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Occupy Mars: The Game News

Changelog for v0.240.2

[h2]🛰️ Occupy Mars – Incoming Transmission[/h2][p][/p][p]Hello Martians! 🌕[/p][p][/p][p]Our next update is just around the corner — and it’s a big one! We’ve been working hard to refine both the single-player and co-op modes since the first co-op beta release, addressing your feedback, boosting performance, and expanding gameplay features.[/p][p]Below you’ll find the changelog — the full list of fixes and improvements going live with this update. [/p][p]Get your habitats ready, check your oxygen levels and prepare for a smoother, more stable experience!🚀[/p][p][/p][hr][/hr][p][/p][h3]🚀 Single / Coop Features[/h3]
  • [p]Rework of driving model for ATV and Motocross.[/p]
  • [p]Added Bigger Inventory I and II technologies that allow players to print boxes for rocks and building materials. Boxes expand Player’s inventory.[/p]
  • [p]Changed Blueprint unlocking rules to allow the player to choose one from three blueprints.[/p]
  • [p]Jetpack no longer prints with fuel (methane and oxygen) inside the bottles.[/p]
  • [p]Improved general responsiveness of in-game interactions.[/p]
  • [p]Implemented Heavy Suit Hydraulics feature: faster movement and reduced damage from falling.[/p]
  • [p]Improved visual quality of weather effects.[/p]
  • [p]Reworked building damage calculation from meteorites - first meteor hit always leave building at least 1 HP so player has time to react and repair the structure.[/p]
  • [p]Added safer electrical unplugging method for vehicles.[/p]
  • [p]Improved vehicle suspension system.[/p]
  • [p]Added front indicator to inventory box ghost.[/p]
  • [p]Added Rover tracks when player drives in 3rd person view[/p]
  • [p]Added numerical percentage tipper load indicator in the lower left corner of the crane screen in Rover.[/p]
  • [p]Added new particles to the Air Compressor.[/p]
  • [p]Added dirty variants for Outpost decorations to enhance realism.[/p]
  • [p]Added dust accumulation on loot found in Outposts.[/p]
  • [p]Blocked building devices on pickups in interior structures.[/p]
  • [p]Made the Small Board inventory icon smaller.[/p]
[p][/p][hr][/hr][p][/p][h3]🤝 Co-op Features (including the ones from the beta version)[/h3][p][/p]
  • [p]Added multiplayer online Co-op game mode[/p]
  • [p]Added cross-platform play service integration between Steam, Epic Games and GOG.[/p]
  • [p]Added the feature to load and create CO-OP games from the Main Menu Load Panel.[/p]
  • [p]Implemented in-game Chat functionality.[/p]
  • [p]Implemented the possibility to create Private Lobbies that are not visible in the search list.[/p]
  • [p]Implemented reconnecting system that prevents players from loosing the game session in many cases[/p]
  • [p]Implemented player inventory synchronization for improved stability.[/p]
  • [p]Added new ID system to ensure consistent player handling in co-op sessions.[/p]
  • [p]Introduced Playfab Party integration for a more reliable multiplayer backend.[/p]
  • [p]Added autosaving feature in case of disconnection and loosing the game session[/p]
  • [p]Reworked entire Power, Water, Oxygen, and Methane system to decrease the risk of values desynchronization between players.[/p]
  • [p]Enabled connection status messages for players joining co-op sessions.[/p]
  • [p]Added synchronization for oxygen usage from buildings, backpacks, and life support systems.[/p]
  • [p]Enabled synchronization of bottle filling from control panels.[/p]
  • [p]Integrated synchronization systems for the heavy suit.[/p]
  • [p]Implemented co-op support for centrifuge mechanics.[/p]
  • [p]Implemented  loot spawning system for Outposts.[/p]
  • [p]Added synchronization for cable animations.[/p]
  • [p]Introduced co-op version of the technology tree.[/p]
  • [p]Added the functionality to indicate which player currently uses or last used a specific vehicle.[/p]
  • [p]Added different colour for building’s ghosts placed by different players[/p]
