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Defend Your Buttress News

Small Fixes and changes

Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things.

Anyways, thanks for playing! And let me know of any bug's glitches, etc... at [email protected].

Update log:
Update 1.10.10 8/18/22
-Added shot count to the shotgun's
-Zombie house upgrade cost now properly resets, upon starting a new game
-Increased shooting range of weapons, so that you can now shoot far away zombies in zombie house mode
-Increased zombie walking speed slightly
-Increased minimum spawn rate for machine gun dudes, so that they are not as overwhelming

New Graphic's Settings

This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing!

As always, let me now of any bug's/glitches/etc...
[email protected]

Update 1.10.09 7/2/22
-Fixed the options menu, so that the various resolution options actually work
-Added graphics settings to the options menu
-The main menu, and the pause menu both use the same options menu ui

Small Updates, and a Temp Fix

Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count.

There are also a few small fixes. Like the MGD only ever doing base damage to the player. Which is really handy for the later rounds.

And as always, let me know of any bugs, glitches, etc...
[email protected]

Update log:

Update 1.10.08 6/25/22
-Wall Turrets and Rifleman now show their own exp/lvls, instead of the players equipped weapon's exp/lvl
-Machine Gun Dude's now only ever do base damage to the player
-Added a "Kill Switch" to classic/Tower Defense/Zombie House lvl's, for when there are missing enemies stopping you from advancing to the next round
-Fixed issue where enemy weapons would not disappear sometimes, after their death
-Wall Turrets and Rifleman now have max fire rates

A Small Update. Less Enemy Damage

Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level up. And as always, thank you for playing! :)

Let me know of any bugs/glitches, etc...
[email protected]

Here is the update log:
Update 1.10.05 12/13/21
-When selecting your character in single player, the character voice now speaks when clicking on the character image, not after hitting play
-Reduced the number of spawn zones in bunker mode lvls, to reduce instant spawning issues
-Changed enemy damage scaling to adding .2 damage per enemy level, instead of adding a multiple of 0.02
-Added a maximum size for magazines, per gun. Instead of limitless

New Lvl, and Unlockable Cheat Codes

Hello Everyone!

I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though...

Anyways, as always please let me know of any bugs, glitches, etc...
Thank you for playing!

Update Log:

Update 1.10.04 11/27/20
-Unlockable Cheat Codes
-Turret and rifleman kill counters
-Repairman Purchase's counter
-Damage taken Counter
-Money pickup counter
-Total headshots counter
-Fixed Issue with floating menu staying up after leaving game during in between rounds, and starting a new match. Classic Mode
-Added "Mountain Pass" lvl to classic mode
-The player can now buy as many mines as they want, in sets of 12