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EA news

Hello there!

It’s high time to share the development and EA launch news with you.

Right now we have 2 directions:

Firstly, the alpha testers and we find a plenty of bugs (around 200), the game logic breaks and so on in every patch. It takes extra time to fix.

Secondly, it’s scheduled to add important game stuff into the game, and it makes no sense to release the EA without that. We’re talking about the US political system that made up of three branches: legislative, executive and judicial. We do want to implement the political system at the level of the states level though so that the player is able to appoint his assistants as a judge, governor, legislature congressman and so on. After the EA launch, we'll add the federal government (the president, the US Congress and over) into the game.

Furthermore, we’re trying to combine the US economics and politics in order to manipulate tax rates, strikes, the rights of African Americans and women, and working conditions, respectively, in a sense, plutocrats do the same things to make big money and gain influence.

In addition, to launch the EA on Steam, we need to get the verification of the game build - it’s gonna take something around a week - hence the range of the EA release dates is February, 27 - March, 28

We cannot be sure of the exact date because new game things make new bugs even in places where we fixed them. Therefore, some games have a lots of bugs because devs try to release their game as soon as possible. We’ll be taking into consideration the opinion of the alpha testers - if they tell us the game is ok, we’ll run the EA on Steam.

At the moment, we’re grinding pretty hard because we’re aiming to add all the planned stuff into the game before the EA.

Stay tuned, follow us on the Discord thread: https://discord.gg/puWw7N

Thanks for your support!

The patch #2

Hello, there!

The patch #2 is ready. Go to update, guys!

What’s new?

1. Updated influence logics

- The player gets influence points by buying companies’ shares. The larger a company, the more influence points you have;
- The player spends influence points to negotiate;
- In negotiations, you can only decrease the failure risk by spending influence points.

2. Updated loyalty logics

- At the beginning of the game, characters’ loyalty to the player is up to his political views, religion and marital status;
- The higher a character’s loyalty to the player, the less influence points you need to negotiate;
- New modifiers of loyalty have been added into the game.

3. Updated assistants stuff

- Hire an assistant without power points;
- Your assistants won’t be able to move between states.

4. Auction

- Added ‘Quit’ button;
- Fixed bidding logics;
- Fixed the price balance of property;
- Fixed the process of generation of lots (it depends on the player wealth - of 0 to 10%;
- Fixed the bug ‘zero ask of lots’;
- Added new types of property;
- Fixed the mechanics of lots selling at auction;

5. Fixed save/load.

6. Added the opportunity to hire a director through shareholders vote.

7. Fixed some critical bugs:

- Economics;
- Negotiations;
- Fixed news bugs;
- Other bugs - music, texts, images and so on.

8. Updated the logics and gameplay of some agents:

- Agents can fail their missions avoiding arrest;
- Use the agent ‘Courtesan’ to improve a character’s loyalty to the player.

9. Updated ‘time’ button:
- Right-click to speed up game time or go to the next event.

10. Board of Directors

- Being a board member, the player gets influence points.

11. Director’s skill ‘economics’ . It increases a company’s profitability.

The patch #1 is ready!

Hello, friends!

The patch is ready! Go to update!:)

Added:

  • If you hold down the button ‘End turn’, the time will speed up 3 times
  • To hire an assistant you need to spend power points


Fixed (the game balance):

  • Hiring assistants, influence agents
  • Price of property
  • Achievements, power points
  • Starting influence of the player is decreased
  • Skills of influence agents
  • The frequency of the pop-ups (Increase salary, strikes/accidents, auction, character invitations) is decreased


Fixed (bugs):

  • Some crashes (we’ve not managed to fix all the ones)
  • Events: horse race, dinner invitation, charity event
  • Purchase of shares, sale shares to a brokerage
  • Information in the tips
  • Sound settings in the game menu
  • News
  • Companies’ economic indicators
  • Player’s financial indicators: income, wealth level, etc.
  • Other


We read your feedback on the Discord channel and take a lot of ideas\comments into consideration concerning the gameplay, balance and bugs.

Thanks so much for your great feedback again! You guys are awesome! By seeing a host of the comments, bugs, we need some time in order to fix them and implement your ideas.

The first patch is quite large due to different added changes. After January 7, we’re gonna update the alpha 1-2 times a week.

In addition, we are currently working on an update that will be released in January, including much more game stuff. So the most interesting is ahead!

Waiting for your feedback!
Have a great one!

Steam giveaway winner

Congratulations!

The Steam giveaway has been completed and we have a winner!
The winner is
apo_ll_o


Please, leave your email via DM or email us - [email protected]. We’ll drop the alpha code and an invitation on the Discord closed thread.

Alpha access

Hello, Plutocrats!

December 22, 22:30 GMT everyone, who backed us on IndieGoGO from the pledge ‘Become the first’ and over, is going to get a code and an invitation on the Discord channel (alpha testing thread) through email.

Besides, the giveaway winners will get access to the alpha testing. We’re going to post the winners’ nicknames on December 22, 16:00 GMT.

On the Discord closed thread, we'll be discussing the game development together. There will be the alpha testing rules - please, follow them!

We’re eager to your active participation and assistance.

Let the game begin!