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Contraband Police News

Holiday Update!

[h2]Comrades![/h2][p][/p][p]Summer has fully settled in, bringing with it increased traffic at the borders of Acaristan. To help you meet this challenge, the Party has prepared a solid package of improvements to make your duty more efficient and enjoyable![/p][p][/p][h3]Larger Inventory[/h3][p]All border guards are now equipped with backpacks that allow them to carry even more contraband and personal gear. To expand your inventory, upgrade your quarters via the office computer.[/p][p][/p][p][/p][h3]Loot Bags[/h3][p]A new trend has taken Acaristan by storm! Handy carry bags for belongings have flooded the market. After some improvements by the manufacturer, they’re now seen not only with civilians and police officers but also among members of criminal organizations.[/p][p][/p][p][/p][h3]Your Suggestions[/h3][p]Thanks to the cooperation between the Minister of Defense and active Border Guard members, a number of quality-of-life improvements have been implemented. Key updates include the ability to adjust police siren volume, adjust UV flashlight color, modify the frequency of road ambushes and easier interaction for many objects.[/p][p][/p][p][/p][p][/p][h3]Steam Deck Development[/h3][p]To ensure the best possible Contraband Police experience on Steam Deck, we've prepared numerous improvements to font readability, optimization, and game stability. The game is currently undergoing Steam certification – as soon as we receive a response, we’ll inform you in a separate announcement. All future updates will also be fully compatible with Steam Deck.[/p][p][/p][p][/p][p][/p][h3]Patch 10.6.5[/h3][p]The most important changes in this version include improvements to the body-looting system, better visibility of office computer panels, and the introduction of scalable inventory. We’ve also added many of your requested enhancements and fixed bugs from version 10.6.4.[/p][p][/p][p]Wishing you a peaceful duty and a relaxing holiday![/p][p]Crazy Rocks Team[/p]

Update 10.6.5

[p]Combat:
[/p]
  • [p] Improved lootbag visibility in tall grass.
    [/p]
  • [p] Added item stacking for identical items in lootbag content preview.
    [/p]
  • [p] Prevented dead NPC bodies from disappearing during interaction.
    [/p]
  • [p] Set the value of all items found on NPC bodies to zero.
    [/p]
  • [p] Added an option to adjust the frequency of road ambushes.
    [/p]
  • [p] Fixed ammo being consumed despite interrupting the reload animation.
    [/p]
  • [p] Fixed sound cutting issues with machine gun fire.
    [/p]
  • [p] Fixed a bug where the outpost attack could fail if one of the policemen was hit by a fleeing driver.
    [/p]
[p]
Computer:
[/p]
  • [p] Enabled inventory scaling with outpost upgrades.
    [/p]
  • [p] Improved visibility of side arrows for switching between object upgrade versions.
    [/p]
[p]
Settings:
[/p]
  • [p] Added an option to adjust police siren volume.
    [/p]
  • [p] Added an option to switch sprint between toggle and hold.
    [/p]
  • [p] Added the ability to change the UV flashlight color.
    [/p]
  • [p] Added a new UI visibility setting (displaying only money).
    [/p]
[p]
Controller:
[/p]
  • [p] Improved navigation in the News panel of the Main menu.
    [/p]
  • [p] Fixed minor visual and control issues in the Settings tab.
    [/p]
[p] Campaign Mode: [/p]
  • [p] Fixed an issue with opening contraband crates during the Contraband Interception mission.
    [/p]
  • [p] Fixed bugs related to road ambushes triggering when the phone rings at the outpost.
    [/p]
  • [p] Fixed the speed of glass shard debris from car windows during the Convoy mission.
    [/p]
[p]
NPC:
[/p]
  • [p] Blocked the ability to transfer a prisoner into a police car that is too far away.
    [/p]
  • [p] Fixed an issue where handcuffed NPCs couldn't leave the area of the Drunken Bear Inn.
    [/p]
  • [p] Fixed a bug where an escaping suspect could disappear when exiting a vehicle.
    [/p]
  • [p] Fixed a bug with inconsistent NPC hair color combinations.
    [/p]
  • [p] Fixed an issue where a fugitive would disappear when exiting a vehicle.
    [/p]
[p]
Other:
[/p]
  • [p] Increased the interaction area for frequently used objects (easier selection of small items and objects).
    [/p]
  • [p] Enhanced vehicle collision impact effects.
    [/p]
  • [p] Improved visibility of cigarette smoke.
    [/p]
  • [p] Fixed lighting on some small objects at the outpost.[/p]
[p][/p][p]Hotfix 18 June 2025:[/p][p][/p]
  • [p]Fixed incorrect message when attempting to transfer a prisoner to a police car.[/p][p][/p]
  • [p]Fixed a bug related to weapon reloading.[/p]
[p][/p][p]Hotfix 23 June 2025:[/p][p][/p]
  • [p]Fixed an issue preventing fields from being selected in documents.[/p][p][/p]
  • [p]Fixed a bug that allowed purchasing money from trading drivers.[/p][p][/p]
  • [p]Fixed shotgun ammo not being consumed during reload.[/p][p][/p]
  • [p]Fixed an issue preventing alcohol from appearing on the bodies of killed enemies.[/p]

