- Ancient Warfare 3
- News
Update 0.33.11
Features & Improvements
- Player equipment sets can now be saved and loaded
- When changing the colors of clothing/armor, the colors can now be copied and saved for quick access
- Improved autosaving performance
Bug fixes
- Fixed a but that prevented most ranged units from rotating their arms towards their target
- Fixed a bug that could caused weird AI movement
- Fixed that the supermarket building did work as an obstacle
- Fixed that some attachments could not be attached in the arsenal
- Fixed the missing spotlight glowing light origin
- Fixed a bug that caused wrong workshop icons to be displayed in the in-game workshop browser
Update 0.33.10.1 - 0.33.10.3
Alpha 0.33.10.1 patch notes
- Fixed that spawners from old maps would not work
- Fixed modern house 3 roof normals
- Fixed various bugs with leg armor loading/saving
- Fixed a crash that could happen when deleting large prefab structures
- Fixed a bug that allowed some objects to be placed in illegal positions
- Fixed future ammo kits
- Fixed a bug that allowed multiple weapons in the player hands
Alpha 0.33.10.2 patch notes
- Fixed connected object placement
- Fixed that selecting with rect selection would select objects behind the view
- Fixed duplication of modular buildings on raised terrain
- Fixed a bug that could cause wrong building dependency calculations
- Fixed various spawner data loading/saving bugs
- Fixed throwable laser turret pickup and usage
- Fixed future turret rotations
- Fixed destruction of RPG projectiles
- Fixed arsenal unit models
- Fixed a bug that allowed interaction with the damage multiplier for ranged weapons
Alpha 0.33.10.3 patch notes
- Fixed a bug that caused ranged AI units to ignore very close targets in some cases
- Fixed that using line placement would place the first unit twice
- Fixed that players cant equip placed arm/leg plates
- Fixed that custom repair gun units would alternate between shooting and stop shooting
- Fixed a bug that blocked the placement of two duplicated modular buildings on raised terrain
- Fixed stretched ragdolls in the arsenal
Update 0.33.10
Content
- Added military backpack, future backpack, WW bag and quiver unit equipment
- All increase start ammo amount, some add additional weapon slots
- Players can carry up to 4 weapons with some backpacks
- Added container coloring options
Features & Improvements
- Performance improvements
- Improved game database access performance for faster loading off unit/object/equipment data
- Fixed bad cpu performance in the editor with many objects (> 5000)
- New editor selection highlight effect with much better rendering and cpu performance
- Improved battle loading performance
- Removed "Calculating building dependencies" game freeze
- Improved overall physics performance for moving objects (Up to 30% frame rate increase with 400 units that are just moving around)
- Workshop icons are now cached to reduce main menu lag while loading them
- AI improvements/fixes
- Improved line of sight calculations
- Units in guard mode will search a visible target instead of focusing on a closer invisible target
- Fixed that archers can have problems to aim at units on walls
- Fixed that melee units try to focus unreachable units on walls in some cases
- Fixed that melee units ignored close units to reach a unit on the terrain
- Fixed that some units on walls got ignored by melee units
- Fixed that units could loose their targets because it got out of their fov
- Improved unit decision performance
- Custom battle/prefab/unit files are now loaded/saved and parsed asynchronously to remove application freezes
- Replaced the debug menu with a console that also shows log/error/warning messages for easier bug reporting (Open with F1)
- Added in-game fps counter (F1 -> "debug.fps 1")
- Subscribed unit workshop icons will now have red/blue colors after restarting
- Unit spawners will now use spearate spawn limits
- Objects can no longer be placed at the side of other objects
- Improved vanilla and custom unit icon generation
Bug fixes
- Fixed enabled light sabers while not in player hands
- Fixed wrong icon generation for subscribed workshop prefab
- Fixed a bug that allowed corruption of battle file when testing a battle and returning to the editor
- Loading a battle with drop vehicles that contains unknown custom units will not be shown in the settings panel
- Fixed a bug that allowed drop helicopters to drop units below the terrain
- Fixed various prefab placement bugs that caused jittering of objects
- Fixed the black hole gun
- Fixed that placing waypoints for units placed in a formation would result in errors