  • [p]Added a Discord button/link to the search screen.[/p]
  • [p]Highlighted the 'Load Game' button on the starting lobby screen.[/p]
  • [p]Added the possibility for players to drop their inventory in a box upon leaving the game (as an option to choose while creating lobby).[/p]
  • [p]Added the option to vote on technology selection using keyboard shortcuts.[/p]
  • [p]Enabled automatic decoration unlocks at co-op game start.[/p]
  • [p]Developed an enhanced authority management system for co-op sessions.[/p]
  • [p]Added essential co-op information panel/pop-up for players.[/p]
  • [p]Implemented new, more friendly UI for co-op and other game modes in the main menu.[/p]
  • [p]Implemented handling for various network disconnection scenarios.[/p]
  • [p]Added partial synchronization of avatars for non-friend players.[/p]
[p][/p][hr][/hr][p][/p][h3]🧰 Single / General Fixes[/h3][p][/p]
  • [p]Solved multiple issues of blocking interactions with objects.[/p]
  • [p]Fixed multiple cases of issue preventing the game from being saved.[/p]
  • [p]Fixed several cases of game crashes.[/p]
  • [p]Fixed multiple problems related to sleeping, including players getting stuck in a sleep loop or stuck on the "Saving..." screen.[/p]
  • [p]Solved the problem with the player being blocked after setting the sleep timer.[/p]
  • [p]Fixed several crashes cases that occurred during game launch.[/p]
  • [p]Switched off tesselation on RTX 30XX series cards to prevent framerate drops (player can switch it on manually).[/p]
  • [p]Fixed miner allowing to unload resources into a container that was already full.[/p]
  • [p]Fixed problem with pin’s colours disappearing on the map.[/p]
  • [p]Fixed issue where dust devils could affect the player even when inside a warehouse.[/p]
  • [p]Fixed several Workbench issues.[/p]
  • [p]Fixed issue where the game would freeze on the graphics preferences window.[/p]
  • [p]Fixed several issues with items disappearing from ATV crates after saving and restarting.[/p]
[p][/p]
  • [p]Optimized LODs and fixed missing materials in cracks.[/p]
  • [p]Fixed issue with clothing items duplicating unexpectedly.[/p]
  • [p]Fixed issue with double rock spawning caused by terrain generation system.[/p]
  • [p]Fixed weather effects being visible while the player was inside.[/p]
  • [p]Fixed issue with night vision not turning off properly.[/p]
  • [p]Fixed missing home button on the tablet interface.[/p]
  • [p]Fixed incorrect estimation of sleep duration.[/p]
  • [p]Fixed edge case where player had access to night vision despite not unlocking it.[/p]
  • [p]Fixed missing rock drilling particles from other players.[/p]
  • [p]Fixed issue where some rocks lacked physics.[/p]
  • [p]Removed small levitating object from the environment.[/p]
  • [p]Partially fixed issue with duplicated broken ATV / Quad.[/p]
  • [p]Fixed issue with Big Crusher exploding when player drives Rover into it.[/p]
  • [p]Fixed problem with broken Main Menu UI after exiting coop lobby using ESC.[/p]
  • [p]Fixed problem with missing unload information on the Crusher.[/p]
  • [p]Fixed issue with player falling under the map in introbase.[/p]
  • [p]Fixed problem with unloading the uranium from the Mars Truck on the Big Crusher.[/p]
  • [p]Fixed issue where a lightning strike during a storm could kill the player inside the base including Greenhouse.[/p]
  • [p]Fixed issue with the player being able to destroy the hangar by resetting the rover.[/p]
  • [p]Fixed bug with campaign quests if the player picked up the Waste Tank using Control + Right Mouse Button.[/p]
  • [p]Improved speed of loading the save list in Single Player mode when the number of saves is high.[/p]
  • [p]Fixed Undetectable semi-truck (tipper) rover issue.[/p]
[p][/p]
  • [p]Fixed incorrect slot numbering for workshop structures.[/p]
  • [p]Fixed missing black backpack in player customization.[/p]
  • [p]Improved visibility of PCB parts on zoom screen.[/p]
  • [p]Solved problem with player being unable to build antennas on the grid.[/p]
