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Pixel Noir News

Update #60: All The Environments Are IN! + An Updated Battle System

Hi everyone! In the midst of the global pandemic, we continue to make great progress on Pixel Noir. We have some great dev news this month, so let's not waste any time and jump right into it!

::coding intesifies::

100% Implementation Of Environments!
As we've said in previous updates, one of the biggest challenges over the past few years of development has been the slow and steady implementation of Pixel Noir's expansive environments. Every layer of detail needed to be hand placed while every nook had to be meticulously crafted to keep our Detective from falling off the world. Here are the new areas we put in for the rest of the game (not included in our Early Access). We know these area maps are a tad small but they should give you a sense of what was involved here with all exteriors, interiors and alleyways included in these images.

In Chapter 4 you can check out the modern day version of the Historical District (The game starts started out here but in the past in Chapter 1).

You'll start Chapter 5 by casing the Boardwalk for clues between playing at the arcade and climbing the lighthouse.

The Fish Market is where Pinnacle's citizens buy fish goods. Despite the smell you'll also find the local union hiding a very large secret (see lab).

Downtown is the heart of the city! You'll be able to walk with the coffee drinkers and random hipsters in Chapter 6.

The Sprawls is a ghetto full of cons and ex-cons alike. You'll pass through here in Chapter 6.

Uptown is the most posh and well financed area of Pinnacle city. Lots of rich folks, business types and upscale apartments to deal with in Chapter 7.

Story Implementation

Since we've closed up environments, the team has shifted its full focus toward the remaining story implementation. We are planning on finishing up Chapter 6 in mid May then moving onto Chapter 7 (the last chapter of the game!!) and then of course the side quests (we have a ton of side quests, It's about another chapter's worth).




NPC Implementation
Len has been working like a dog to put interactions and NPCs into the game. Since mid January. He said "We're slowly populating Pinnacle City with it's odd-ball citizens." and that it's looking like we should be finished with those by mid-May as well!

This guy...

Battle System Update
In one of our previous Kickstarter updates, we described working on a new Asynchronous Turn-Based Battle System. Well, good news! After much tweaking the updated battle system is working really well and we'll continue to be working this into the final game. Our programmer Leo has been streaming his development of this new battle system as well as other coding sessions of Pixel Noir on his Twitch channel https://www.twitch.tv/leolicos

[previewyoutube][/previewyoutube]

Our battle overhaul was created to make everything feel much faster, more tactical and more engaging. Your feedback helped us get to update this key portion of the gameplay experience through the Early Access build's "Feedback" button in the settings menu amongst other DMs and suggestions we've received since last June. We feel we've added some much needed game design polish to our street brawls!

Fresh Audio For Your Ear Holes
Finally, for our audio sneak peek part of the update, check out a boss track for one of our hidden bosses!

https://soundcloud.com/pixeltonemusic/slime-boss-sample


In Closing

As always you can keep up with development by checking out our roadmap, following our Twitter devbot, or tuning in for Leo's development streams! next update is on June, 15.

Until then, stay safe out there!

//Team SWDTECH

Patch v.200

As of tonight we will have just put out Patch v.200, where we've continued to crush several bugs and added several needed features:

What's New
  • Added interior environments to Southside (Residence, Corner Spot and Crawlspace).
  • Fixed FPS issues resulting in lag in various places mostly when running
  • Names in lists that go outside the bounds of UI now wrap
  • Windowed / Fullscreen toggle now available in game Options Menu!
  • New revised character portraits added! / Adjustments made to UI to accommodate
  • Bug fix: Rain doesn't go away early when teleporting / added rain effect to alleyway (Ch1)
  • Bug fix: NPC: Bar Regular's disappearing stool upon interacting (Ch1)
  • Bug fix: Able to solve Ballad Of Two-Strings case again after save/loading after already solving case (Ch3-4)
  • Bug fix: Cutscene videos play at full volume despite set audio setting options


Known Issues:
  • There can be a slight delay when starting the game application.
  • Under certain circumstances, the Detective's adrenaline gauge won't fill completely in prep for Combo tutorial (Ch3).
  • After getting the clean trench-coat from the laundry place in Southside if you save/load the item glint returns but you can't get another trench-coat (Ch3-4).
  • UI_Fullscreen in Options menu in Spanish

Patch v.197

Sorry for the wait! Here's what we fixed up in patch v.197.

