LIV 2.15 - Room rotation, movable viewfinder, and avatar hand toggle
[h2]What's New:[/h2]
[h3]🔄 Improved OpenVR Room Rotation[/h3]
The OpenVR room rotation slider now only applies when you release the slider, preventing your VR world from spinning like a tornado if you dare to attempt to use it from inside your headset!

[h3]✊ Keep Hands Closed Toggle for Avatars[/h3]
That's right - you can finally keep your avatar’s hands closed. This is especially useful for Beat Saber players who want their avatar's hands to stay closed around saber handles.
Note about avatar hand poses: The closed hand position is captured from the avatar itself, so it may vary between different avatar models. This works great with Beat Saber avatars, but VRM compatibility may vary.

[h3]📐 XYZ Viewfinder Position Settings for Avatars[/h3]
We've added XYZ position settings to the viewfinder tab for avatars, giving you more precise control. If you have 'HUD' selected as placement (where the viewfinder follows your head movements), you can now fine-tune its exact position using these XYZ controls!
[h2]Additional Updates:[/h2]
[h3]🔄 Improved OpenVR Room Rotation[/h3]
The OpenVR room rotation slider now only applies when you release the slider, preventing your VR world from spinning like a tornado if you dare to attempt to use it from inside your headset!

[h3]✊ Keep Hands Closed Toggle for Avatars[/h3]
That's right - you can finally keep your avatar’s hands closed. This is especially useful for Beat Saber players who want their avatar's hands to stay closed around saber handles.
Note about avatar hand poses: The closed hand position is captured from the avatar itself, so it may vary between different avatar models. This works great with Beat Saber avatars, but VRM compatibility may vary.

[h3]📐 XYZ Viewfinder Position Settings for Avatars[/h3]
We've added XYZ position settings to the viewfinder tab for avatars, giving you more precise control. If you have 'HUD' selected as placement (where the viewfinder follows your head movements), you can now fine-tune its exact position using these XYZ controls!
[h2]Additional Updates:[/h2]
- Fixed stutters with the first person view virtual camera (in avatars) when responsive smoothing was enabled.