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Ancient Warfare 3 News

Update 0.33.11

Features & Improvements
  • Player equipment sets can now be saved and loaded
  • When changing the colors of clothing/armor, the colors can now be copied and saved for quick access
  • Improved autosaving performance


Bug fixes
  • Fixed a but that prevented most ranged units from rotating their arms towards their target
  • Fixed a bug that could caused weird AI movement
  • Fixed that the supermarket building did work as an obstacle
  • Fixed that some attachments could not be attached in the arsenal
  • Fixed the missing spotlight glowing light origin
  • Fixed a bug that caused wrong workshop icons to be displayed in the in-game workshop browser

Update 0.33.10.1 - 0.33.10.3

Alpha 0.33.10.1 patch notes
  • Fixed that spawners from old maps would not work
  • Fixed modern house 3 roof normals
  • Fixed various bugs with leg armor loading/saving
  • Fixed a crash that could happen when deleting large prefab structures
  • Fixed a bug that allowed some objects to be placed in illegal positions
  • Fixed future ammo kits
  • Fixed a bug that allowed multiple weapons in the player hands


Alpha 0.33.10.2 patch notes
  • Fixed connected object placement
  • Fixed that selecting with rect selection would select objects behind the view
  • Fixed duplication of modular buildings on raised terrain
  • Fixed a bug that could cause wrong building dependency calculations
  • Fixed various spawner data loading/saving bugs
  • Fixed throwable laser turret pickup and usage
  • Fixed future turret rotations
  • Fixed destruction of RPG projectiles
  • Fixed arsenal unit models
  • Fixed a bug that allowed interaction with the damage multiplier for ranged weapons


Alpha 0.33.10.3 patch notes
  • Fixed a bug that caused ranged AI units to ignore very close targets in some cases
  • Fixed that using line placement would place the first unit twice
  • Fixed that players cant equip placed arm/leg plates
  • Fixed that custom repair gun units would alternate between shooting and stop shooting
  • Fixed a bug that blocked the placement of two duplicated modular buildings on raised terrain
  • Fixed stretched ragdolls in the arsenal

Update 0.33.10

Content
  • Added military backpack, future backpack, WW bag and quiver unit equipment

    • All increase start ammo amount, some add additional weapon slots
    • Players can carry up to 4 weapons with some backpacks
  • Added container coloring options


Features & Improvements
  • Performance improvements

    • Improved game database access performance for faster loading off unit/object/equipment data
    • Fixed bad cpu performance in the editor with many objects (> 5000)
    • New editor selection highlight effect with much better rendering and cpu performance
    • Improved battle loading performance
    • Removed "Calculating building dependencies" game freeze
    • Improved overall physics performance for moving objects (Up to 30% frame rate increase with 400 units that are just moving around)
    • Workshop icons are now cached to reduce main menu lag while loading them
  • AI improvements/fixes

    • Improved line of sight calculations
    • Units in guard mode will search a visible target instead of focusing on a closer invisible target
    • Fixed that archers can have problems to aim at units on walls
    • Fixed that melee units try to focus unreachable units on walls in some cases
    • Fixed that melee units ignored close units to reach a unit on the terrain
    • Fixed that some units on walls got ignored by melee units
    • Fixed that units could loose their targets because it got out of their fov
    • Improved unit decision performance
  • Custom battle/prefab/unit files are now loaded/saved and parsed asynchronously to remove application freezes
  • Replaced the debug menu with a console that also shows log/error/warning messages for easier bug reporting (Open with F1)
  • Added in-game fps counter (F1 -> "debug.fps 1")
  • Subscribed unit workshop icons will now have red/blue colors after restarting
  • Unit spawners will now use spearate spawn limits
  • Objects can no longer be placed at the side of other objects
  • Improved vanilla and custom unit icon generation


Bug fixes
  • Fixed enabled light sabers while not in player hands
  • Fixed wrong icon generation for subscribed workshop prefab
  • Fixed a bug that allowed corruption of battle file when testing a battle and returning to the editor
  • Loading a battle with drop vehicles that contains unknown custom units will not be shown in the settings panel
  • Fixed a bug that allowed drop helicopters to drop units below the terrain
  • Fixed various prefab placement bugs that caused jittering of objects
  • Fixed the black hole gun
  • Fixed that placing waypoints for units placed in a formation would result in errors
  • Fixed wrong unit attack range visuals in the editor
  • Fixed that trees did not block unit navigation
  • Fixed that unit spawners would randomly reset their spawn list after loading a battle
  • Fixed that custom units from spawners would get their attack distance reset
  • Fixed foundation placement on raised terrain maps with ice on it
  • Fixed that vertical fov indicator did not align with the unit rotation
  • Fixed zeppelin self destruction with "drop carpet" mode enabled
  • Fixed wrong ammo type from RPG ammo pack

