplay[/h2]
  • Hold R to reload shotguns was implemented, you can now hold R to reload the full magazine. Press fire (left click) to cancel the reload.
  • The nametags for players are now visible through walls to help with FOF, this also includes the nametags of dead enemy players because all nametags are visible through walls.
  • LS45 RPM reduced from 420 to 390RPM


[h2]Maps[/h2]
  • A full update of all the maps have been done to keep them playable for this update. Please report bugs you see.
  • A couple of maps that were not playable before now due to having been made for this update are now in the pool again.
  • Some open doorways have been changed to WHITE doorways instead of GREEN to identify whether or not a physical door may be present. White means no door should be present. Not all doorways have been updated.
  • Maps have been rebaked to fix issues with pink courtyards, badly baked floors, and to remove godrays from killhouses for now.

Update 461 - New maps

This update is to release new levels for the weekend, these will be added to the current pool, expanding it. This is partly because we are not able to ship out as many new maps as we would like this week, along with being a shorter holiday week, one of our level designers is out this week so we're shipping about half as many new maps as we normally expect.

You may notice the "godray" effect has returned on the killhouses, but other than that there should be no other "gameplay" changes with this update when compared to the hotfix that was completed yesterday.