Update 10.6.4

[h3]Important:[/h3]
  • Added a new looting system for killed NPCs.
  • Changed controls in the computer interface.
[h3]Inspections:[/h3]
  • Fixed an issue where the inspection zone could not be cleared.
  • Fixed an issue preventing the next driver from being invited to the inspection area.
  • Fixed a bug that prevented switching documents when two were placed in the same spot in the Duty Folder.
[h3]Controller:[/h3]
  • Fixed UI display in the trade window.
  • Fixed a bug where the first item from the storage was automatically moved to the inventory every time the storage was opened.
[h3]Other:[/h3]
  • Fixed missing material (pink texture) on contraband held in hand.
  • Fixed missing material (pink texture) on rocks in the environment.
  • Fixed lighting issues on objects inside buildings at the outpost.

Spring Update!

[h2]Comrades![/h2]

By order of the Party, the following is hereby announced:
As of today, Spring Update goes live, introducing most of the improvements developed during the console porting process. Additionally, this update addresses the most frustrating gameplay issues and community-reported bugs from recent months.

In the near future, you can expect further updates focused on optimization (especially the animation system) and additional gameplay fixes.

[h3]Consoles[/h3]
At this stage, our work is fully focused on implementing the new animation system. Due to significant game load during any gameplay restart, we were forced to replace the existing system with our proprietary solution, designed to ensure full stability across all platforms.

Full testing of the finished system will begin later this month.



[h3]Update 10.6.3[/h3]
This version brings significant improvements to game stability and location loading times. In addition, we’ve implemented over 100 fixes addressing the most common bugs and incorporating your feedback and suggestions.

[h3]Crimson Fall[/h3]
Thank you for the overwhelmingly positive reception of our trailer! Your support gives us great motivation to continue working on Contraband Police. Alongside the console porting efforts, our art team is busy creating new terrain and locations.

As a teaser, we present the entrance to the new police station, serving as the Police Base from the basic version of the game. More information about the upcoming DLC will be shared in a separate announcement.



