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Raygun Gadabout News

Devlog #35

Hey there Raygunners,
It’s Marcel here for our monthly production update. Let’s get right to it.

[h2]Animation Updates
[/h2]

Been updating Quinn’s dodge roll animation, there’s now double the frames for double the rolling action!


What do you think of the hair animation? It was pretty fun to do!




[h2]Ledge Grab/Climb
[/h2]
Created a new ledge grab mechanic to save you from some deadly falls. At the moment it is unlocked with the wall jump. I’m considering whether it might be nice to have as a starting skill. Any thoughts? Share in the comments section below!




Dynamo 3 & Playtesting


Took part in Dynamo 3. Devs take turns presenting their game for 5 minutes. There were around 40+ people at the show and devs representing many different countries. After words there we set up the our games for some playtesting. Got some great feedback and had a lot of fun. Can’t wait to go to the next one!


Some Raygun Gadabout gameplay



The game rocks on the Steam Deck, solid 90FPS. Yummy!


[h2]Steam Cloud
[/h2]
Added Steam Cloud integration to the game. Now you can switch between devices and continue your adventure across the cosmos anywhere!

[h2]Other Stuff
[/h2]
The usual level design, gameplay and bug fixes. Plus some new art and animation. Check out this eyeball wall. Cool eh?


Creepy Eyeball Wall… ew.


[h2]That’s all for Now. Or is it?[/h2]

Stay tuned for some big news in the next couple of weeks!

–Marcel

Raygun Gadabout Devlog #34

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!! ːsteamhappyː



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some help for this. So we'll be looking for people to playtest the game, help make it awesome.

If you're interested in helping out you can join the Discord and send me a message there:



Thanks in advance. Your help with testing and bug hunting over the years has been crucial and I really appreciate it so much.

Now let's take a look at some new stuff!

[hr][/hr]


[h3]What the heck is this!? Is it a friend or foe?
[/h3]

[hr][/hr]


[h3]This is Lexull, if you bring him Energy Tanks he can upgrade your Health, Shield and Ammo Count. He's a cool guy.[/h3]

[hr][/hr]


[h3]Gross. What's this nasty thing? It's a Rectoform. They grow in damp places. Don't they know staring is rude?
[/h3]

[hr][/hr]



[h3]You like maps? Here's a little peak of the game world in minimap form. ːsteammockingː
[/h3]


More stuff coming soon. I'm going to be posting more frequently from now on. Let's go!

[hr][/hr]

Oh! And here's a little bonus. I recently did a Twitch Stream where I did some art for the game LIVE. I made a timelapse version. (Compressed 2.5 hours down to 6ish minutes. Hope you like it.

And be sure to the join the Twitch so you can check out the next one. Currently I plan on Streaming Every Tuesday at 2pm EST. (18h GMT).

[previewyoutube][/previewyoutube]

[h2]Join me on TWITCH![/h2]


Woah. Thanks for making it all the way down here. ːsteamthumbsupː
I'll keep you all posted on Raygun Gadabout News and also some events coming up soon, that I can't wait to announce. ːsteamhappyː

[h3]Catch you on the next orbit.

Yours,

-Marcel
[/h3]

Raygun Gadabout ALPHA Devlog #33

Hi there Space Cadets!

Hope you're doing fantastic today. Glad to be back, haven't posted one of these in a while.

Hey why don't ya come join the Discord

In case you want to keep up with all the comings and goings related to Raygun Gadabout you should join the Official Discord. There's cool people and e-cake for one and all.



Space Make-over


Been hard at work improving the look of outer space. Space is dark and empty and terrifying and is death incarnate. What it needs is more ribbons, glowy lights and party streamers. Unfortunately, we're all out of party decorations. So, we'll have to make due with murderous space pirates and deadly smash-your-face asteroid fields, oh don't forget radiactive nebula and potentially giant space monsters.



Check out these asteroids, don't you just wanna smash into them?



This space station is probably filled with agreable alien folk.



A sure fire way to pretty up space is exploding Space Pirates. So much wonderful and colourful debris!



A secret station wherein horrible experiments and technological abominations are fabricated with love and care.



It may be pretty but purple air tastes really gross. Trust me.


Thanks for stopping by, why not wishlist the game?



