1. Sector 452
  2. News

Sector 452 News

Beta 1.1 Changelog!

Hey everyone,
I know it has been a while but I am proud to say that Beta 1.1 has just been released! Now this update is massive in terms of what has been fixed. Now this update mainly focuses on bug fixes and some small content changes. One of the biggest changes was the introduction of translations into the game!
I would personally like to thank Ilya515 for the Russian translations of both the game and the store page!
You can change into Russian in game by going into Settings->Accessibility.

Now onto the changelog (It's a big one):
*Updated the radar to have a new look to it
*Created a solution for Volumetric Lighting
*Began reworking the Gamemode code
*Updated some bits of outdated code from the AI
*Improved the User Interface for Multiplayer
*Added more content to the game
*Updated game to 4.20.2
*Enabled the ability to server travel
*Fixed (Beta 1.0) Reported Crashing on Startup
*Lobby System
*Invite System for lobbies
*Chat system bug on start
*Fix a bug where people with ping over 100ms experience numerous issues
*Fade Chat Message over time
*Rewrote the entire chat system
*Rewrote the Respawn System
*Spectator Mode
*Revamped the scoreboard
*Added a new item into the game called Player Cards
*Re-coded the voice chat
*Fixed user interface not updating the Health, Armor and Ammo
*Fixed (Beta 1.0) Client Kill Feed bug
*Map voting at the end of a match
*Re-ordered the scoreboard so the scores are sorted by the server
*Added the ability to "Ready Up" in the lobby
*Added a new face to the robots
*Began work on translating the game into other languages
*Fixed a bug that caused the lobby UI to not be removed
*Moved game settings to the config folder to prevent future crashes.
*Fixed joining screen menu clipping
*Round based system for longer matches
*Change weapon system in multiplayer to support picking up stuff
*Fixed (Beta 1.0) Small Jitter on client when jumping
*Fixed Replication issues with the new weapon system
*Open already created maps for editing to future builds
*Added the ability to convert old maps into the new system
*Fixed buttons in the host menu in the multiplayer tab from becoming stretched
*Hide multiplayer elements in singleplayer (again)
*Add a new weapon into PFTM
*Fixed blaster projectile from floating in the air
*Added ability to edit server settings within the lobby
*Added the ability to chat in the lobby
*Added ability to throw weapons

Beta 1.0.1 Changelog!

Hello everyone,
I understand that there was an issue where the game would crash on startup for some people. I think I might of resolved the issue, so I would urge anyone who had such problem to update the game and check if it was fixed. This issue is quite serious and I want to make sure that this issue never comes back.
Changelog:
*Fixed Server Browser not joining session
*Fixed Voice chat name not showing up from clients
*Fixed Voice chat bug where disconnecting while talking results in permanent voice chat bar being stuck
*Fixed slight bug where if too many ai are present, hud will not spawn on client
*Fixed Apply button not disappearing when pressed
*Updated game to 4.19.2
*Fixed bug where the timer wouldn't be disabled if set to 0
*Changed sound spawning to spawn at location rather than in 2D
*Added sensitivity options in the accessibility tab
*Fixed Crash on startup
*Added a menu that lets you know when you join a session

I hope everyone enjoys this new update (or is able to play it). :)

Beta 1.0 Changelog!

Hello everyone it has finally been time, the game has reached Beta! This is honestly an achievement in itself because well... it's Beta. :)
------------------------------------------------------------------------------------------
Anyways, right now I would be saying how the price went up, however I decided that I will leave it the same price for the next 24 hours so people can buy it for the alpha price in case they wanted to wait. *wink wink nudge nudge* :)
------------------------------------------------------------------------------------------
Now this build has quite a bit of changes compared to Alpha 1.3 but I hope everyone does like the changes as I have gone through the coding to make sure most of the old code was finally updated. As always, I will leave you with the changelog, I hope this update was to your liking as the next few updates will be focused around getting more content put into the game. *cough* finally *cough*
Changelog:
*Updated the inventory UI
*Main Menu overhaul
*Enhanced the player and weapon shaders
*Optimized Main Menu and User Interface
*Enhanced Loading Screen
*Improved Chat System Performance
*Began work on adding the Beta music as well as finishing the Alpha music
*Enhanced Controller Icons
*Added the Nodical Games Intro Video
*Fixed a bug where facility was not packaged in the build
*Fixed certain buttons locking in color
*Added back the disconnect screen
*Fixed the loading screen image not showing up
*Fixed multiplayer matches not being able to be joined
*Fixed a whole lot of replication bugs
*Added a radar for planets in singleplayer
*Temporarily Disabled multiplayer elements in singleplayer

Beta 1.0 Experimental Branch V1 Changelog!

Hello and good morning to everyone,
I am back to present a new changelog for the experimental build of Beta 1.0.
So this update has been posted in the experimental branch and has a few things different from the main branch.

Some of the differences are:
*You can't change your options (other than motion blur and vsync)
*Inventory menu does not work with controllers
*Controllers still do not support textboxes

Other than that, the build has been overall improved compared to the Alpha builds. The main goal was to overhaul some outdated code such as the main menu which hasn't been updated since april. Now do mind that the experimental branch will be known to have bugs, glitches, and unadded features. If you want to report any bugs, please post them in the experimental bugs discussion.

Anyways, here is the changelog:
*Updated the inventory UI
*Main Menu overhaul
*Enhanced the player and weapon shaders
*Optimized Main Menu and User Interface
*Enhanced Loading Screen
*Improved Chat System Performance
*Began work on adding the Beta music as well as finishing the Alpha music
*Enhanced Controller Icons
*Added the Nodical Games Intro Video
*Fixed a bug where facility was not packaged in the build

Edit* I am aware that multiplayer joining does not currently work, I have found the issue and I will release a hotfix later tonight to fix all currently reported bugs

Alpha 1.3 Changelog!

Hey everyone,
I am back to bring you all the new changelog for Alpha 1.3.
So one thing to note is that this will be the last build before the game reaches Beta 1.0! Now I have created an experimental branch for people to help with the beta builds.
Here are a few questions that I have pre-answered.
How do I access this experimental branch:

To access it, simply right click on the game in your library, go to properties, and click on the Betas tab. The password is: SliceOfCheeseCake

Anyways, here is the changelog for this update:
*Fixed Discord API not working in packaged builds
*Fixed AI Blocking each other
*Slightly Enhanced AI
*Fixed Chest and Pause UI breaks
*Fixed First person being broken in ships
*Began work on custom material support
*Redesigned the kill feed as well as created a slide in animation for it
*Slightly changed the UI
*Added ability to see your own shadow in first person
*Renamed ResearchLabs V2 to Facility
*Finally Merged the experimental gravity code with the main player
*Fixed an issue where when the player is in a planet's gravity, collision isn't applied to them
*Fixed UI sometimes not spawning for players (CLIENT ONLY)
*The MarkX can finally land on planets
*Added artificial gravity so when you enter a spaceship, you have it's gravity until you exit

This update was mainly focused on fixing all the bugs listed on the trello and to add what wasn't added in the last update.