  • [p]Fixed issue where light from a closed hangar was visible outside.[/p]
  • [p]Fixed problem with wrong building slot indicator.[/p]
  • [p]Fixed issue with the player who can interact with the fuses even though the hatch is closed.[/p]
  • [p]Fixed compass showing wrong direction on the HUD.[/p]
  • [p]Fixed minor typos in the Knowledge Base (English version) and several other places in multiple languages.[/p]
  • [p]Fixed minor bugs related to the inability to interact with or reach elements of damaged Outposts.[/p]
  • [p]Fixed problem with players being unable to leave the bathroom in the abandoned base.[/p]
  • [p]Fixed issue with Light in building without electricity (after load).[/p]
  • [p]Fixed issue where a box levitates after grinding the platform under it.[/p]
  • [p]Fixed issue where the collar of the old airlock hangs in the air after destroying an airlock.[/p]
  • [p]Fixed the issue with notification spam if player is hit by a meteorite when sleeping.[/p]
[p][/p][hr][/hr][p][/p][h3]🧑‍🚀 Co-op Fixes[/h3]
  • [p]Fixed issue with Inventory in Starting Capsule which does not synchronize between players.[/p]
  • [p]Solved the issue where a circuit board being repaired on the workbench would disappear.[/p]
  • [p]Fixed multiple cases of desynchronization between players when joining the game.[/p]
  • [p]Solved the problem with bottle filling (Water/Oxygen) not working.[/p]
  • [p]Solved the problem with ATV crates not working.[/p]
  • [p]Solved the problem with packet transmission between players (data downloading issue).[/p]
  • [p]Solved rare case where player was stuck in a loop after attempting to sleep while jumping.[/p]
  • [p]Fixed multiple cases of black screen and prefab errors (including freezing) when starting a session or joining a server.[/p]
  • [p]Solved numerous cases of players being thrown to the skybox after attempting to join or start a game.[/p]
  • [p]Solved numerous problems resulting in "index out of range" errors.[/p]
  • [p]Solved several connection issues where player could not connect or immediately after being disconnected from the host/server.[/p]
  • [p]Solved the issue where player was stuck in the sleeping animation loop after both players went to sleep.[/p]
  • [p]Solved crash issues when player left the game lobby during session setup.[/p]
  • [p]Solved the problem with players getting stuck in workbenches.[/p]
  • [p]Fixed bug with players forced to look at specific direction.[/p]
  • [p]Solved the problem where EXP gain was duplicated depending on the number of players.[/p]
[p][/p][hr][/hr][p][/p][h3]🪲 Known Bugs[/h3]
  • [p]Specific and rare case of broken oxygen growth indicator if player who joins the game is in different place than the host or players exchange their saves manually (as stated below, save and restart helps)[/p]
  • [p]Rare cases of blocking the interaction with seed machine or Food Processing Unit when player has full animation on in Options and clicks in rapid manner (as stated below, save and restart helps)[/p]
  • [p]Rare cases of reappearing broken ATV in both coop and single games[/p]
  • [p]Problems with missing patches on the shoulder[/p]
  • [p]ATV may stuck in the air if player is disconnected when the vehicle jumps[/p]
  • [p]Several cases of “no translation found” bug in popups (but tutorials are still available in ESC menu)[/p]
[p]Those should be fixed in the next hotfixes. The solution for co-op bugs is to save your progress and restart the game, in some cases the whole team should restart the game. [/p][p]In case the problem is not listed here, please report it via in-game F4 reporter (leaving contact so we can reach you in case of need) or send save and log, with the description of the problem to: [email protected][/p][p][/p][hr][/hr][p][/p][p]Stay tuned for the next devlog and the update release.[/p][p]As always, thank you for your incredible feedback, reports, and support! ❤️[/p][p]See you on Mars![/p][p]Occupy Mars Team[/p][p]Transmission end. 📡[/p]

