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Holiday Update!

[h2]Comrades![/h2]

Our socialist youth joyfully welcomes the long-awaited holidays, which are a reward for their hard work and dedication in both studies and labor!

However, the Party does not forget its dedicated guardians who tirelessly defend our homeland's borders.
In the Holiday Update, you will find:

[h3]Revolver[/h3]
A brand new weapon is being introduced to the police arsenal, perfect for close-quarters combat.



[h3]Enhanced Animals[/h3]
Drivers arrive in Acaristan with new species of well-known animals. These species have a more natural appearance and behavior.



[h3]Combat System[/h3]
Rumor has it that members of the Oberankov gang have refined their tactics, making them an even greater threat to our borders. Additionally, they will react more realistically to critical hits.



[h3]Patch 10.5.0[/h3]
This is the largest patch to date, introducing over 90 fixes and improvements. We are also working on an important optimization package that will be released shortly.

We wish everyone a great holiday in Acaristan and beyond!

Glory to Acaristan!
Crazy Rocks Team

Update 10.5.0

[h3]Inspections:[/h3]
  • Fixed prisoners not being taken by the ordered police transport.
  • Fixed Inspection Report disappearing when pulling out the Cargo List.
  • Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
  • Fixed the overly high weights of animals.
  • Restored the ability to arrest a driver in their vehicle.
  • Changed the animation for handing over documents and bribes.
  • Disabled vehicle damage when shooting at transported animals.
  • Disabled trading with drivers who have been frightened by the player.
  • Disabled drivers from sending letters after being killed right after an inspection.
[h3]Companions:[/h3]
  • Fixed the ability to shoot escapees at the outpost.
  • Fixed being stuck with a drawn weapon.
  • Fixed not entering the patrol car.
  • Fixed behavior when the player is inside the car in the inspection zone.
  • Fixed behavior in the car when unable to exit.
  • Fixed conversation animation freeze when a story is interrupted by a gunshot.
  • Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
  • Fixed premature initiation of combat state in side missions.
  • Fixed interaction behavior with Smirnov.
  • Fixed opening the office door.
  • Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
  • Prevented Smirnov from falling off the roof.
  • Prevented following the player if they cross the intersection alone during a chase.
  • Added comments on finding Oberankov's treasure.
  • Added the ability to attack the player if he previously attacked a friendly NPC.
  • Standardized penalties for running over a comrade.
  • Disabled multiple comrades from commenting on the player's driving simultaneously.
  • Disabled the ability to remove comrades blocked in the car by Maximov.
  • Disabled entering vehicles in seats occupied by goods.
[h3]Escapees:[/h3]
  • Enabled interaction with Officer Repnin during a shootout with an escapee.
  • Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
  • Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
  • Fixed player movement lock when handcuffing after the patrol car is destroyed.
  • Fixed the range of the escapee's progress bar.
  • Disabled movement after selecting the handcuff option.
  • Disabled civilian animations on handcuffed NPCs.
  • Disabled prisoners from standing up in the patrol car.
  • Delayed the appearance of handcuffs on the escapee's hands.
  • Prevented escapees from running towards the player on foot.
  • Prevented the exclamation mark from appearing over the lever during a chase.
  • Removed the exclamation mark when an escapee starts a shootout after a car stop.
  • Added a death notification for a prisoner killed during a road ambush.
  • Added item drops for handcuffed NPCs.
  • Added the ability to apprehend an escapee when they attempt to enter a vehicle.
[h3]Mission The Traitor's Hideout:[/h3]
  • Prevented leaving the mission area after Gavrilov exits the car.
  • Disabled Gavrilov's comments on damaging his car.
  • Accelerated Gavrilov's exit from Vlad's shop.
[h3]Mission Freedom Will Prevail:[/h3]
  • Added a loading marker when transferring to the Police Base.
  • Added initiation of a shootout in response to a grenade explosion.
  • Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
[h3]Mission The Lost One:[/h3]
  • Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
  • Removed the exclamation mark above Sergeant Manalov's head during dialogue.
[h3]Mission Deadly Blow:[/h3]
  • Fixed the ability to complete the mission using the sniper rifle.
[h3]Inspector Mode:[/h3]
  • Changed Smirnov's position on the level 2 office.
  • Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
  • Added different lever sounds for each upgrade level.
[h3]Tutorial:[/h3]
  • Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
  • Disabled Sergeant Manalov's movement during the welcome dialogue.
  • Disabled cursor appearance during resuscitation.
  • Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
  • Modified the shootout mechanics at the Lumber Mill.
[h3]Sniper Rifle:[/h3]
  • Fixed the visibility of the grenade indicator in scope view.
  • Fixed scope view when changing killcam frequency while aiming.
  • Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
  • Disabled the interruption of killcam sequences by pressing the spacebar.
[h3]UI:[/h3]
  • Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
  • Fixed damage direction markers in the TPP car view.
  • Fixed the persistent on-screen crosshair.
  • Disabled dialog displays during fast travel.
  • Restored the prisoner counter on the prison doors.
[h3]Cars:[/h3]
  • Fixed traffic cars not detecting the patrol car after loading a saved game.
  • Fixed traffic cars not detecting the escapee's car after a chase ends.
  • Fixed traffic jams occurring when attacking a driver during tree cutting.
[h3]Computer:[/h3]
  • Fixed upgrade preview not appearing when quickly hovering over the purchase button.
  • Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
  • Fixed the cursor disappearing after a purchase.
  • Disabled Moscovitch's greetings on the purchase screen.
  • Disabled the revival of injured comrades after purchasing any building or vehicle.
  • Disabled computer when policemen are attacked by the player.
[h3]Other:[/h3]
  • Fixed incorrect arrest notification after capturing an escapee in a side mission.
  • Fixed combat music playing during credits when exiting to the menu during a mission.
  • Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
  • Fixed issues with obtaining the Unstoppable achievement.
  • Fixed enemy markers on target settings.
  • Fixed the lights in the inn's warehouse.
  • Changed the cargo highlight material in the Cargo Notebook.
  • Added frighten behavior to the bartender.
  • Added support for 1x1 monitors.
  • Disabled access to the bartender's infinite inventory if he is killed by another NPC.
  • Disabled progress of the Merchant achievement when trading with the bartender.
  • Disabled megaphone comments during the Outpost Attack.
[h3]Hotfix 7 August 2024:[/h3]
  • Fixed game saves not loading.
  • Fixed bugs with upgrading the outpost.
  • Fixed the display of animal names.
[h3]Hotfix 8 August 2024:[/h3]
  • Fixed cargo names.

