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Kynseed News

Kynseed QnA #4

Hello Seedlings!

Our fourth QnA is here, bubbling out of our news cauldron as an excited froth.
We need to fill our buckets and barrels with it and send it out forthwith for you to drink from!

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Q: Will you ever add more animal colour varieties or new animal types?
A: We added the ability to dye sheep and are considering the others. New pet types will come with post-release content.

Q: Will 1.0 include everything on the current forum's roadmap?
A: We recently updated the roadmap on our official website, and what you see there is correct. View it here.

Q: Will the soundtrack or artbook be purchasable, either at 1.0 or after?
A: There are no plans to sell the soundtrack or artbook separately at this current time.

Q: Do children inherit physical attributes from their parents e.g. hair colour or style?
A: Skin colour is taken from a range between their parents. Hair is a little more random as we have some cool colours, but will mostly look at what the parents' base colours are. This is subject to tweaking.

Q: Will you be able to run a tavern with 1.0?
A: The tavern has been slightly pushed back to be our first post-release content download, planned for a few weeks after the launch of 1.0.

Q: How many sprites are in 1.0?
A: It's a very tricky one to fully number. We have 78,500 or so sprites combined into the texture pack sheets, with 9,099 hand-selected sprites in the editor. There are 57,767 generated sprites apparently, but it is all very complicated stuff due to the various system setups!

Q: Will we ever be able to repeat any of the tutorials?
A: We are considering adding a combat training area in Jogon's barrow. Additional help will be on help pages, the Bubble Help system, a How to Play guide we added to the Options menu and links to our official Wiki.

Q: What will accessibility be like in 1.0?
A: We are hoping to add as many options as possible, with more coming in post-release. We will cater for everything from text to flashing to controls to difficulty and visibility, so that as many people as possible can enjoy the game.

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And with that, the barrel is empty. See you next Monday, friends!



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P.s. You can also join us on Discord!

News Cast

Hello, Seedlings!

As the fog recedes in damp old Woemarsh, we take a little stroll with our fishing rod, in the hopes of catching a nice Gasbelly for supper.

After we have cooked and eaten it, we will read the news scroll, freshly delivered by pigeons from the Castle.

What delights does it tell us about development this week?

[previewyoutube][/previewyoutube]

A New Angle

We have overhauled the fishing system to look slicker and give some added gameplay whilst retaining the old system's speed. In addition, the animations are improved, and the aiming system is now a cinch on a gamepad. No more struggling with power selection and diagonals!

The fish have had their AI tweaked too, with fast, medium and slow fish, as well as deep and shallow fish. Our fishy friends may also be scared away by badly timed ripples.

A plethora of skills are also available from Master Twig, including a handy ‘Fish Eye’ skill that will show you hard-to-see fish (perhaps hidden under bridges or behind foliage).

[previewyoutube][/previewyoutube]

There are still a few things we need to polish off, such as a nice reeling sound and a more satisfactory catch sequence. We can’t wait for you to get hands-on with it, in 1.0.

Until next week, friends,

Love





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P.s. You can also join us on Discord!

Kynseed QnA #3

Hello Seedlings!

Our third QnA is here, rising like a big spongey cake in the Castle kilns.
But what topping shall it have? Let's look at the questions and see!

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Q: Will content after 1.0 be free or paid DLC?
A: There are three big content drops, post 1.0, in the development schedule right now which will all be free.

Q: Are they any sales planned for the game before release?
A: None are planned, but we will update you if that changes.

Q: Will the experimental Steam Deck branch be final by 1.0?
A: We hope so! It should be ready, Castle gremlins permitting.

Q: Does the game have a consistent main story? How long will it take?
A: It's actually pretty hard to put a timer on it right now, as we haven't balanced the game fully. There is a main story thread to follow, with objectives to meet to unlock more of it. There are also side stories and what we call 'NPC Stories' to complete too, to keep you busy!

Q: How do different metals affect tools and weapons?
A: Each material can affect loot tables; for example, an iron shovel can sometimes find things more readily than a copper shovel, but the copper shovel can find some things easier than iron. Monsters have weaknesses against certain sword types too, so think of this when prepping for the different combat zones.

Q: Will ultra-wide monitors be supported at 1.0?
A: It is highly unlikely that we have support for 1.0, but we do have someone in the company, who is insisting we do it. He has a widescreen, naturally.

Q: Where is the best place to share suggestions?
A: On our Discord or on our Steam General Discussion.

Q: When will the roadmap be updated?
A: We will tweak the current one soon, but the next big update to the roadmap will be when we announce the street date.

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That's a wrap!

Keep sending us your questions and we'll be back again next week.



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P.s. You can also join us on Discord!

The Power of Druida, Goddess of Orchards

Hello Seedlings!

Welcome to our wonderful weekly Wednesday washroom warblings.

This week we are giving you a sneak peek of a new combat Skill you can unlock from Master Jogon. This Skill unlocks the use of Effigies as an extra tool for your combat runs.

What are Effigies, we hear you shout?

Effigies are small wooden carvings of the 6 Goddesses that you can buy, win, find and be gifted.
One of each type can be taken into combat and used when you inflict 250HP of damage onto your enemies.

A bar at the top of the screen fills, after which you can trigger some incredible Goddess Power!
Below is an exclusive look at the power of Druida, Goddess of Orchards.

A hail of giant fruit rains down, giving your foes a deadly dose of vitamin C.

[previewyoutube][/previewyoutube]

Once used, the Effigy burns up, so it will need to be replenished out of combat.

It can be a costly aid but can certainly get you out of a tight squeeze!

Each Goddess has a power appropriate to their speciality, so learn what each one does and the best situation in which to use them.

We hope you enjoyed this little look at a very enjoyable mechanic. We shall be back next week with more goodness, and don’t forget Monday’s QnA!

Until next time, friends.


Love,


Kynseed QnA #2

Hello Seedlings!

We are opening the portcullis again for another QnA. Thanks so much to everyone who asked us questions over our various platforms during the past week!

We hope you enjoyed our sneak peek at the Achievement system too.

Let's dive into it! The QnA, not the castle moat.

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Q: Are Kickstarter rewards still coming?
A: Yes they are! Some of these rewards will be ready for 1.0, but some will be completed in the following months.

Q: Are there plans to expand the world map?
A: Absolutely. We have plans to expand the northern part of Quill in exciting post-release content.

Q: Are there any systems in place for breeding animals? If so, will the parents traits affect the offspring?
A: We initially wanted to have some kind of breeding, but time is against us. However, we will be looking to get something more developed in this area post-release, with perhaps something basic for 1.0.

Q: Are there any plans after 1.0?
A: We are working on ideas which will build on the features and story of 1.0. We are committed to adding fresh content to keep the world of Kynseed alive well into the future.

Q: Will there be a wiki or do I have to write everything on paper to remember?
A: Good news! We are creating our own official Wiki, led by our new experienced Community Manager, which will be a one-stop shop for all your knowledge needs.

Q: How can I submit bug reports after 1.0?
A: A system will be in place at the time of release, so more information will be given at that time.

Q: Is the price going to change when the game leaves Early Access?
A:Yes. The game will be raising in price on 1.0 launch day.

Q: Am I allowed to stream or make videos of Kynseed before it leaves Early Access?
A: You most certainly are! Many wonderful people have already streamed and made videos.

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And that's all folks.

Keep those questions coming and we'll see you again next week!



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P.s. You can also join us on Discord!