Devlog #105: Coop&Single update date

📡 New Transmission from the Headquarters
[p][/p][h2]ERA management message:[/h2][p][/p][h3]Pioneers, [/h3][p][/p][h3]🚀 Update Incoming – Release on November 7th![/h3][p]We’re excited to announce that on November 7th, 2025, we’ll be releasing an update for Occupy Mars![/p][p]This is one of the most important milestones in the game’s development – especially for the co-op mode, which has been our main focus in recent months.[/p][hr][/hr][h3]🔧 What’s New[/h3][p]🧑‍🚀 Co-op Mode:[/p]
  • [p]numerous stability and synchronization fixes,[/p]
  • [p]new content – additional buildings and technologies available in co-op,[/p]
  • [p]new features, including:[/p]
    • [p]an in-game chat,[/p]
    • [p]private lobbies and improved friend joining system.[/p]
[p]This update takes co-op gameplay to a whole new level, making teamwork and base building on Mars more enjoyable than ever before. However, some buildings and vehicles are still missing in this co-op update, we will add them as soon as they are ready.[/p][hr][/hr][h3]🧍 Single Player Improvements[/h3][p]We haven’t forgotten about solo pioneers! 👩‍🚀
While reworking the co-op systems, we also introduced several improvements and new features for the single-player experience (some of them are available also in coop):[/p]
  • [p]ability to choose which blueprints to unlock when progressing through the tech tree,[/p]
  • [p]new driving model for small vehicles (including mid-air control),[/p]
  • [p]new technologies and resource containers,[/p]
  • [p]and a long list of smaller, but highly requested quality-of-life improvements.[/p]
[hr][/hr][h3]❤️ Thank You[/h3][p]We know it took some time — but we made it and co-op is finally going to the default Steam branch![/p][p]This update wouldn’t have been possible without our amazing community: all the players who helped us test the co-op mode, reported issues, and shared their feedback.[/p][p]We truly appreciate your patience, dedication, and support.
Your contribution has been invaluable in shaping the future of Occupy Mars. 🙏[/p][hr][/hr][h3]🪐 What’s Next[/h3][p]After this release, we’ll be heading toward our final major milestone – delivering the remaining promised content and preparing the game for full release.[/p][p]Remember to visit our social media, DISCORD and Steam Community[/p][p]Keep your fingers crossed, and see you on Mars![/p][p][/p][p]Stay tuned, Colonists!
Occupy Mars Dev Team[/p][p][/p][hr][/hr][p]
Transmission end.[/p][p][/p][p][/p]

Devlog #104: Co-Op update progress and other news

📡 Incoming Transmission from the Field
[p][/p][h2]Colonist Report:[/h2][p][/p][h3]Pioneers,[/h3][p][/p][p]Thank you for all the feedback! After the launch of the co-op playtests we received an incredible amount of reports and suggestions across reviews, ingame reporter, Discord, Steam Community and email. We’re hard at work analyzing them and pushing forward.[/p][p][/p][h3]What’s Next?[/h3][p]We’ll most likely split the coop content into more than one update. We are planning to release patch with fixes and smaller features as well as another pack of unblocked technologies and buildings.[/p][p]Here’s what’s already incoming (some of those affect both single player and coop):[/p]
  • [p]🏍️ New driving model for quad and motocross – auto-camera, in-air position adjustments, easier landings.[/p]
  • [p]📜 Player's choice of blueprints – choose 1 of 3 blueprints to unlock technologies.[/p]
  • [p]📦 Bigger inventory technologies - unlock boxes for rocks and building materials.[/p]
  • [p]🏗️ More buildings and technologies enabled in coop - more and more features from single player enabled in coop mode.[/p]
  • [p]🌐 Better stability & reconnects, plus private co-op game options.[/p]
[p]We are also reworking some core systems under the hood. This groundwork will allow us to expand the game further, by adding, among other things:[/p]
  • [p]Multiple Rovers - new system will allow players to build more than one Heavy rover, both in coop and single player mode 🚀[/p]
  • [p]Autosaves at fixed intervals 💾[/p]
  • [p]Weather system upgrade ☁️[/p]
[p]Those features will not be implemented in the first patch, but will come with the full co-op update once they’re ready.[/p][p][/p][h3]Behind the Scenes[/h3][p]Our whole team recently gathered to discuss the long-term vision, roadmap and lessons learned from the co-op launch. It was an intense but productive meeting – we came out aligned, optimistic and focused. While co-op remains our main task, we’re also paving the way for the Chemistry Update and Robotics Update.[/p][p][/p][h3]A Word to Our Community[/h3][p]Whole team is focused on delivering updates to the game. Remember – you can always send us your suggestions and ideas for what you’d like to see in the game. Every submission is reviewed, and many of them end up in the game. We’re making this game with you and for you. Without your feedback, we wouldn’t be where we are today. We’re lucky to have such a passionate, dedicated community.[/p][p]Stay tuned, and keep those fingers crossed for us.
Occupy Mars Team[/p][p]
Transmission end.[/p][p][/p][p][/p]