Update 10.4.10

  • Fixed the incorrect message after arresting a smuggler.
  • Fixed the inability to enter the car of an arrested driver at the checkpoint.
  • Fixed enemies not getting out of the car when attacking the police station.
  • Fixed the seat lock in the police car after one of the prisoners dies in it.
  • Fixed the bug related to leaving a location where civilians have died.
  • Fixed the bug related to shooting at civilians getting up from benches and chairs.
  • Fixed the Kill Camera on the Convoy mission.
  • Fixed the companion being stuck in combat mode after killing a civilian in any location.
  • Fixed issues related to the position and rotation of companions after fast travel.
  • Fixed the bug related to exiting a high-speed moving car with companions.
  • Fixed the bug related to the lack of interaction with companions.
  • Fixed the disappearance of following companions after multiple save loads and game restarts.
  • Fixed the behavior of a companion taking damage in a blocked car.

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[previewyoutube][/previewyoutube]

Update 10.4.9


    [h3]Inspections:[/h3]
  • Fixed the driver getting stuck when shot while pulling out documents.
  • Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
  • Fixed the combat music playing during inspections.
  • Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
  • Fixed issues related to the start of the post attack during interactions with NPCs.
  • Fixed the cargo notebook not clearing its contents after blowing up a car.
  • Added an inspection summary after a chase.
  • Blocked the ability to move a prisoner to a spot with a dead body.
  • When an NPC gets out of a car on the scale, it no longer changes the car's weight.
  • A fugitive killed in the inspection zone no longer blocks interaction with his goods.
  • The truck scale turns off by itself after a few seconds.
  • The truck scale no longer has a delay in displaying the vehicle's weight.

    [h3]Companions:[/h3]
  • Fixed companions disappearing after loading a game save.
  • Fixed companions not spawning the day after death.
  • Fixed the companion Moscovitch disappearing after upgrading.
  • Fixed the issue with police officers shooting prisoners in the prison.
  • Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
  • Fixed the companion in the car triggering the wrong door opening animation.
  • Fixed missing companion animations during interactions and conversations.
  • Fixed the companion being suspended in the combat state while outside the attacked outpost.
  • Fixed companion running to his last position after fast traveling.
  • Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
  • Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
  • Blocked the companion's comments about bad driving when they are not in the car.
  • The companion does not get into the police car when the player is examining the engine.
  • The companion does not run after the police car if there is no free seat for him.

    [h3]Campaign Mode:[/h3]
  • Fixed time progression issues during Campaign Mode missions.
  • Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
  • Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
  • The police car siren turns off after completing a mission in the Campaign Mode.

    [h3]Inspector Mode:[/h3]
  • Fixed the World Event Congested Streets.
  • Added the possibility of escaping on foot during a chase mission in Inspector Mode.
  • Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
  • Blocked the ability to take side missions in Inspector mode during an ambush.

    [h3]Tutorial:[/h3]
  • Fixed the ability to release prisoners from prison in the Tutorial.
  • Fixed the yellow arrow possitions in the Tutorial when replaying the game.
  • Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
  • Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
  • The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.

    [h3]Graphics:[/h3]
  • Fixed the low resolution of the Varila 4x4 car.
  • Fixed lamps disappearing after being broken.
  • Fixed overly bright wall in the final scene of the Deadly Blow mission.
  • Fixed outpost lights not being restored after they were destroyed the previous day.
  • Added blood splatters on objects behind shot NPCs.
  • The sirens in the Varila S and Zaved XT patrol cars have been rotated.

    [h3]UI:[/h3]
  • Fixed the layout of the text displayed after ending the game in Japanese.
  • Adjusted the size of some backgrounds in the Hints Menu.
  • Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
  • Changed the way the player and police car icons are displayed on the map.
  • The names of drivers for the Merciful achievement are no longer written in lowercase.
  • The position of the message informing about leaving the mission area has been changed.
  • The Gavrilov's house icon has been removed from the map.

    [h3]Combat:[/h3]
  • Fixed NPCs frozen in a state with raised weapons.
  • Ambushes don't trigger immediately after completing a side mission or pursuit.
  • Fixed the Kill Cam appearing underground when the last opponent was run over.
  • Added car window breaking in Kill Cam view.
  • Restored on-screen messages during the Kill Cam.

    [h3]Other:[/h3]
  • Fixed issues with obtaining the Hitchhiker achievement.
  • Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
  • Fixed animal sounds playing multiple times when they die.
  • Added an exclamation mark above the bed at the end of the day.
  • Increased the interaction area with the fourth-level lever.
  • Removed the NPC's interaction panel when he die during the interaction.
  • Removed the bullet hole from the gas cylinder after it explodes.
  • Blocked prisoners escaping from prison in Challenge Mode.
  • Blocked the ability to exit the car when standing next to walls.
  • Prisoners in the Labor Camp no longer run away when a grenade explodes.
  • Arrested innocent NPCs no longer have smuggler dialogues.