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Raygun Gadabout News

Raygun Gadabout ALPHA Devlog #30

Hey there Space Cadets!

This month I’ve been working on finishing up the platforming portion of the game. Getting very close now. None of that stuff is really ready to be shown, plus some of it is end game, don’t want to spoil anything, right?

Since platforming is almost out of alpha, my attention is slowly turning to… Space! The final frontier! I have to say I’m pretty excited about this, lots of ideas and things to implement so be sure to check back here often.

But for now here’s a little taster.

Introducing the SS Stifftail, a nimble craft measuring 55 meters in length, capable of warp speed and armed with a plasma turret.

Here's the model from behind

Here's the model from the front

Here we are flying through space in game
A close up view in Space

Thanks for stopping by!!!

Raygun Gadabout ALPHA Devlog #29

Hello Space Cadets,

I hope January treated you well. Let’s take a quick look at what is new in Raygun Gadabout.

Mechanics

Introduced a Shield Break mechanic to the game. Basically if you abuse your shield and allow it to hit zero energy it will break and you won’t be able to use it until it refills to full again. This should encourage more tapping and less spamming. There is a Badge called unbreakable shield that you can equip to avoid this.

The Unbreakable Shield (not necessarily the final name for this) makes your shield umm. Unbreakable… But also reduces maximum shield energy by 25%.

New Areas

Here’s a new area, it’s a small moon called ZEMIAK orbiting a gas giant. It makes for pretty views but rest assured it is filled with horrible alien creatures that will make your skin crawl and head explode.




New Enemies

Here are some enemies that you may recognize, only they are of the giant space variety!






I suggest you not let them get too close to you… There can be some gnarly effects. What are those effects? Well I don’t wanna spoil it!

And…

As always thanks for stopping by and checking out the update. This is only a small sampling of some of the stuff going on. I’m forced to leave some of it out as I don’t wanna spoil some of it.

If you haven’t wishlisted the game. You probably should! You can do so HERE!



Also feel free to join the Official Discord and take part in all manner of shenanigans.

Raygun Gadabout ALPHA Devlog #28

Hello Space Cadets,

This update is coming a bit late. Been very very busy.

December being the holidays things slowed down a tad but I’ve been focusing on greyboxing out the the last parts of the game.

What is greyboxing you might ask??? It’s the process of roughing out a level using basic shapes and often unfinished art. It’s really important for testing and allows quicker iteration. You also don’t risk wasting time prettying things up with art that you end up having to trash when your level turns out to be total cr@p.

Here’s a quick look at my process.

Designing it

First things first. A sketch made in Photoshop. I have a list of enemies of mechanics that’ll be on a particular planet, that helps me plan things out to keep a nice variety. You wouldn’t want 3 puzzle rooms in a row right?

Here’s a couple rough level sketches.







Building it

Below is a greyboxed “room”. It’s not very pretty but it gets the job done!




Now Some Art

Here’s an NPC. She’s going on an adventure. Will you join her?




Some concept art for a planet.




That’s All Folks
Stay tuned for the next update. Coming soon!

Raygun Gadabout ALPHA Devlog #27

Hello Space Cadets!

What's new?

Raygun Gadabout was at MEGA+MIGS 2019 in Montreal in mid November. It was a full four days of expo goodness, suffice to say by the end of it I had no voice left.

The feedback was very positive and I'm really excited to be back working on the game. I've even incorporated a bunch of that feedback goodness into the game. I'm very excited about what's coming up.

For now here are some photos I snapped from the show.



The demo running is was around 15 minutes long. Run through a couple areas doing some fighting, some platforming, culminating with a boss fight.





That's all for now. Thanks again for checking out this month's update!

Cheers.

Raygun Gadabout ALPHA Devlog #26

Welcome all Space Cadets,

Here’s an overview of some of the stuff that is new to the game this month. This is a lot of the nice and juicy things. There’s lots of behind the scenes/under the hood stuff that I spent a lot of time on that we can skip.

A reminder that Raygun Gadabout will be at MIGS+MEGA 2019 in Montreal from November 16-19. Be sure to come say hi if you are there!

Now shall we proceed?

New NPC

Added a new NPC to the game.



He might have an important mission for you.






New Environment Art

Added some new decorations/art to spruce up the environments.



Changed the colouring of this area. Wanted it to be more of a sunset look. This one is the old version…



This below is the new version.




Hazards

Added some new hazards to the game.

The Space Pirate’s start to bombard the surface of the planet from orbit. You’ll have to avoid the deadly attacks.



These blocks will squish you dead! Best avoid them.




That’s all for now
That’s just a taste of things. More to come, hope to see you next month. Below you can see the layout of an area of the game. A bit of a tease.



Bye!