Devlog #103: Co-Op Beta - Playtest Launch & Changelog

[h2]🚀 First Co-op Beta Playtest Releasing to Players[/h2][p]After months of testing and iteration, we’ve reached a version of the co-op mode that, while not perfect, is stable enough to be shared with players. This marks a huge milestone for the project — and your feedback and bug reports have played a critical role in getting us here. Thank you.[/p][p]This release is available as a public_testing beta playtest, and we encourage all notified players interested in multiplayer to give it a try. It’s still a work-in-progress, but we believe it’s good enough to start real gameplay and stress testing.[/p][p]We are already working on a hotfix update that addresses some of the most urgent known issues. We’re also preparing the next version of the update with more content and deeper systemic changes.[/p][p]This build doesn’t include everything we originally planned — it’s a compromise between overall stability and the need to finally get co-op into your hands.[/p][p]Over the last two years, 1,510 co-op–related tickets have passed through our tracker — covering bugs, suggestions, and task implementations. What you see in this devlog is only a small slice of what separates the last public version from this current co-op beta.[/p][p]In parallel, we’ve also worked through a large number of general improvements unrelated to multiplayer — including crash handling, graphics quality, stability, performance and other foundational systems.[/p][p]Many of those additional tasks are still in progress. Some of the things we’re building now won’t be visible until a month, two, or three from now.[/p][p]Thank you for your trust, feedback, and ongoing support. Let’s keep pushing this mission forward — together.[/p][p][/p][p]The Occupy Mars Team[/p][p][/p][hr][/hr][p][/p][h2]🔧 How to Join and Host Co-Op Sessions[/h2][p]To access the Co-op Beta, you need to switch your game branch to public_testing on Steam. Important: If you haven’t previously signed up for the beta or participated in pre-EarlyAccess playtests, the co-op mode will not be working for you unless you sign up for the Occupy Mars: Co-Op Playtest button.[/p][p]How to activate the first co-op playtest:[/p]
  1. [p]Open Steam and go to your Library.[/p]
  2. [p]Make sure the product Occupy Mars: Co-Op Playtest is visible in your game library.[/p]
  3. [p]Right-click on the main game - Occupy Mars: The Game and select Properties.[/p]
  4. [p]In the left-hand menu, click the BETAS tab.[/p]
  5. [p]In the dropdown labeled “Select the beta you would like to opt into”, choose: public_testing - public testing version[/p]
  6. [p]Close the Properties window — Steam will automatically download the beta version.[/p]
  7. [p]Once updated, the game should display \[public_testing] next to the title in Steam.[/p]
[p]If you don't see the beta tab:[/p]
  • [p]Make sure you're online in Steam.[/p]
  • [p]Try restarting the Steam client.[/p]
[p]If you launched the public_testing don't have the co-op buttons active in the game's main menu:[/p]
  • [p]Wait for the next batch of playtest invites as we scale up and let more martians in.[/p]
[p][/p][hr][/hr][p][/p][h3]🧭 Starting and Joining Co-op Games[/h3][p]After launching the game, go to Start GameMultiplayer (or click Online CoOp (Beta)).[/p][p]To host a game:[/p]
  • [p]Click Create Game. While most settings are currently locked, you can:[/p]
    • [p]Choose the starting location.[/p]
    • [p]Select a save to continue from.[/p]
    • [p]Copy the join code to share with other players.[/p]
[p]To join a game:[/p]
  • [p]Use Search Game in the Multiplayer menu, or:[/p]
  • [p]Choose Join Game and paste the lobby code provided by the host.[/p]
[p]If you're the host, you'll see a notification with the nickname of any player requesting to join.[/p][p][/p][hr][/hr][p][/p][h3]⚠️ Current Limitations of Co-Op Beta[/h3][p]The following features are not yet available in this build:[/p]
  • [p]Kicking or banning players[/p]
  • [p]Vote-to-kick system[/p]
  • [p]Password-protected lobbies[/p]
  • [p]Text or voice chat (chat is enabled in lobby only)[/p]
  • [p]Custom game names[/p]
  • [p]Weather events[/p]
  • [p]Rover and Mars Truck[/p]
