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Due Process News

Update: Neptune Oracle

[h3]This update fixes some issues with player movement animations, weapon swapping, and has some changes to various parts of the UI both in and out of the match.[/h3]


[h2]Gameplay[/h2]
  • Crouch walk animation no longer raises your head up an extra foot, should be more consistent when trying to hide behind crouch cover
  • Trying to use crouch and walk together should no longer force you to stand up
  • Updates to reliability to help with weapon swaps or equipment inputs being dropped by the server, another update to come in the future to improve this some more


[h2]Gameplay UI[/h2]
  • Enemy Health bars are no longer shown on UI, this means that you will only be able to tell when opponents are dead or alive, not how much damage you've done to them.
  • When needing to rack the held weapon, ammo hud is shown in yellow instead to help make it stand out more
  • Player name in the first person view hud updated and also displays the name of the team side you are currently on
  • End of round banner changed, now towards the top of the screen instead of in the bottom middle
  • End of round banner has new style, and animated effects
  • End of round banner will now say Switching Sides In/Next Round In
  • End of Side banner added, new banner that displays when a side swap is occurring and the outcome of the 3 round set for casual


[h2]Menu UI[/h2]
  • Fix local squad's ready up state erroneously being cleared when waiting in queue
  • Update Friends UI when refreshing player list, this should resolve needing to restart the client to properly fetch and update the player list with your new friends.
  • Fix overlap of warning box with squad status message
  • Fix region selection typo


[h2]Steam Cloud Support [/h2]
  • Basic steam cloud support has been added. Specifically the DPUserPrefs.cfg inside of RoamingAppData is synced to Steam Cloud, this should save most settings in the cloud. More work will need to be done to save keybinds. This can be disabled if you encounter issues by unchecking the "Enable Steam Cloud" box under Updates inside the application's properties menu in Steam.



Update 486: Even more new maps!

This week we've made tons of new maps! And because of that, all of our old maps have been removed and replaced with all new maps. The number of new maps is very similar to the previous number of already existing maps.

Part of the reason why all of the old maps were removed is that they had some issues from being made on our older versions. For example, the bug with the factory shutters not being able to be shot through when opened should now be resolved.

In the future we do plan to still carry some of our maps forward to the next update, we are hoping to double our map pool next weekend with these maps and more new ones.


[h2]Bug Fix:[/h2]

Factory shutters and vault doors should not leave behind an invisible bulletproof wall when opened with the button.

Update 485; Hotfix for server crashes

Small update to hotfix some server crashes related to defenders being shot by the UAV.

Update: Timber Supremacy

[h3]Optimizations, fixes (like scope bug), region selection changes, added teamkill punishment, some additional fixes and changes.[/h3]

[h2]Optimizations[/h2]
  • Optimizations are an ongoing process, with this update we have added a few more optimizations that should be around another 10-20% gain for players. One of the primary optimizations was in regards to how shooting was handled to make help make firefight framerates smoother on some machines.


[h2]Gameplay Changes[/h2]

  • Fix for players having to manually press F8 to get out of the loading screen / map view after loading into a new round
  • Fix bug where scoped weapons would stop being able to scope in for the original owner after being dropped
  • Molotov fire now constantly makes a burning sound while the fire is active on the ground
  • Fix for charge detonations sometimes not correctly damaging players or wire, this should make them more consistent
  • Fix for players loading both the current level background and the next level background
  • Weapon sway polish, new set of anims for the auto shotgun sway animations


[h2]Teamkill Punishment[/h2]

  • Teamkills now result in an action box that appears for the player who was killed asking if they would like to punish for this teamkill, if enough people punish for teamkills throughout the match then the offending player will be kicked. This is the start of general anti-griefing and player reporting we are beginning to work on. We are aware that it is not perfect, for example that it shouldn't count teamkills after a match ends or side swap is occuring, and there is more planned in this area.


[h2]UI Changes[/h2]

  • Region selection update to clarify the region selection, added helpful explanations, and moved around some of the buttons. The starred selection identifies your primary region.
  • Added a settings button that turns off player icons from steam, this is to allow you to hide offensive steam profile pictures
  • Fixed icon that you are supposed to click to mute players being too transparent in the menu to actually see


Announcement: Extra Copies for Beta Purchasers

Except from our blog post here: https://dueprocess.info/blog/2020/9/17/70-play-with-your-friends


[h2]A few words from our creative director, Baard[/h2]
While the lion's share of you have been enjoying the game and are eager to see it grow, we understand that certain issues at the launch of our beta were greater than we expected, (namely performance and stability). Our latest performance patch improved framerate beyond our expectations, and we believe that now is a good time to give those who supported us by buying the game in the beta a token of our gratitude.

[h2]Games are more fun with friends[/h2]
I said it before in the "Road to Early Access" blog post: Games are more fun with friends and it is especially true for a game like Due Process that relies so much on teamwork.
[h3]For that reason, we decided to give everyone who bought the game during Beta an extra key for a friend!
You can find the extra key in your Steam inventory and can gift it to a friend from there.[/h3]
Any purchase of the game before early access will also be given a second key. So head over to the Steam page and get two keys for the price of one!
Once again, a purchase of the game in beta is a full purchase of the game, and so are these friend copies.

If you have a Beta-only key and want to buy the game now to receive the extra copy, click here and choose "I want to permanently remove this game from my account". After successfully removing the game, you will be able to buy it from the store page and get the extra copy.

Our progress so far

We have improved the game's performance significantly. We are not done yet but especially weaker machines should feel a noticeable impact.
  • Our Australian players got their own server region.
  • We improved our networking code substantially.
  • You can now select what regions you're willing to play on, and what regions they prefer.
  • You should now be able to reliably find your friends on the main menu and can add people as Steam friends.
  • Animations have been improved and we added weapon sway.
  • Glass breaks!
  • We overhauled how the different aiming modes work.
  • Additionally, we deployed a myriad of crash fixes, bug fixes, QoL-changes, and balance improvements.

[h3]Thanks again for all your support. This would not be possible without you. Hope to see you online![/h3]