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Due Process News

Update 551: Thundering Hermit

The maps that were produced last week did not go out over the weekend due to the holidays here, but they are here now! Additionally, there are a few changes in this build worth noting. Fixes for game stutters that would happen rarely but get longer over time as you played the game should be reduced or resolved. Scrollwheel inventory swapping was added for players asking for that feature for accessibility. Factory docks have been changed to act more like CStore shutters, door charges will no longer make an entry on these and you'll need a wall charge.


[h3]Gameplay Changes:[/h3]
  • Added fix for broken spine IK on other players. This was causing misalignment of opponent hitboxes and upper torsos during gunfights.
  • Fix for certain game object pools slowly expanding forever, causing random hitches and a slow memory leak.
  • Factory dock shutters now operate like cstore shutters, a wall charge allows for an entry point and a door charge makes a peek only.
  • A basic version of keybinds for next and previous inventory slots is now an option in the controls menu. This is now bound to scroll wheel by default but can be bound to other keys, but was mostly added for people asking for scroll wheel swapping.


[h3]UI/Menu Changes:[/h3]
  • Added loading screen when moving from Menu to Training or vice versa to smooth out loading transition on machines that don't instantly load the map.
  • Volume slider for other players in the menu now will complete mute them when in the left most position instead of leaving them very quiet. Quick mute button now highlights to show that it's a button.
  • Debug MatchID in the bottom left corner is hidden during cinematic views (no-hud and vs screen), and is now labeled as "MatchID"


[h3]Maps:[/h3]
  • New maps are included in this update. These are the maps that normally would have been delivered over the holidays.
  • Factory dock doors now operate like shutters, a wall charge allows for an entry point and a door charge makes a peek only. (duplicate from Gameplay)
  • Factory box stacks optimized, should reduce draw calls and rendering time on factory.

25% off for the Black Friday Sale

Due Process is 25% off for the Black Friday Sale!

We shipped a lot of updates already since we launched into Early Access a few weeks ago. Here is a quick summary:
  • game client performance improvements
  • network performance improvements
  • improved animations
  • improved hit feedback (click here)
  • new hit sounds (click here)
  • balance changes (click here and here)
  • private matches (click here)
  • added Brazilian servers
  • bug fixes


If you hesitated in the past, the Black Friday Sale is a great opportunity to check out the game!

Update: Brazil Region Now Available

The new version being deployed is a small client update to enable the Brazil Region toggle on the client UI. This update is being deployed in tandem with a back-end update with the Brazil servers, as they have become available.


Changes:
  • Add Brazil region selection to the client UI
  • Add additional region calculation for Brazilian servers on the backend
  • No gameplay changes in this update




Update 546: Fortune Tide

This week's update features new impact sounds for gunfire (headshot dink!), network optimizations, a fix to help reduce crashes when returning to menu on some machines (more later), and some more balance tweaks to round out our balance changes from last week.

Gameplay Changes:
  • New impact sounds for body and headshot hits
  • New sound for friendly fire, give negative feedback for shooting wrong team
  • Optimization and reduction of network traffic usage
  • Fix jump penalty offset when firing from non-ADS stances in jump penalty state.


[h2]Balance tweaks:[/h2]

[h3]Attacker[/h3]
  • Retuned flashbang flash to be more consistent based on the angle at which you are looking at it, as well as the distance to the flashbang.
  • Increased the rate of falloff for the initial flash punch by 100%. So half the aim punch at the same distance.
  • Nerfed smoke grenade, time reduced from 20s to 12s.


[h3]Defender[/h3]
  • Barbed Wire slow increased to 55% up from 50%
  • Barbed Wire sprint slow increased to 65% up from 50%
  • Buffed molotov, size increased 15%, damage increased up to 120dps up from 75dps. (note the previous patch notes listed a reduction of 15% size in the molotov, this was actually a 30% reduction and is now 15%)
  • Fixed issue where gecnet would accept requests to join on private matches from relevant users




UI/Menu Changes:
  • Reduction in amount of calls made when reloading to main menu to help with some crashes after a match
  • Added instructions on how to the update game client if you connect and get the "Needs update" warning.
  • Added new video to training section
  • "Servers are locked down" > "Servers are being updated"


Update 545: Weekly Maps

New maps and a small hotfix for the client to address some barbed wire sound issues.

[h2]Client Updates:[/h2]
  • Added 21 new maps
  • Updated barbed wire to resolve issue with wire sounds not playing