Update 0.33.9

Features & Improvements
  • AIs should no longer move backwards if there are many AIs on the field
  • AIs will generate straighter paths towards their targets
  • Default steam workshop battle/prefab filter is now set to Trend (7 days)
  • Steam workshop items will now show longer descriptions
  • Added a switch to change the unit color while editing custom units
  • The custom unit editor uses the same save/load system as the battle editor now


Bug fixes
  • Fixed a bug that caused broken modular building after deleting a part of a modular prefab building
  • Fixed 2 lord of vikings shields
  • Fixed corpse models on torture devices
  • Fixed a bug that prevented some custom units from being loaded
  • Fixed S44 sound
  • Fixed flying rocks in the ice ocean biome
  • Fixed under barrel GL reloading
  • Fixed under barrel GL HUD ammo
  • Fixed RPG ammo pack
  • Fixed that switching to a skeleton unit would not remove unsupported equipment
  • Fixed repair beam AI aiming
  • Fixed that skeletons and zombie units could use horses
  • Fixed broken prefab placement on slopes
  • Fixed a bug that caused placed armor objects to be white or pink
  • Fixed the destruction of unit spawners when friendly fire is enabled
  • Fixed that healers would punch allied units in close range
  • Fixed a bug that caused wrong workshop icons to be displayed
  • Removed workshop suggestion count day filters, because there is no workshop support for them

Update 0.33.8

Content
  • Added 2 different camo clothing sets with (T-shirt, shirt, pants)
  • Added a torch that can be used instead of a shield
  • Added future grenade launcher (Doom inspired weapon)
  • Added an exoskeleton armor which buffs the unit strength (Up to 200% melee damage)
  • Added M1 garand rifle
  • Added RPD machine gun
  • Added more dark environment stones
  • Added a flat version of the wild west hat


Features & Improvements
  • New description generator will generate descriptions for most equipment object
  • The arsenal will now show the armor class of armor
  • The arsenal will now show all bullet types and their damage against each armor class
  • Custom battle editor optomizations

    • Placing and deleting objects should be much faster now
    • Reduced game freezing while loading "Updating dependencies"
  • Conquest mode Improvements

    • Added the option "Capture all flags to win"
    • Added start owner option to conquest/KOTH flags
    • Conquest can now be played with less than 5 flags
  • Added a toggle to hide the equipment slots in the custom unit creator
  • Players can no longer save empty prefabs
  • Duplicated objects and prefabs can now be placed on other objects if all of the objects allow it
  • Fixed a crash that could occur while loading workshop items
  • AI improvements

    • AIs in guard/patrol mode will no longer shoot without line of sight
    • Air vehicle improvements

      • Fixed helicopter rotation snapping
      • Fixed the helicopter waypoint system
      • Improved helicopter fighting behaviour
      • Helicopters will now drop units on buildings and dropping of units is much more stable in general
      • Fixed very slow helicopter movement in some cases
      • Added animations for units on ropes and with parachutes
      • Editor shows the possible drop area of helicopters instead of a single point
      • Added armor to air vehicles

    • Siege weapon improvements

      • Ballistas, HMGs and the gatling gun will now aim vertically
      • Improved siege weapon targeting to only target units in specified angle ranges
      • Siege weapons will no longer shoot without line of sight


Bug fixes
  • Fixed a bug that caused AI jittering with low frame rates
  • Fixed a bug that caused units to walk through lava without a reason
  • Fixed white armor in the arsenal
  • Fixed flying blood of dead units
  • Fixed scope settings for MG34 and shorty
  • Fixed pink armor color when placing prefabs with armor in it
  • Fixed a bug that the game didn't end if zombies from spawners win the game
  • Fixed placement controls UI bugs
  • Fixed that firing with iron sight would reveal the crosshair for a split second
  • Fixed horse head ragdoll stretching
  • Fixed wrong bullet shell rotation
  • Fixed that swapping the unit faction could result in editor bugs
  • Fixed that players could damage themselves with short weapons like the AP7