Alpha 29
Alpha 29 is now available
Content
- Added A zeppelin which drops bombs
- Added a rocket launcher vehicle (MLRS)
- Added 2 WWII rocket launchers
- Added modular bridges without pillars
- Added empty siege weapons as objects
- Added fire and smoke as decoration objects
- Added blue blood decoration objects
- Added a blackhawk helicopter with miniguns
Features & Improvements
- Players can now control ships
- Just kill the captain and go to the control wheel to control it
- Just kill the captain and go to the control wheel to control it
- Hostage game mode
- Place one or more hostages
- The player has to get to the hostage to free them
- After that, the hostage will follow the player (or stay if you want to)
- The goal is to bring the hostage to a selected extraction zone
- Place one or more hostages
- You can now choose between different crosshairs in the settings
- Improved the hitmarker position (Now stays at the hit point)
- Improved helicopter options
- Added an option to not use missles
- Added a skill slider to helicopters (Adjusts accuracy)
- Mounted machine guns fire automatic bursts instead of full auto
- Added a waypoint system for helicopters, so that you can choose paths for them
- Added an option to not use missles
- Added different tank secondary weapons
- Updated rain visuals and ambient lighting
- Improved pause menu
- Improved settings panel
- Settings can now be changed from the pause menu
- Added an option to draw a 1x1m grid over the terrain
- Added an option to snap the unit placement to the grid
- Added effects for material melting gun impacts
- Updated the steamworks API to improve the stability
- Improved castle building
- Balanced some SMGs to do more damage
- Reduced startup lag
- Ranged AI will no longer walk towards their dead target
- Balanced black hole gun
- It will grow to a size and shrink after that
- It will grow to a size and shrink after that
- Improved vehicle movement
Bug fixes
- Fixed a bug that caused spider droids to not be destructable
- Fixed that dropping the shield would put it on the bag
- Fixed despawning heal fields in editor
- Fixed AI placement in player vehicles
- Fixed that handcuffed units get attacked
- Fixed missing icons
- Fixed that the player could not use siege weapons
- Fixed full auto cannon behaviour
- Fixed that the black hole gun did not affect vehicles
- Fixed that the AI walks into deep water and die
- Fixed some possible crash errors
- Fixed fast tank movement
- Fixed ranged units targeting
- Fixed unsmooth helicopter rotations
- Fixed a bug that caused planes to crash with bombs
- Fixed future mech destruction
- Fixed that changing the weapon in the respawn panel would reset the attachment data
- Fixed vehicle shooting
- Fixed that the player got stuck when trying to exit a battering ram
Next update
Actually there were some more features, like campaigns, planned for Alpha 29.
UnfortunatelyI don't have much time for the development at the moment, so that I decided to publish the existing new features and fixes now.
There will probably be some small patches in March to add the missing features and improve some areas of the game.
Basically the plan is to release the missing parts of Alpha 29 and 30 as soon as they are ready, so that you don't have to wait a month for the next major update.
Also thanks for all the suggestions and bug reports on Steam and Discord!