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Defend Your Buttress News

New studio name! New email

Unfortunately, I had to change my studio name. But, I think that its an improvement!
"Rise of the Clack'n Studios" is the new name. And if you wish to report any issues with the game, or if you have any ideas, suggestions, etc... Please email me at [email protected]. After the next game update, I will be removing the old email.

Fixes, and new enemy levels!

Sorry for the three months of no update. But here it is! I fixed some things that very much needed to be fixed. Such as some buttons not working correctly with controller and/or splitscreen players. Stickman stopping short of the wall and attacking nothing, and the wall turret now actually has texture! Oops.

The enemys now have levels. Their health, damage dealt, and exp gained now all increase with enemy lvl. Also, all health bars (Except the players) now have numbers on them. The gun ui is now a part of the main hud system, instead of floating above the gun.

All changes are in the update log, in the games file directory.

And as always, if you have any bug/glitch reports, or any ideas or such, please email me at [email protected]

Thank you!

I have some things planned for the future. More maps, more modes, more optimization. But if you have any ideas, please let me know! :)

Much needed fixes, and player stats

This update fixes the save system in the game. Instead of multiple parts of the game saving seperately, at seperate times, all saving is done by a single blueprint now. In one go. Much more effiecent and less game breaking. The game also saves upon death, and upon quiting a game.

Player stats have also been added to the game. So you can now keep track of all of the stickman that you have killed. And a bestiary has also been added, with enemy character bios.

The bunker down levels also have been fixed, so that if you are playing splitscreen, a floating menu for the splitscreen players now pops up, so every player now has access to the weapon shop. Yay! :)

All changes are in the update log, in the file directory, as always.

Any bug reports, ideas, concerns, etc... Please email me at [email protected]. Thank you!

Much needed fixes, and player stats

This update fixes the save system in the game. Instead of multiple parts of the game saving seperately, at seperate times, all saving is done by a single blueprint now. In one go. Much more effiecent and less game breaking. The game also saves upon death, and upon quiting a game.

Player stats have also been added to the game. So you can now keep track of all of the stickman that you have killed. And a bestiary has also been added, with enemy character bios.

The bunker down levels also have been fixed, so that if you are playing splitscreen, a floating menu for the splitscreen players now pops up, so every player now has access to the weapon shop. Yay! :)

All changes are in the update log, in the file directory, as always.

Any bug reports, ideas, concerns, etc... Please email me at [email protected]. Thank you!

More Levels!

Three levels have been added to the game! Two classic defense levels, and one Bunker down level. "Forest" and, "Tomb Raids" for the classic mode. And "Forest Bunker" for Bunker down mode.

Save game problems have also been fixed. If starting with a new fresh save, enemies would not appear for your first game. That is fixed now. You now also have the ability to clear your save game, through the main menu options menu.

The games file directory is no longer using the "Pak" file format. It is just standard files and folders now. So it is open to modding now, if you wish.

As always, check the update log for more info.

Bugs, glitches and the such: [email protected]