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Defend Your Buttress News

A Small Update. Less Enemy Damage

Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level up. And as always, thank you for playing! :)

Let me know of any bugs/glitches, etc...
[email protected]

Here is the update log:
Update 1.10.05 12/13/21
-When selecting your character in single player, the character voice now speaks when clicking on the character image, not after hitting play
-Reduced the number of spawn zones in bunker mode lvls, to reduce instant spawning issues
-Changed enemy damage scaling to adding .2 damage per enemy level, instead of adding a multiple of 0.02
-Added a maximum size for magazines, per gun. Instead of limitless

New Lvl, and Unlockable Cheat Codes

Hello Everyone!

I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though...

Anyways, as always please let me know of any bugs, glitches, etc...
Thank you for playing!

Update Log:

Update 1.10.04 11/27/20
-Unlockable Cheat Codes
-Turret and rifleman kill counters
-Repairman Purchase's counter
-Damage taken Counter
-Money pickup counter
-Total headshots counter
-Fixed Issue with floating menu staying up after leaving game during in between rounds, and starting a new match. Classic Mode
-Added "Mountain Pass" lvl to classic mode
-The player can now buy as many mines as they want, in sets of 12

Quick Fix

Just a quick fix, making it so that the MGD's cannot damage and kill you after they die.

Update Log:

Update 1.10.03 8/7/20
-Changed the MGD's rifle to be destroyed as soon as they die, so that it cannot shoot the player after death
-Fixed the MGD's spawn rate to work a bit better

A Few Fixes

Just a few fixes. Like how the MGD's actually do damage again. Oops. And the enemy characters now have varied walking speeds, as well as having a slightly slower spawn rate build-up. And the Defender wall repairmen (Classic Mode) now repair two points of damage every three seconds, instead of one point.

And as always, any bugs, glitches, etc... please email me at [email protected] .

Update Log:

Update 1.10.02 8/7/20
-Wall turrets and rifleman now use the same lvling system as the player weapons
-Fixed Rifleman Exp and leveling, so that it actually displays and saves correctly
-Fixed issue with wall not upgrading after being clicked on while broken
-Changed the speed-up of enemy spawning from 0.1, to 0.09, so that the speed-up is slower on the stickman and MGD's, and 0.08 on the others
-The walking speed of the enemy characters, now vary between members of the same enemy type
-Fixed enemy's avoiding or not walking at all, if there are spike falls
-Fixed purchasing rifleman taking about 2 seconds before it takes money away from the player
-The repairman now repair 2 points every 3 seconds, instead of 1 point every 3 seconds
-The MGD's now do damage again to the player character

New Zombie Mode!

Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log.

And as always, please let me know of any bugs, glitch's, etc...! I want to make this game the best that I can!
Thank you!

Update Log:
Update 1.10.1 7\4\20
-Added "Zombie House" Mode
-Fixed Player Characters, so that the player can no longer look through walls
-Fixed wood planks texture
-Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode
-Fixed some Incorrect textures in the "Tomb Raid" lvls
-"Machete" now correctly shows at player lvl 3, in the floating menu
-Every player lvl, the player will gain 2 points to their max health
-The amount of ammo an enemy drops, is now proportional to their lvl
-Increased the chances of an enemy dropping ammo from 1 in 16 to 1 in 11
-Fixed the shotgun giving free shots, if you point towards Ui
-Changed the assault rifle starting fire rate from 0.2, to 0.4. And the uzi's from 0.2, to 0.3. Both their max fire rates are now 0.2
-The miniguns max fire rate is now set to 0.07, and the max reload rate, 1