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Defend Your Buttress News

Fix to online multiplayer

Hopefully this fixes the online multiplayer

Online Multiplayer!

Online multiplayer has been added to DYB! If you have any issues, please email me the problem(s) at: [email protected].

Update Log:

Update 1.11
-Added online multiplayer
-Updated engine version to 4.27
-Changed initial MGD spawn amount to 5, and the round spawn multiplier from 1.2, to 1.1
-Made materials more efficient
-Sounds now have attenuation

Small Fixes and changes

Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things.

Anyways, thanks for playing! And let me know of any bug's glitches, etc... at [email protected].

Update log:
Update 1.10.10 8/18/22
-Added shot count to the shotgun's
-Zombie house upgrade cost now properly resets, upon starting a new game
-Increased shooting range of weapons, so that you can now shoot far away zombies in zombie house mode
-Increased zombie walking speed slightly
-Increased minimum spawn rate for machine gun dudes, so that they are not as overwhelming

New Graphic's Settings

This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing!

As always, let me now of any bug's/glitches/etc...
[email protected]

Update 1.10.09 7/2/22
-Fixed the options menu, so that the various resolution options actually work
-Added graphics settings to the options menu
-The main menu, and the pause menu both use the same options menu ui

Small Updates, and a Temp Fix

Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count.

There are also a few small fixes. Like the MGD only ever doing base damage to the player. Which is really handy for the later rounds.

And as always, let me know of any bugs, glitches, etc...
[email protected]

Update log:

Update 1.10.08 6/25/22
-Wall Turrets and Rifleman now show their own exp/lvls, instead of the players equipped weapon's exp/lvl
-Machine Gun Dude's now only ever do base damage to the player
-Added a "Kill Switch" to classic/Tower Defense/Zombie House lvl's, for when there are missing enemies stopping you from advancing to the next round
-Fixed issue where enemy weapons would not disappear sometimes, after their death
-Wall Turrets and Rifleman now have max fire rates