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Pixel Noir News

Update v1.17

Unless there are anything else that's broken this could be our final patch before we totally move to porting to Nintendo Switch / Switch 2. Spanish localization will be patched into the Steam version of the game once Pixel Noir is live on the Nintendo eshop. We are doing this in hopes to boost sales once the Switch port is released. In this patch we have...

- Cloud Saving You will now have the ability to use cloud saving to keep your data safe and play the same save data between Switch Deck and Desktop!

- Weird directional change when running This has been happening when you select to run then cancel out then try to run again.

- Fix disconnected events in Personal Demons case This was causing a freeze in the events at the Towers in Sprawls.

- Fix to ch2 prison fight When player fights Woof in the prison yard in NG+, stats now match up as to not elongate the battle.

As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues you're encountering so we can fix them and put out a patch asap! Thanks for playing!

Update v1.16

[h3]Happy one year anniversary since the launch of Pixel Noir![/h3]

It's patch time again...!

- Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or close the game, you will have to load from your load data. You won't be able to manually load a checkpoint from the load menu.

- Shade has a new summon! It's called Temptation's Rage which damages an enemy and can cause Enrage and Confusion status effects.

- Fix to characters walking in place in events. This has been happening sometimes.

- Fixed moving buff / de-buff and status effect icon positioning in battles. When the camera would zoom for various reasons it would change the positioning of these.

- Fix to collider on the dead body at the crime scene in ch1. This was way off the target so we moved it and made the interaction larger for easier access.

- Polish to ch2 where the player fights Woof in the prison yard.

As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues you're encountering so we can fix them and put out a patch asap! Thanks for playing!

Update v1.15.4

Here's another patch addressing the issues players found at Super MAGFest 2025.

- Fix to stopped progress in Ch4 train sequence of events due to vanguard characters not parented to the train causing a bad walk path.

- Fix to stopped progress when starting a new game and pressing / holding in any direction while the ch1 comic cutscene is playing.

- Fix to mini-map random appearances in credits screen in the end game..

- Fix to possible freeze where if a player pushes an NPC while trying to interact with their attached cinematic.

- Fix to various layering glitches.

As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!

Update v1.15.2

Here comes another patch, have a look!

- Fix to spawning point in Downtown's hospital save point. This causes situations where if you save in there you load in black space causing bad save data.

- Added battle positioning points in various scenes to prevent players from escaping room colliders.

- Fix to detaching party for various scene transitions in Downtown, Sprawls, and Industrial District.

- Fix to Shade's Hellhound's Revenge summon where sometimes it's use can freeze battles.

- Fix to Personal Demons case where instances of Lady Tempt cinematics were causing in battle freezing AND where party members stay detached from party follow.

- Fix to keycard item glints returning to tents in Armory yard in the industrial district after Shotmaker battle in the Armory.

- Fix to the rare possibility of player movement control in battles.

- Fix to various layering glitches.

As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!

Update v1.15.1

Fixed up some small issues here. Check it out.

- Fix to pathfinding for NPCs that may get stuck walking in place on an obstacle's colliders.

- Preventing toggling of fullscreen / windowed mode in options menu for Steam deck which can cause UI to get out of alignment.

- Fix to bad room transition in Eastern area of the Sewers scene.

- Fix to the possibility of Shade getting stuck on ladder in events in Towers scene. This could cause soft-locking for some players.

- Fix to nightmare scene events that was causing an instance of effects going away temporally while transitioning into the last event in the sequence.

- Fix to various layering glitches.

As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!