- Fixed wrong unit attack range visuals in the editor
- Fixed that trees did not block unit navigation
- Fixed that unit spawners would randomly reset their spawn list after loading a battle
- Fixed that custom units from spawners would get their attack distance reset
- Fixed foundation placement on raised terrain maps with ice on it
- Fixed that vertical fov indicator did not align with the unit rotation
- Fixed zeppelin self destruction with "drop carpet" mode enabled
- Fixed wrong ammo type from RPG ammo pack
Update 0.33.9
Features & Improvements
- AIs should no longer move backwards if there are many AIs on the field
- AIs will generate straighter paths towards their targets
- Default steam workshop battle/prefab filter is now set to Trend (7 days)
- Steam workshop items will now show longer descriptions
- Added a switch to change the unit color while editing custom units
- The custom unit editor uses the same save/load system as the battle editor now
Bug fixes
- Fixed a bug that caused broken modular building after deleting a part of a modular prefab building
- Fixed 2 lord of vikings shields
- Fixed corpse models on torture devices
- Fixed a bug that prevented some custom units from being loaded
- Fixed S44 sound
- Fixed flying rocks in the ice ocean biome
- Fixed under barrel GL reloading
- Fixed under barrel GL HUD ammo
- Fixed RPG ammo pack
- Fixed that switching to a skeleton unit would not remove unsupported equipment
- Fixed repair beam AI aiming
- Fixed that skeletons and zombie units could use horses
- Fixed broken prefab placement on slopes
- Fixed a bug that caused placed armor objects to be white or pink
- Fixed the destruction of unit spawners when friendly fire is enabled
- Fixed that healers would punch allied units in close range
- Fixed a bug that caused wrong workshop icons to be displayed
- Removed workshop suggestion count day filters, because there is no workshop support for them
Update 0.33.8
Content
- Added 2 different camo clothing sets with (T-shirt, shirt, pants)
- Added a torch that can be used instead of a shield
- Added future grenade launcher (Doom inspired weapon)
- Added an exoskeleton armor which buffs the unit strength (Up to 200% melee damage)
- Added M1 garand rifle
- Added RPD machine gun
- Added more dark environment stones
- Added a flat version of the wild west hat
Features & Improvements
- New description generator will generate descriptions for most equipment object
- The arsenal will now show the armor class of armor
- The arsenal will now show all bullet types and their damage against each armor class
- Custom battle editor optomizations
- Placing and deleting objects should be much faster now
- Reduced game freezing while loading "Updating dependencies"
- Conquest mode Improvements
- Added the option "Capture all flags to win"
- Added start owner option to conquest/KOTH flags
- Conquest can now be played with less than 5 flags
- Added a toggle to hide the equipment slots in the custom unit creator
- Players can no longer save empty prefabs
- Duplicated objects and prefabs can now be placed on other objects if all of the objects allow it
- Fixed a crash that could occur while loading workshop items
- AI improvements
- AIs in guard/patrol mode will no longer shoot without line of sight
- Air vehicle improvements
- Fixed helicopter rotation snapping
- Fixed the helicopter waypoint system
- Improved helicopter fighting behaviour
- Helicopters will now drop units on buildings and dropping of units is much more stable in general
- Fixed very slow helicopter movement in some cases
- Added animations for units on ropes and with parachutes
- Editor shows the possible drop area of helicopters instead of a single point
- Added armor to air vehicles
- Siege weapon improvements
- Ballistas, HMGs and the gatling gun will now aim vertically
- Improved siege weapon targeting to only target units in specified angle ranges
- Siege weapons will no longer shoot without line of sight
Bug fixes
- Fixed a bug that caused AI jittering with low frame rates
- Fixed a bug that caused units to walk through lava without a reason
- Fixed white armor in the arsenal
- Fixed flying blood of dead units
- Fixed scope settings for MG34 and shorty
- Fixed pink armor color when placing prefabs with armor in it
- Fixed a bug that the game didn't end if zombies from spawners win the game
- Fixed placement controls UI bugs
- Fixed that firing with iron sight would reveal the crosshair for a split second
- Fixed horse head ragdoll stretching
- Fixed wrong bullet shell rotation
- Fixed that swapping the unit faction could result in editor bugs
- Fixed that players could damage themselves with short weapons like the AP7