1. Raygun Gadabout
  2. News
  3. Update 1 is out now!

Update 1 is out now!

[p]Hey Space Cadets,[/p][p][/p][p]Here's a first big update to the game. Thanks to everyone for give feedback and sending in those bug reports. I couldn't do it without you.[/p][p]
Here's an overview of the changes in Update 1. There's a more detailed list of fixes and changes below.[/p][p][/p][h3]A lot of you wanted native control rebinding. Here it is. [/h3][p][/p][h3]
Added new expressions for Quinn during cutscenes.[/h3][p][/p][p][/p][h3]Also did a balance pass. Made changes to how difficulty works. Higher difficulty also increases projectile speeds now.[/h3][p][/p][p][/p][p][/p][p]The full patch notes below. [/p][p][/p]
v1.1.0 (UPDATE 1)
[p][/p][p][/p][h2]🎮CONTROLS [/h2]
  • [p]Added a new Controls menu, there's now a native gamepad remap system.,[/p]
  • [p]Made some changes to Quinn's jump (gravity adjustments). She has a lot more weight now. Feels snappier.,[/p]
  • [p]Changes to wall jump physics to coincide with new gravity settings.[/p]
[p][/p][h2] 📺OPTIONS [/h2]
  • [p]On startup, screen resolution now gets automatically set based on your screen. (This is so I can get Steam Deck verified.. Last thing missing to get the official ✅. yay!)[/p]
[p][/p][h2] 🪲BUGS [/h2]
  • [p]Potential fix for Quinn shooting wildly after she dies.,[/p]
  • [p](v1.0.14) Fixed music not changing back to Outer Space theme after the destruction of the SS Malevolence.[/p][p](v1.0.14) Fixed some text errors.[/p]
  • [p]Fixed a bug where the saved settings shown in the Options menu were incorrect.[/p]
  • [p]Fixed Screenshake settings not being saved after reloading.[/p]
  • [p]Fixed an Options Menu bug that was causing the difficulty text to not correspond to the actual difficulty.[/p]
[p][/p][h2]⚖️BALANCE [/h2][h3]
Overall bosses have been retuned, HP lowered but damage output increased, should make for shorter more intense battles. [/h3]
  • [p]SS Malevolence HP lowered.,[/p]
  • [p]Xamoid and Mother Wokel HP lowered.[/p]
  • [p]Re-did the difficulty levels. On top of increasing the damage you take, the projectiles now move faster at higher difficulty levels. (I am finding the higher levels a lot of fun! ),[/p]
[p][/p][p][/p][h2] 🔫GAMEPLAY [/h2]
  • [p]Added in two new Overcharge abilities, Quantum Dash & Fusion Charge,[/p]
  • [p]Added some new story hints to help player's if they get lost.[/p]
  • [p]Set a new max speed for projectiles so it doesn't go so fast in higher difficulties that it ignores colliders.,[/p]
  • [p]Pits in the game now take into account which direction you entered a room. Previously it just checked which side of the pit you were closest to when you fell in, and it might make you skip over the pit.,[/p]
  • [p]Vertical force of the Down-Slash on the sword is increased.[/p][h2][/h2]
[h2]🐇PERFORMANCE [/h2]
  • [p]Fixed some performance issues in Space.[/p][h2][/h2]
[h2] 🎨ART & ANIMATION [/h2]
  • [p]Visual improvements to the Overcharge abilities,[/p]
  • [p]Added in new artwork for Quinn during cutscenes, different expressions to better fit her dialogue.,[/p]
  • [p]Add some hurt animations to some of the enemies. (More coming!),[/p]
[h2] 🔊AUDIO [/h2]
  • [p]Added some new sound effects to enemies.,[/p]
  • [p]Added some new sound effects to Overdrive abilities.[/p]