  • [p]Some buildings and technologies[/p]
  • [p]Antennas, drop events and pendrives[/p]
[p]Most of these features will be introduced in upcoming updates.[/p][p][/p][hr][/hr][p][/p][h3]💾 Saving and Hosting Notes[/h3]
  • [p]The lobby creator is the host. Host acts as the server. If the host quits without saving — and no other player saved — progress will be lost.[/p]
  • [p]Any player can create a save, and you can resume the game from any previously saved co-op session from any player (not only from the host).[/p][p][/p]
[hr][/hr][p][/p][h3]👥 Inviting Friends via Steam[/h3][p]If you’re already in the game, you can invite your Steam friends through the overlay:[/p]
  1. [p]Press Shift + Tab to open the Steam overlay.[/p]
  2. [p]Open a chat with the friend you want to invite.[/p]
  3. [p]Click the arrow near the message field and choose Invite to Game.[/p]
  4. [p]Alternatively, paste the session code directly into the chat.[/p]
[p]This method works only if you’re hosting or already in a multiplayer lobby.[/p][p][/p][hr][/hr][p][/p][h3]🛠️ Troubleshooting Multiplayer Issues[/h3][p]If you're experiencing crashes, desync, save/load issues, or connection problems, please follow these steps:[/p]
  1. [p]Send log files to: [email protected][/p]
    • [p]Logs are located at:
      C:\\Users\\%USERNAME%\\AppData\\LocalLow\\PyramidGames\\OccupyMars\\Player.log[/p]
    • [p]Logs are overwritten with each game launch. Send them immediately after the issue, before restarting. If you forgot once, there's a copy of previous log in Player-prev.log file.[/p]
    • [p]The game stores logs from the current and previous session.[/p]
    • [p]Please identify which log is from the host (contains the most data) and which from the clients.[/p]
  2. [p]If the issue is tied to a save, attach it:[/p]
    • [p]Save location:
      C:\\Users\\%USERNAME%\\AppData\\LocalLow\\PyramidGames\\OccupyMars\\SaveData[/p]
    • [p]Zip the entire folder of the affected save and send it to the email above, along with a short description.[/p]
  3. [p]Describe the issue clearly:[/p]
    • [p]What happened? When?[/p]
    • [p]What were the host and each player doing at the time?[/p]
    • [p]Can the issue be reproduced?[/p]
  4. [p]Where to report:[/p]
[p][/p][hr][/hr][p][/p][h2]✨ New Features & Improvements in v0.226[/h2][p]General Content[/p]
  • [p]Added dirty variants for Outpost decorations to enhance realism.[/p]
  • [p]Added dust accumulation on loot found in Outposts.[/p]
  • [p]Improved build bounds handling for interior structures.[/p]
  • [p]Improved visual quality of weather effects.[/p]
  • [p]Improved general responsiveness of in-game interactions.[/p]
  • [p]Prepared additional models for interior and exterior decorations.[/p]
[p]Co-op Specific Features & Improvements[/p]
  • [p]Added multiplayer online Co-op game mode[/p]
  • [p]Implemented player inventory synchronization for improved stability.[/p]
  • [p]Added new ID system to ensure consistent player handling in co-op sessions.[/p]
  • [p]Introduced Playfab Party integration for a more reliable multiplayer backend.[/p]
  • [p]Enabled connection status messages for players joining co-op sessions.[/p]
  • [p]Added synchronization for oxygen usage from buildings, backpacks, and life support systems.[/p]
  • [p]Enabled synchronization of bottle filling from control panels.[/p]
  • [p]Integrated synchronization systems for the battery rack and heavy suit.[/p]
  • [p]Implemented co-op support for centrifuge mechanics.[/p]
  • [p]Deployed shared loot mechanics for co-op players.[/p]
  • [p]Rolled out global loot spawning system for Outposts.[/p]
  • [p]Introduced synchronization for cable animations.[/p]
  • [p]Integrated unlock conditions for decorations and tech tree elements in co-op.[/p]
  • [p]Introduced co-op version of the technology tree.[/p]
  • [p]Enabled automatic decoration unlocks at co-op game start.[/p]
  • [p]Developed enhanced authority management system for co-op sessions.[/p]
  • [p]Added essential co-op information panel/pop-up for players.[/p]
  • [p]Implemented new, more friendly UI for co-op and other game modes in the main menu.[/p]
  • [p]Implemented handling for various network disconnection scenarios (e.g., cable unplug, router restart).[/p]
