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Update 1.9.3, Better Materials

Hello Everyone! DYB was just updated with update 1.9.3. It has a few fixes here and there, but it also has better materials. They look much more like how they are supposed to look. So the game will look just a little prettier.

Also, the Uzi, Shotgun, and Machete all now unlock at player lvl. 5. And all other weapon unlock lvl's have been reduced by 10, to match.

And as always, please let me know of any bugs, glitches, ideas and the such, at [email protected].

Thank you!

Update log:

Update 1.9.3 6/11/19
-Fixed materials, so that reflections, smoothness, etc... are all correct for that material
-Fixed blood splatter decal, so that it no longer has an emissive color
-Lowered the cost of all tower defense turrets
-Lowered the starting coin amount for the tower defense mode from 1,000, to 400
-Fixed issue with tower defense mode spawning old format enemys
-Shotgun, Uzi, and Machete are all now unlocked at lvl. 5
-All other weapon unlock lvl's, have been reduced by 10
-Changed Uzi cost to 500
-Changed Uzi bullet cost to 1, from 2
-Added an extra space to the player area in classic mode, single player maps
-Adjusted the angle of the sun, on the forest lvl
-Fixed issue with classic mode wall turret, rifleman, and bunker down mode turret audio volume not changing with audio settings
-Fixed issue with player not getting coins at the end of the round, in Tower Defense mode
-Fixed issue with Tower Defense EXP not displaying correctly
-Fixed Tower Defense lvling issue
-The player now gains normal EXP, as well as Tower Defense EXP, in Tower Defense mode
-Classic defender wall and Tower Defense defender wall are no longer seperate actors, fixing TD mode wall repair giving the player money, and repairing the wrong wall type
-Tower Defense mode and classic defense mode now share a single game mode blueprint, instead of two seperate ones
-Fixed issue with enemy spawn volume using the Tower Defense spawn limit, instead of the normal spawn limit, for classic modes
-Splitscreen floating menu's now share the same menu actor type, which should fix any issues with them. Such as players 2, 3, and 4, not having the weapon indicators on their floating menus
-Fixed issue with floating menu always looking for player one's missing primary ammo, instead of the correct players missing primary ammo
-When switching back and forth between camera views in Tower Defense mode, the "Mini" tutorial no longer pops back up