Glory to Acaristan!
Crazy Rocks Team

Update 10.6.3

[h3]Tutorial:[/h3]
  • Fixed certain arrow indicator display.
  • Fixed missing Cargo Notebook page in the Duty Folder.
  • Added Nabokov dialogue animations.
  • Added objective to pick up weapon before leaving outpost.
  • Added debt repayment when the last day yielded no profit.
  • Disabled Tutorial when starting a new game on a completed save slot.
[h3]Campaign Mode:[/h3]
  • Fixed companion behavior during side missions.
  • Disabled exclamation marks in story missions.
  • Added new mission objectives triggered by entering designated areas.
  • Fixed Gavrilov's lamp shaking when picked up.
  • Fixed disappearing wallet in "Missing Person" mission.
  • Increased vehicle durability in "Convoy" mission.
  • Changed enemy vehicle behavior when burning in "Convoy" mission.
  • Fixed dead enemies clipping through vehicles during the "Convoy" mission.
  • Fixed Rebel cover behavior in "Freedom will prevail" mission.
  • Fixed Rebel behavior when instantly alerted during "Freedom will prevail" mission.
[h3]Endless Mode:[/h3]
  • Blocked interaction with enemies during the "Plane Drop" mission.
  • Fixed missing companion animations during outpost upgrades on the computer.
  • Fixed missing license plates on cars during upgrades on the computer.
[h3]Challenge mode:[/h3]
  • Added auto document handover.
  • Fixed extra drivers spawning after day one bankruptcy.
[h3]Inspections:[/h3]
  • Improved detachment of car parts.
  • Improved bribe hand positioning to match the driver's hand.
  • Fixed levitating cargo on Sina.
  • Added auto-opening of inspection report on "Inspection Complete".
  • Disabled auto-closing of the Duty Handbook with Duty Folder.
  • Fixed incorrect vehicle list display in the Duty Handbook's car tab.
  • Adjusted smuggler foot escape conditions from the outpost.
[h3]Combat:[/h3]
  • Increased aiming zoom.
  • Increased recoil effect.
  • Increased camera shake when taking damage.
  • Shortened Kill Camera duration.
  • Adjusted enemy accuracy at close range.
  • Added the ability to change weapons while reloading and aiming.
  • Fixed shotgun reload bug with one remaining shell.
  • Brightened near-death screen effect.
  • Disabled companions head-tracking towards the player during shooting.
  • Fixed enemies getting stuck on environmental elements near the roads.
  • Adjusted enemy behavior in road ambushes after losing sight.
  • Fixed outpost object reset after repelling an attack.
  • Added new smuggler and Most Wanted behavior in the inspection zone during outpost attacks.
  • Fixed enemies not exiting vehicle during an outpost attack when taking damage.
  • Fixed outpost attack failing when a retreating driver ran over a companion.
  • Fixed outpost attack failing when a companion was killed by a grenade.
  • Fixed death animation directions in low cover.
[h3]UI:[/h3]
  • Added a blue highlight for the currently selected location on the map.
  • Improved resolution and color of some interaction icons.
  • Disabled crosshair while driving in third-person mode.
  • Disabled inspection summary pop-up in computer.
  • Added unique icons for each car during chases.
  • Replaced police car icon with player icon on the map when inside the vehicle.
  • Renamed and added descriptions for interactive objects at the outpost.
  • Improved icon layout during foot and car chases.
  • Fixed side mission disappearance from map after outpost attack.
  • Fixed road ambush marker disappearing from the map after disabling an option in settings.
  • Fixed disappearing enemy markers after changing settings.
  • Fixed display of certain UI elements in sniper scope view.
  • Fixed fugitive distance display during foot chase.
[h3]Music & Sounds:[/h3]
  • Added two new radio tracks.
  • Added radio mute on combat music start.
  • Prevented ambient music from playing over car radio.
  • Fixed improper music playback triggers.
  • Disabled ambient mute when entering Varila 4x4 police car.
  • Added equip/unequip sounds for Duty Folder and Cargo Notebook.
  • Added Repnin greeting voice at interaction start.
  • Fixed Truck Scale sound synchronization.
  • Fixed door closing sounds for certain vehicles.
  • Fixed environment sounds in Endless mode buildings.
  • Blocked dialogue interruption by entering interaction menu.
  • Blocked companion story dialogue interruption by collision reactions.
[h3]Translations:[/h3]
  • Added the ability to change the game language without restarting the application.
  • Fixed date display in Japanese, Korean, Simplified and Traditional Chinese.
  • Fixed the display of some Chinese subtitles.
  • Fixed the size of game mode descriptions in Thai.
  • Standardized Thai date formatting.
[h3]Achievements:[/h3]
  • Fixed incorrect prisoner count for the "Fantastic Five" achievement using fast travel.
  • Fixed object count for "Contraband Buster" achievement.
[h3]Gamepad:[/h3]
  • Reworked gamepad controls, action shortcuts, and navigation through documents and UI.
  • Fixed aim assist.
  • Added menu navigation sounds.
[h3]Other:[/h3]
  • Fixed slow location loading.
  • Added game pause when opening the car map.
  • Fixed terrain textures near Vlad's shop.
  • Updated terrain between Vlad's shop and the Inn.
  • Fixed water texture on the swamp near the Sawmill.
  • Fixed the ability to hand over contraband when a road ambush spawned near the Police Base.
  • Disabled the option to sell dead prisoners to ordered prisoner transports.
  • Fixed prisoner handover price difference between labor camp and ordered transport.
  • Fixed fugitive disappearing when colliding with the environment while exiting a vehicle.
  • Fixed driver panic behavior when escape route blocked.
  • Added quick exit behavior for companions during combat or when the vehicle is on fire.
  • Disabled companions and NPCs from attacking captured prisoners.
  • Changed dead NPC ejection from vehicles.
  • Added animation speed variations for animals.
  • Fixed glass shard ejection direction matching shot angle.
  • Fixed issues with shooting at drivers with a sniper rifle.
  • Changed character save position outside the outpost to the fast travel point.
  • Improved NPC eye tracking on player.
  • Disabled truck Scale use during outpost attacks.
  • Fixed mouth sync during greetings.
  • Fixed arrested NPC descriptions.
  • Fixed an extra inventory slot bug on dead and handcuffed NPCs.
  • Fixed a hole in the Police Base roof.
  • Fixed a hole in the Micros 26D bodywork.
  • Fixed Zenith trunk shaking issue.
  • Fixed Zenith wheels clipping through terrain.
[h3]Hotfix 16 May 2025:[/h3]
  • Fixed missing smugglers and border regulation violators.
  • Fixed missing enemies during shootouts.
  • Fixed incorrect cargo names.
  • Fixed inability to load game saves.
  • Fixed slow document handing.
[h3]Hotfix 19 May 2025:[/h3]
  • Fixed inability to achieve a perfect inspection.
  • Fixed inability to compare fields in documents.
  • Fixed inability to add defects to the inspection report.
  • Fixed bug with NPC moving around the entire outpost.
  • Fixed tilted and stuck vehicles on the road to the outpost.
  • Fixed walking on the back of Sina's car.
  • Fixed lighting on some outpost objects.
  • Fixed pink items and weapons.
[h3]Hotfix 23 May 2025:[/h3]
  • Fixed bug preventing field selection in documents.
  • Fixed bug preventing marking damages in the Inspection Report.
  • Fixed bug with vehicles stuck on the road to the outpost after upgrading something on the computer.
  • Fixed bug related to killing animals inside vehicles in the world.
  • Changed gamepad controls in the ranking tab.