  • [p]Added support for keyboard and gamepad navigation in the co-op lobby.[/p]
  • [p]Introduced synchronization of avatars for non-friend players (WIP).[/p]
  • [p]Applied refined design updates to sleeping panels.[/p]
[p][/p][hr][/hr][p][/p][h2]🛠️ Fixes & Changes[/h2][p]🛠️ High Priority Fixes[/p]
  • [p]Fixed problem with disappearing tracker’s colours.[/p]
  • [p]Fixed issue where dust devils could affect the player even when inside a warehouse.[/p]
  • [p]Fixed bug where assembling Rocket A Kit caused the player’s hand to become bugged.[/p]
  • [p]Fixed miner allowing to unload resources into a container that was already full.[/p]
  • [p]Fixed several crashes cases that occurred during game launch.[/p]
[p]🔧 Normal Priority Fixes[/p]
  • [p]Optimized LODs and fixed missing materials in cracks.[/p]
  • [p]Fixed issue with clothing items duplicating unexpectedly.[/p]
  • [p]Fixed issue with double rock spawning caused by terrain generation system.[/p]
  • [p]Fixed weather effects being visible while the player was inside.[/p]
  • [p]Fixed issue with night vision not turning off properly.[/p]
  • [p]Fixed missing home button on the tablet interface.[/p]
  • [p]Fixed incorrect estimation of sleep duration.[/p]
  • [p]Fixed edge case where player had access to night vision despite not unlocking it.[/p]
  • [p]Fixed missing rock drilling particles from other players.[/p]
  • [p]Fixed issue where some rocks lacked physics.[/p]
  • [p]Removed small levitating object from the environment.[/p]
  • [p]Fixed inventory box requiring double ESC press to close.[/p]
[p]🧹 Low Priority Fixes[/p]
  • [p]Fixed incorrect slot numbering for workshop structures.[/p]
  • [p]Fixed missing black backpack in player customization.[/p]
  • [p]Improved visibility of PCB parts on zoom screen.[/p]
[p][/p][hr][/hr][p][/p][h2]🐞 Known Bugs[/h2][p]⚠️ Major Issues[/p]
  • [p]Resource amount desynchronization (water, oxygen, electricity) may sometimes occur when players use tanks or batteries separately — especially when refilling suits manually from sockets. (We have a fix ready, but it affects core systems and requires extended testing.)[/p]
  • [p]Players may still experience issues with joining, rejoining, being disconnected, kicked to lobby, or game crashing — both during game launch and active sessions.[/p]
  • [p]Plant state issues during replanting — either by hand or using crates — especially when stacking previously separate plants. (Hotfix is ready and will be included in the first minipatch.)[/p]
  • [p]Items may occasionally disappear from inventory boxes, refrigerators, or storages. (Likely fixed — patch coming in the first minipatch.)[/p]
  • [p]In single-player mode, centrifuge only works while the player is actively looking at its panel. (Hotfix already prepared — included in the first minipatch.)[/p]
  • [p]Some clients may load into the skybox or spawn far from the base after reconnect.[/p]
  • [p]Rare cases of invisible or partially loaded player models.[/p]
[p]🛠️ Other Known Issues[/p]
  • [p]Temperature, oxygen level, or UI indicators may desynchronize between players.[/p]
  • [p]Differences in plant states between host and clients (e.g., wilted vs. healthy).[/p]
  • [p]Character appearance may differ from selected setup (e.g., wrong hairstyle or color).[/p]
  • [p]Deathboxes may appear under terrain or in unreachable locations.[/p]
  • [p]Grinder or tool interactions may trigger "null" errors on certain objects.[/p]
  • [p]Rejoining players may spawn hundreds of meters from the intended respawn point.[/p]
  • [p]Shared use of fridges, printers, or panels can lead to UI glitches or lag.[/p]
  • [p]Vehicle controls or camera may behave erratically in some situations.[/p]
  • [p]In rare cases, players fall under the terrain, lose movement, or get stuck.[/p]
  • [p]Lobby host may occasionally switch unexpectedly. (Rare)
  • [/p]
[p][/p][hr][/hr][p][/p][h2]💬 We're Listening[/h2][p][/p][p]We hope you enjoy playing together on Mars. As always, we’re monitoring feedback actively on both Steam Community and our Discord server — don’t hesitate to reach out if you run into issues or want to share your thoughts.[/p][p][/p][p]Happy testing, Colonists![/p]

