The patch #2
Hello, there!
The patch #2 is ready. Go to update, guys!
What’s new?
1. Updated influence logics
- The player gets influence points by buying companies’ shares. The larger a company, the more influence points you have;
- The player spends influence points to negotiate;
- In negotiations, you can only decrease the failure risk by spending influence points.
2. Updated loyalty logics
- At the beginning of the game, characters’ loyalty to the player is up to his political views, religion and marital status;
- The higher a character’s loyalty to the player, the less influence points you need to negotiate;
- New modifiers of loyalty have been added into the game.
3. Updated assistants stuff
- Hire an assistant without power points;
- Your assistants won’t be able to move between states.
4. Auction
- Added ‘Quit’ button;
- Fixed bidding logics;
- Fixed the price balance of property;
- Fixed the process of generation of lots (it depends on the player wealth - of 0 to 10%;
- Fixed the bug ‘zero ask of lots’;
- Added new types of property;
- Fixed the mechanics of lots selling at auction;
5. Fixed save/load.
6. Added the opportunity to hire a director through shareholders vote.
7. Fixed some critical bugs:
- Economics;
- Negotiations;
- Fixed news bugs;
- Other bugs - music, texts, images and so on.
8. Updated the logics and gameplay of some agents:
- Agents can fail their missions avoiding arrest;
- Use the agent ‘Courtesan’ to improve a character’s loyalty to the player.
9. Updated ‘time’ button:
- Right-click to speed up game time or go to the next event.
10. Board of Directors
- Being a board member, the player gets influence points.
11. Director’s skill ‘economics’ . It increases a company’s profitability.
The patch #2 is ready. Go to update, guys!
What’s new?
1. Updated influence logics
- The player gets influence points by buying companies’ shares. The larger a company, the more influence points you have;
- The player spends influence points to negotiate;
- In negotiations, you can only decrease the failure risk by spending influence points.
2. Updated loyalty logics
- At the beginning of the game, characters’ loyalty to the player is up to his political views, religion and marital status;
- The higher a character’s loyalty to the player, the less influence points you need to negotiate;
- New modifiers of loyalty have been added into the game.
3. Updated assistants stuff
- Hire an assistant without power points;
- Your assistants won’t be able to move between states.
4. Auction
- Added ‘Quit’ button;
- Fixed bidding logics;
- Fixed the price balance of property;
- Fixed the process of generation of lots (it depends on the player wealth - of 0 to 10%;
- Fixed the bug ‘zero ask of lots’;
- Added new types of property;
- Fixed the mechanics of lots selling at auction;
5. Fixed save/load.
6. Added the opportunity to hire a director through shareholders vote.
7. Fixed some critical bugs:
- Economics;
- Negotiations;
- Fixed news bugs;
- Other bugs - music, texts, images and so on.
8. Updated the logics and gameplay of some agents:
- Agents can fail their missions avoiding arrest;
- Use the agent ‘Courtesan’ to improve a character’s loyalty to the player.
9. Updated ‘time’ button:
- Right-click to speed up game time or go to the next event.
10. Board of Directors
- Being a board member, the player gets influence points.
11. Director’s skill ‘economics’ . It increases a company’s profitability.