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Dev diary. Update announcement v. 0.225

Greetings, Plutocrats!

It's time to talk about how we are improving the game and what you will see in the upcoming update.
We focused on the following vectors for the new update - these are banks, increasing the CEO’s role in the game world and new agents as well

So let's get started.


[h2]1. Banks and the new credit system.[/h2]



As it was announced earlier, banks will appear in game, and in the upcoming update they will enrich the gaming capabilities. It’s rather difficult to imagine a financial empire without the participation of banks.

The main difficulty in developing a banking system for us was to preserve the continuity of the economic model of companies development, but at the same time, to distinguish the bank from the general background of manufacturing companies, because it is a rather unique structure and is very different from factories and resource companies.

[h3]What is the purpose of a bank?[/h3]
First of all, for lending to your manufacturing companies that require cash investments to expand and quickly capture the market. Having your own bank, you will be able to credit companies easily, without worrying about the defaults and the interest rate - it will be significantly lower than in other banks!



As you know, cheap and “long money” is a huge boost for development.
And now, instead of ephemeral loans “out of nowhere”, loans will need to be taken from banks in the state where the borrower company is located.

[h3]The structure of the banking system.[/h3]
The banking system itself in the Plutocracy is built in a following way:
The Central Bank lends to all private banks at a rate influenced by the economy, and they already possess these money, giving it to the population and companies at a higher rate, which is influenced by the level of development of a particular bank.
Also, banks attract money from the population in the form of deposits.
The number of bank employees and their productivity affect the amount of funds raised.



The higher the bank's goodwill and the quality of services, the higher the rate at which it can lend and earn more. Certain technologies can reduce the loan rate from the population. Therefore, if you follow the key parameters, including the productivity of bank clerks, your bank will be able to attract more money from the population and give more loans, turning the bank into a stable profit stream.


[h2]2. Increasing the role of CEOs in companies.[/h2]



We have fundamentally revamped the role of company managers in Plutocracy.
First of all, we have given more freedom to hired managers. Taking into account your feedback and wishes, microcontrol in the field of decision-making during strikes and accidents has been reduced.

[h3]More independence means less microcontrol.[/h3]
Now CEOs will independently deal with the emergency in the managed company, without distracting the members of the board of directors to resolve these issues. The chance of a successful solution depends on the CEO's Economics skill.

Thus, if a strike starts in the company, the director will try to stop it, but he will have to increase the workers wages.
If an accident occurs, he will try to hide the incident so that the company avoids a fine for violating safety regulations.



Thanks to greater independence of hired CEOs, the owners of companies will be able to be less distracted by emergencies. When the owner himself is the CEO of a company, the decisions will be needed, and it won’t be possible to shift responsibility to managers. Events in the managed company have been reworked and improved, so there are more ways to resolve the problem and probable consequences.

[h3]Specialization.[/h3]

An important addition will be the fact that each CEO will receive his specialization by default, which will make it possible to improve the relevant technologies twice faster than others. After all, there are no managers who are equally well versed in all areas of the company. In the upcoming update, we have settled this injustice.


[h2]3. New agents - new opportunities.[/h2]


[h3]Recruiting managers with the help of Headhunter.[/h3]
Previously, it was possible to hire only an unemployed CEO.
But by strengthening the role of managers, we also added such an agent as the Headhunter.
With his help, you can lure away any experienced CEO of any company, thereby killing two birds with one stone: weaken a competitor, and strengthen your corporation.

Despite his gift of persuasion, the Headhunter won’t be able to lure away a CEO that is hostile to you. After all, loyalty has not been canceled.


[h3]Provocation of strikes.[/h3]
Another tool against competitors in the upcoming update will be an agent that is called Provoker who can organize a strike and ignite the righteous anger of all workers against their employers, no matter how good a company they work in is. After all, there is always something that irritates ordinary hard workers - for example, low wages or awful working conditions.

Of course, the use of agents, in case of failure, as before, will entail unpleasant consequences. Therefore, whether to use them or not is always at your discretion.


[h2]4. The vector of development.[/h2]
After the release of the upcoming update, we want to focus on improving the mechanics of agents, and also add such an important thing as selling shares to other characters using negotiations, which we have been asked about more than once in our active community.
We will tell you more about this in the next diary.

In addition to that, in the next diary, we will publish a roadmap for the development of the project before its full release, which, we hope, is not far off. This will help to better understand where we are going and what to expect from the Plutocracy.

Thank you for reading and believing in us!
You will find out the info about the upcoming update with the announced changes in the news in the coming days.
You can also receive information and share your thoughts on our Discord server: https://discord.com/invite/tsy8juk .

Until next time, friends!