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Ancient Warfare 3 News

Update 0.32.7

Content
  • Added a new zombie survival map
  • Added 3 new conquest maps
  • A big thanks to Desert-Mammoth, who provided these new high quality maps



Bug fixes
  • Fixed dog cage traps
  • Fixed custom unit size settings in battles
  • Fixed the faction of spider droids
  • Fixed that zombie dogs did not work in zombie survival mode
  • Fixed different prefab placement bugs

Update 0.32.6

Features & Improvements
  • Improved the custom unit creator saving/loading performance
    • First time you start the application it will update the file format (No files get deleted)
  • Custom unit creator improvements
    • Added a dual wielding option for one hand melee weapons
    • Added an optional min attack range option
    • Unit names can now be entered while saving the unit if the unit has no name
    • Added adjustable rgb sliders/text fields for selecting clothing colors
  • Placing prefabs with patrol units will now update the waypoint positions
  • Heavily improved the prefab placement performance
    • Even large prefabs can now be placed without long game freezes


Bug fixes
  • Fixed a bug that caused units to not work because the game started before the navigation data was generated
  • Fixed a bug that caused wrong prefab icons to be generated
  • units with explosive weapons will no longer shoot at close range targets
  • Fixed a bug that caused transport planes to not move
  • Fixed a bug that caused explosions to not work in some cases
  • Fixed wrong unit counts in the editor
  • Fixed a bug that caused the wrong leg armor to be loaded

Update 0.32.5 fixes

Version 0.32.5.1 patch notes
  • Fixed a bug that caused the hit detection to stop working
  • Fixed a bug that prevented some custom units from moving and attacking
  • Fixed the hostage behaviour


Version 0.32.5.2 patch notes
  • Fixed missing ladders in the editor
  • Fixed a bug that caused wrong unit types in air vehicles
  • Fixed vehicle placement errors
  • Fixed a bug that caused unit duplicates from placed prefabs
  • Fixed some flag bearer flag visuals
  • Fixed some passive units
  • Fixed a bug that caused wrong unit types in ships

Update 0.32.5

Content
  • Added clothed and armored siege weapon units
  • Added fully armored unit variants
  • Added an underbarrel grenade launcher as weapon attachment
  • Added simple gloves
  • Added a teutonic helmet with detachable wings


Features & Improvements
  • Units can now be dismembered by bullets and explosions (Depends on caliber and unit health)
  • Added custom unit armor slots for lower arms, legs and lower legs (Some item models are temporary)
  • Clothed unit variants have shoes now
  • New unit database format
    • This should improve the startup time and in-game unit loading speed


Bug fixes
  • Fixed that the swat helmet blocked the unit vision

Update 0.32.4

Content
  • Added a swat armor set (chest plate, arm plates, helmet)
  • Added a paintball gun
  • Added a civil war cap
  • Added a pulse rifle (P-Rifle in game)


Features & Improvements
  • Improved navigation data generation speed


Bug fixes
  • Fixed a crash that occured while loading the zombie survival map from the main menu
  • Fixed some placement bugs with some prefab parts
    • Sometimes modular parts are not working
    • Modular bridges are placed to the ground
    • Objects above the first floor are hidden
    • Bugged placement after selecting another prefab while alread placing a prefab
  • Fixed copy pasting of spawner settings
  • Fixed a bug that caused the behaviour settings of some units to get reset
  • Fixed tree collisions