Mine and deliver more efficiently in Captain Forever Universe 15.1
Hi Pilots,
I've released Captain Forever Universe update 15.1
Now when you fly past an asteroid you can see what materials it contains. Will it drop giant chunks of iron ore, or valuable slivers of silicates? Or perhaps just a lump of rock. This'll save a lot of time and makes mining much more fun (and profitable!)
I've also made a small change to the mail system - now when you visit an apartment that doesn't have mail, it'll give you the name and coordinates of one that does. This means you can proactively find and deliver mail, rather than just stumbling upon it by chance. It also adds another way to find new stations, hiding out there in the darkness!
What do you think of these changes? Please let me (and other pilots) know by chatting with us in the Discord.
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[h3]Breathe[/h3]
Without oxygen, your pilot will die. Replenish oxygen by entering atmosphere zones surrounding stations. You will need to renew oxygen licenses at oxy stations to expand your reach. Most importantly, every time you leave atmosphere, make a plan for where your next breath will come from, and if your meter hits 50% before you find more air then TURN BACK!
[h3]Dock[/h3]
Docking with stations to access their services. To dock, just follow a station's red and green lane lights and nudge the docking module. Try this at the nav station near where you first spawn, to add data to your onboard map.
[h3]VMEDS[/h3]
VMEDS is your Virtual Multifunction Electronic Display System - it's your interface through to all the things your ship can do other than flying, shooting, and building. You'll see it when you first start the game, and can interact with it using number keys, function keys, or your mouse. I find the mouse pretty cumbersome though and strongly recommend using keys.
Open VMEDS with the TAB key during flight to access your onboard map, ship settings, help files, and to save and exit the game.
[h3]Cruise Control[/h3]
If you have distance to cover and no threats along the way, hit the Left Shift button to toggle cruise control. This allows you to travel without holding the forwards key, and also causes time to pass at double the usual rate. It's great for distance travel, but can go catastrophically wrong if you fly into danger, so take care!
[h3]Goal[/h3]
Your goal is to discover wormholes to other sectors, and defeat the Border Force patrols preventing travel between them. To do this you'll need to rescue blockaded stations and build up your ship. As you explore you'll find occasional Juliet level factories, which you can use to gain Kilo level modules and build an unstoppable dreadnaught.
[h3]Share[/h3]
Every player's world is generated from the same seed, so if you find something cool you should let other pilots know! You can find us in the Steam community pages and on the Discord.
See you out there!
Farbs
I've released Captain Forever Universe update 15.1
Now when you fly past an asteroid you can see what materials it contains. Will it drop giant chunks of iron ore, or valuable slivers of silicates? Or perhaps just a lump of rock. This'll save a lot of time and makes mining much more fun (and profitable!)
I've also made a small change to the mail system - now when you visit an apartment that doesn't have mail, it'll give you the name and coordinates of one that does. This means you can proactively find and deliver mail, rather than just stumbling upon it by chance. It also adds another way to find new stations, hiding out there in the darkness!
What do you think of these changes? Please let me (and other pilots) know by chatting with us in the Discord.
Getting Started
- Open Steam and click Library
- Right click on Captain Forever Trilogy and select Properties...
- Select BETAS
- Select captainforeveruniverse15 from the drop down list
- Close the properties window
- Captain Forever Trilogy will now update. This usually only takes a few seconds.
- From your Steam library, select Captain Forever Trilogy and click PLAY
- Select Play Captain Forever Universe Alpha 15
- Enjoy!
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Tips
[h3]Breathe[/h3]
Without oxygen, your pilot will die. Replenish oxygen by entering atmosphere zones surrounding stations. You will need to renew oxygen licenses at oxy stations to expand your reach. Most importantly, every time you leave atmosphere, make a plan for where your next breath will come from, and if your meter hits 50% before you find more air then TURN BACK!
[h3]Dock[/h3]
Docking with stations to access their services. To dock, just follow a station's red and green lane lights and nudge the docking module. Try this at the nav station near where you first spawn, to add data to your onboard map.
[h3]VMEDS[/h3]
VMEDS is your Virtual Multifunction Electronic Display System - it's your interface through to all the things your ship can do other than flying, shooting, and building. You'll see it when you first start the game, and can interact with it using number keys, function keys, or your mouse. I find the mouse pretty cumbersome though and strongly recommend using keys.
Open VMEDS with the TAB key during flight to access your onboard map, ship settings, help files, and to save and exit the game.
[h3]Cruise Control[/h3]
If you have distance to cover and no threats along the way, hit the Left Shift button to toggle cruise control. This allows you to travel without holding the forwards key, and also causes time to pass at double the usual rate. It's great for distance travel, but can go catastrophically wrong if you fly into danger, so take care!
[h3]Goal[/h3]
Your goal is to discover wormholes to other sectors, and defeat the Border Force patrols preventing travel between them. To do this you'll need to rescue blockaded stations and build up your ship. As you explore you'll find occasional Juliet level factories, which you can use to gain Kilo level modules and build an unstoppable dreadnaught.
[h3]Share[/h3]
Every player's world is generated from the same seed, so if you find something cool you should let other pilots know! You can find us in the Steam community pages and on the Discord.
Changes for Update 15.1
- Asteroid drop visuals
- Apartments show next pickup address (if not there)
- No render culling for snipe lasers and station docks (so you can see their lights when offscreen)
- Revised cargo loading area visuals
- Updated boot menu to new name (CFU, not Jameson)
See you out there!
Farbs