Hey! If you haven't wishlisted now's the time. It helps us greatly. Much appreciated. Well that's all for now Space Cadets, please stop by for the next exciting episode of errr.. Steam Event Post.


https://store.steampowered.com/app/757940/Raygun_Gadabout/


--Keep your eyes on the stars.

Your pal Marcel.

Raygun Gadabout ALPHA Devlog #32

Hey there Space Cadets!

It's been a while since the last alpha update post, but rest assured we've been hard at work on Raygun Gadabout, filling it with all kinds of gooey-spacey goodness.

Today we're going to talk weapons. Specifically Plasma Weapons! yum, ionized gas fired at high speeds.

They are useful for clearing a path, especially when that path is blocked by vile Space Pirates! Other potential uses are... weeding your garden, grinding your coffee and removing pesky stains from your teeth.

We're going to look at a selection of weapons from the game. All weapons (except your trusty Raygun) use energy to fire. You can find energy hidden all over the place. Also enemies can drop energy when they are defeated.

[h2]Raygun[/h2]

The Raygun, tried and true. Nice curves, doesn't use any Energy. matches your outfit. Always a good fallback option for getting out of a sticky situation.


[h2]Laser Repeater[/h2]

Highly concentrated energy beam, can hit multiple targets. Great for crowd control. Not recommended as a pointer during your office presentations though.


[h2]Blast Gun[/h2]
Slow shooter but high damage, added bonus of knocking back your foes or helping you move furniture.


[h2]Heavy Plasma Repeater[/h2]
When you have Energy to spare the Plasma Repeater is the way to go. High rate of fire guarantees that anything standing before you is sure to be obliterated.



That is a quick look at some of your options when dishing out violence and causing destruction to the various baddies of the galaxy. Stay tuned in the future for more ways to bring the hurt to your foes.

See you next time Space Cadets!



Raygun Gadabout ALPHA Devlog #31

Hi there Space Cadets!

I hope you are all taking care of yourselves during the difficult time.

I haven't posted an update in a while but rest assured I've been busy rolling this ball forward. I've spent a large portion of the previous months locking down the gameplay and level structure. Testing things and generally moving towards making the game feature complete with the hopes of going full steam on bugs, polish, art, etc.

Part of that has been getting a grip on the gameplay progression loop. This can be quite daunting when a game allows you multiple paths, the game has become so large that I have a hard time keeping track of everything.

[h2]Charts and spreadsheets to the rescue!!!!! So exciting!!?!?[/h2]



This has helped me have the confidence to start locking things down, I can always refer to a doc to remember where things are and what needs to be done. I guess it's the very unsexy part of gamedev but very necessary and helpful.

[h2]What's new?[/h2]

[h3]Shield break mechanic[/h3]

Don't abuse your shield, if you hit zero energy it'll break and won't be available until it refills. You can still dodge to get out of harms way in the meantime.



To mitigate this there are Badges you can equip and your shield can be upgraded. But your best bet it to tap tap tap the button! Tapping at the right time is of course how you get a PERFECT REFLECT, which causes more damage and doesn't get any ricochet effect.

[h3]New Lighting[/h3]



The game was upgraded to Unity 2020 to take advantage of all the fancy 2D lighting effects. woo!




Projectiles can now light up the surroundings as well as the enemies.


The decision to port the game over to the new engine was a tough one, it did take a bunch of time to get everything working properly, the game was moving from Unity 2017! So there was a few years there... But now it's all working, shiny and glowy! I'm glad I took the chance there.

[h3]Sub weapons[/h3]

You can see in the bottom left corner the temporary UI for the new sub weapons! You can pick them up hidden in the environment or dropped by enemies, there's also a new energy/ammo drop that works with these weapons.



They are pretty powerful so you might want to save them for when you really need them. Some of the weapons have special properties, for example extra damage against enemy shields and poison-type damage!

[h3]Tons more stuff[/h3]

There's way too many little things to list. Suffice to see I'm pretty excited with how things are going and I'm looking forward to you getting to try it out.



[h3]As always you can follow more developments on TWITTER and be sure to join the DISCORD. Stop by and say hello!![/h3]



Here's a couple more screenshots to tide you over till next time.





Thanks for stopping by!


-Marcel