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Pixel Noir News

Update v1.15

A very big long awaited patch has been released!?!? -GTFO....!!!
Let's get into it!

- Pathfinding has been totally overhauled! We stripped out the old system and implemented a new one which will end the issues with any studdering, delays or freezing. This also optimizes all walk paths / cycles characters inside / outside of event cinematics. Also resulting in better ladder climbing to account for this new pathfinding system AND any issues with rooftops causing freezes or weird glitches with the layering of objects in a scene.

- Enemy downed response / get up time has been adjusted to a 30 seconds instead of anything lower than 15 seconds before this patch. Along with that, once you've defeated enemies that popped out from behind buildings or walls, they will now wait to respawn before popping out again when the player leaves a room and comes back before popping out again.

- Optimized loading when transitioning between scenes, so the next scene loads faster.

- Implemented framework for Spanish localization (This will be patched in eventually -TBA).

- Implemented saving CRDTech card attributes, so they no longer change every time a tCRDTech match starts. Cards now have permanent attributes but they will differer from new game to new game.

- Fixed enemies that would run away into another room then if respawned would stay faded out. AND fixed enemies fading out during room transition and stay faded out.

- Fixed bug where Shade and V-Money would sometimes start at level 1 now correctly start at higher levels.

- Fixed reload menu showing no bullets when the Detective or Deuce dies / characters who use guns in battle.

- Fixed police station events respawning in Docks late in ch7 which caused a loop where it can stop the player from progressing.

- Fixed max item being exceeded when having 99 of an item then picking up another item in the field allowing the player to break the 99 item limit.

- Fixed rare instances where battles can softfreeze for unknown reasons.

- Fixed all known outstanding layering issues.....

...And various small polish edits game wide... As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!

Now, to begin porting to Nintendo Switch! ;)

Update v1.14

ANNNOOOOTHER UPDATE!!!!

We Fixed:::

- After police station events in Ch7 de-spawn old event cinematic- players could repeat these events from Docks which can cause freezing.

- Locked door to apt where Odd Couple case ends because players could repeat closing out the case.

- Detached party members at Phil / intro to CRDTech cinematics in Junkyard

- More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. (ie: Boardwalk Black market guy running into building)

- Added inventory check for 99 candy bars in lauroundtwo ch2 cinematic. Taking into account New Game + inventory

- Statsheet edits for many higher level enemies.

Still to fix....

- Sometimes after parade events in ch7 going into Uptown will freeze on black screen (team is still trying to reproduce the issue)

- In rare instances battles can softfreeze for unknown reasons (we are working on this)

- CRDTech cards changing attributes every time the mini-game loads

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!

Update v1.13

Wait, what- another update!? WHAAAA!?!?

We Fixed:::

- A few events where character circle colliders may cause walk path soft freezing.

- V-money as guest party member in late ch6 freezes battle if she dies.

- Enemy encounter rates. Some players had complained that enemies appear too often so we made the likelihood an enemy will not appear after spawning into a scene 20%-40% vs 20% and below before this patch. This edit has been applied to every appropriate scene except the Sewers.

- Skill point notification window glitch.

- Added Controller Map help to Walking Encyclopedia NPC.

- More typos!

Still to fix....

- CRDTech cards changing attributes every time the mini-game loads

- the further someone is in the game the longer the game loads (ie: in new game +)

- Sometimes after parade events in ch7 going into Uptown will freeze on black screen (team is still trying to reproduce the issue)

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!

Pixel Noir Showcasing At Too Many Games Next Week!

Hey Pixel Noir fans, are you going to the Too Many Games convention in Oaks, PA next week?
Well we are!
From June 28th to June 30th we will be showing off the game and selling Pixel Noir t-shirts and physical CDs of the arranged album.

Steam's Summer Sale starts at the same time for one week where we will be selling the game at a 10% discount. This will be a great time to pick up the game if you haven't already.

So if you're around drop by our booth and chat with us, we hope to see you there!

Too Many Games Official Website

Too Many Games Steam Event Curation Page

Update v1.12

Another update comin'atcha!!

We Fixed:::

- More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations.

- More fixes to path finding to help prevent potential crashes.

- More fixes applied to not being able to collect certain trophies.

- The Underground Facility's boiler room switches could be interacted twice if they are hit then you leave the Facility and come back. In this case you're re-locking the boss room doors here stopping you from progressing.

- Personal Demons case's Tempt becoming invisible / starting a battle with no enemy causing a soft-freeze.

- Added highlighting for dialogue that is either inner narration / thoughts.

- Various object layering glitches.

Still to fix....

- CRDTech cards changing attributes every time the mini-game loads/

- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back/

- Some inaccurate mini-map/map indication (player vs location)

- the further someone is in the game the longer the game loads (ie: in new game +)

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!