What's New

- Loading times severely cut down!!
- Added MANY new NPCs!!!
- Controller type indication icons added to title screen and main menu.
- Updated Spanish localization!
- Polished various aspects of the UI.
- All UI aspects now sourcing from localization.
- Added Icons to map / mini-map (helping with finding save points / various shops / places to rest...etc.).
- Fixed not being able to see skill slots when in "Plan" mode from Main menu / Skills (Spanish Only).
- Gas N Go Interior in Industrial District is now a shop.
- Added Old Garage interior to Southside.
- Fixed repeating events after save/loading (Ch1).

Known Issues

- Various FPS issues resulting in lag in various places mostly when running.
- There can be a slight delay when starting the game application.
- Cutscene videos play at full volume despite set audio setting options.
- Stool disappearing under Bar Regular when interacting in Memory Bar (Ch1).
- Detective may not be shown on couch asleep before dream sequence (Start of Ch3).
- Sometimes the Detective's adrenaline gauge won't fill completely in prep for Combo tutorial (Ch3).
- Able to solve Ballad Of Two-Strings case again after save/loading after already solving case (Ch3-4).
- After getting the clean trenchcoat from the laundry place in Southside if you save/load the item glint returns but you can't get another trenchcoat (Ch3-4).
- Soft lock may occur at random battle by Stretch's in Southside. (Ch3-4)

Thanks to everybody who gave us bugs to squash!

-Team SWDTech

Patch v.182

Happy Wednesday everybody,

Last night we pushed a patch where we fixed a bunch of bugs. Thanks to each and every one of you that have been posting bugs or suggesting recommendations--we take your thoughts into consideration with each new sprint. Keep 'em coming!

Here's the skinny on what was patched with v.181:

What's New
  • Fixed several crashing / freeze issues
  • Fixed the train save bug
  • Adjusted position of branching dialog boxes as to not block the scene
  • Fixed various saving / loading issues pertaining to sidequests
  • Fixed switching leaders while transitioning through doorways
  • Fixed issues with the mini-map accuracy
  • Fixed issue with Reload menu showing all the same bullet icons
  • Fixed interaction point in Thrift Shop
  • Blocked off apartment in Little Shanghai that was sending players into black space
  • Added more heal items into Chapter 1 and made boss fight non-fatal
  • Fixed missing case descriptions in Spanish
  • Fixed more Spanish translation rough spots (places where there is still English text)
  • Fixed BGM volume stabilization issue


Known Issues:
  • Various FPS issues resulting in lag at various places
  • Load times starting a new game can be long
  • Additional text that needs to be localized to Spanish (e.g. cutscenes)


Thanks to everybody who contributed for helping making Pinnacle City a better place™.

-Team SWDTech

Patch v.179

Hi everybody,

This is our first patch since the EA public release this past weekend. We fixed a bunch of open bugs so that things play smoother:

What's New
  • Fixed various spelling issues
  • Fixed problems in the beginning of Chapter 2
  • Fixed bribe talent freezing the game in some instances
  • Fixed running from certain fights freezing the game
  • Fixed NPC's missing upon saving / loading
  • Fixed various layering / collider issues
  • Fixed meeting Woof at the docks freezing game in some instances
  • Fixed White Tigers not showing up in the Junkyard after second alleyway fight in Chapter 3
  • Fixed various bugs with skills
  • Fixed missing dialog keys
  • Fixed issues around how 'Game Over' is handled
  • Fixed clipping through vehicles
  • Fixed Spanish translation rough spots (places where there is still English text)



Known Issues:
  • FPS issues in the Casino
  • In rare cases Spanish translation may be missing dialog only displaying their dialog keys (IE: SearchTent_Detective_2) OR certain text may not be translated properly and still show up in English
  • The mini map may become inaccurate if you go into tight corners in exterior areas--this problem usually fixes itself by changing area environments


Thanks again to all for the hype, bug finding, and all the great discussions and reviews/curation! Happy sleuthing, detectives!

-Team SWDTech