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Sector 452 News

Alpha 1.2 Changelog!

Hello everyone, I am back to present a new update! This update is relatively small this time around as I have recoded a lot of the old stuff I made back in september and october. I have also went and removed unused assets/code that is either outdated or not part of the game anymore. I have also began work on a new character with planet gravity fixed however, I encountered a few bugs before packaging the build so I had to quickly pull the character out from this update. Expect the new character to be in the next update! I also have a few things on the planning board to be added soon such as wormholes.
Anyways, here is the new changelog:
*Added ability for planets to rotate around their sun
*Added the terrain mesh for the earth
*Added point gravity to the player character (on the new character)
*Added the rest of the space ship mechanics such as rolling
*Begin work on redesigning the character code (not available in this version for use)
*Cleaned up the game code
*Fixed camera clipping issue with the space ships
*Added the ability to fire projectiles from the space ships
*Slightly changed the loading screen
*Added a slight shadow to the health and ammo text

New update release date!

So I hope everyone has had a great E3 so far. Some of you may or may not know about the new trailer that was dropped for Project FTM (it is also on the steam page). As such, since this is the week of E3, I want to tell everyone some of the things that will be in the new update.

So one of the biggest issues with the game now is the *cough* *cough* gravity situation with planets. Well I am pleased to say that I have gone back and have recoded the player from scratch so that way planet gravity will work the way it is supposed to! I have also went in and added that third person option for singleplayer. I have also went in and added a few things to the ship flying mechanics to make it feel "normal". There has also been changes to the space station such as some new faction logos being placed within the hallways.

Now this update will be titled Alpha 1.2 and I want to make sure that the game is finally getting some structure. Now this update originally was planned to be released two weeks ago, however due to some redesigns, I have decided to keep pushing the update back. However, this time I feel confident that the update will go live next week on June 17th!

I hope everyone will be happy with the new update coming out next week and I will try my best to get the updates out sooner while having more content within it. :)

Stay safe astronauts! ~Joseph

Alpha 1.1 Changelog!

Hello everyone,
I am glad to announce that after a month of working on it, alpha 1.1 is finally available! Now this update was meant to focus on singleplayer elements and there has been a few changes to it.
To control the ship in singleplayer press 1 to pull up the landing gears and press 2 to pull up the ramp. :D:
Anyways, here is the changelog:
(5/20/2018 11:01PM) =============BUILD ALPHA 1.1 =============
*Updated the engine to version 4.19.1
*Added more detail to the ship
*Added an inventory interface (singleplayer only)
*Added the ability to pilot ships
*Redesigned planets along with their atmospheric shaders
*Updated the singleplayer world with 70 stars, our solar system, and a black hole in the middle of the galaxy
*Added chests into the game

More stuff is being worked on for singleplayer and I will be seeing what else I can do for multiplayer! :)

By the way, here is a screenshot of the galaxy:

Progress Update 5/13/18

Hello everyone, I just wanted to let everyone know how the new update is coming along and when you can expect to see it. So lets start with how the update is coming along.

So far, everything has been focused on singleplayer. Some functionality such as the inventory system has been added and I have finally added support to fly/enter the one space ship that has been in the game since march. I have also decided to go back and redesign how planets work. At the current moment, there is a new shader for the atmosphere and if you leave the planet, you will be put into zero gravity. There is one downside though, I had to remove the way players could run around the planets and that was because the code I was using was simply placeholder to see what the game should have in the future. I am looking for a solution to the planet gravity so most of the singleplayer experience can be more fleshed out than it currently is. Here is a screenshot taken in the new update so far. :)



There is still some things that are planned for this update that I am trying to get done. One thing that might be hard to see in the picture posted above is what the player is holding. The player is holding a drill, and that item will be used to repair your ship (no ETA on when that feature will be available but vehicle health is already added into the game).

Here are a few questions that I answered for this update:

So, when is the update coming out?


Well I am glad to say that I am trying to get this update out by May 20th and it will be Alpha 1.1! Now I really wanted to get this update out sooner, but some features took longer than expected. Also note that if you want to keep up to date with the work progress to check out the trello as I try to update as much as I can there.

What are your plans for singleplayer?


For future plans, I have some things on the drawing board such as NPC shops/interactions, space stations (in the concept phase now), quests, the ability to build bases on planets (won't be added/worked on until I code my gravity solution), a terminal overhaul (for singleplayer/multiplayer), and a crafting system.

Will these new features be added to multiplayer?


Sadly at the current moment I am focused on working on these new features for singleplayer only (other than the terminal upgrade). Now these features should show up when I overhaul the multiplayer in the future, but the overhaul hasn't even been concepted yet. Once I have begun concepting the new multiplayer overhaul, I will be sure to let everyone know! :)