Devlog #102: Publisher Sale and Co-Op Beta Progress Update July

[h3]Dear players! We’ve got a handful of announcements for you today.[/h3]

🌍 PlayWay Publisher Sale kicks off today and will last until August 7th, 2025 — with special discounts on all our major titles. Occupy Mars is also discounted! This might be your last chance to get to Mars at a lower price.

🎮 We are also releasing our fresh July Co-Op Beta Progress Update. This time, it’s looking better than ever! Grab a coffee and let’s dive into what we’ve been working on!

[h3]🛰️ July Update – Co-Op & Countdown[/h3]

We’re slowly preparing to launch the long-awaited Co-Op Playtest. As you probably know, the history of space exploration is also a history of waiting, fixing, and… waiting again. Game development isn’t all that different. But now — it looks like we finally have a window of opportunity, and we’re entering the final stretch. There’s a decent chance we’ll surprise you with something special during this Publisher Sale.

🧑‍🚀 We're full of hope — recent internal tests have been going well, and momentum is finally on our side.
But as any astronaut will tell you: a mission isn’t started until the rocket actually leaves the launchpad.

🚀 Just ask Sławosz Uznański-Wiśniewski — the second Polish astronaut and CERN engineer — whose recent mission to the ISS was postponed seven times before finally launching on June 25th, 2025.

🙏 So keep your fingers crossed and stay tuned — we’ll keep you updated as soon as we’re ready for the countdown.

[h3]💡 Heads up, Astronauts![/h3]

This is also one of the best moments to grab Occupy Mars - because, after the co-op update is launched, the base price of the game will be slightly increased. As we get closer to full release the Earth and Mars are slowly drifting apart — and interplanetary travel gets more expensive.

Another important information is that we will be phasing out the old Occupy Mars: Prologue version which was released in 2020. So much has changed over the years that it no longer represents the game in any way. We also want to focus 100% on the main game and we realized that we won't have the manpower to support the prologue.

But fear not! aside from the co-op mode and more content which is planned on our roadmap we have a new idea to integrate a "challenges mode" into the main game, which would provide goals similar to those from the Prologue. It's going to be great!

[h3]🎁 Kickstarter backer?[/h3]

Don’t forget: if you supported us during the Kickstarter campaign, you have access to an exclusive spacesuit. Soon, it may become visible to others… 😉

[h3]🎉 Amazing Discounts![/h3]

Meanwhile - the publisher sale has started - here's a sneak peek 👀 at the discounts we prepared for you:
🚀 Occupy Mars: The Game - 35% off!
🎁 Occupy Mars: Supporter Pack - 35% off!
🦕 Dinosaur Fossil Hunter - 55% off!
🦖 Dinosaur Fossil Hunter Raptor DLC - 55% off!
🎨 Dinosaur Fossil Hunter Designer DLC - 55% off!
🔧 Rover Mechanic Simulator - 75% off!
⚙️ Rover Mechanic Simulator: Perseverance Rover DLC - 75% off!

🚂 Don’t miss this opportunity to expand your Steam library! ✨

And don’t forget about the Bundles📦 You can get even better discount by purchasing games together!

📦 Examples:
https://store.steampowered.com/bundle/31567/Pyramid_Games_Bundle/
https://store.steampowered.com/bundle/28017/Occupy_Mars_Universe_Bundle/
https://store.steampowered.com/bundle/26972/Occupy_Mars_Collectors_Edition/
...and more! [Click here to see all of our bundles]

Happy gaming and stay tuned! 🎮
The Occupy Mars Team