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Ancient Warfare 3 News

Technical Update 0.34.2


This technical update reduces the RAM usage on large maps with custom heights and fixes bugs related to navigation on high terrain.
If you notice any problems, please report them in the bug-reports thread or on discord.

Update 0.34.1

Below is a list of all changes and fixes since the 0.34.0.1 version of the game.

Changes
  • Removed options to not replace some objects and units after changing the terrain to prevent illegal placement of some objects
  • Modular buildings can still be ignored and objects placed on buildings will be ignored too
  • Added an option for flags to only spawn units on the terrain


Bug fixes
  • Fixed range multiplier for custom siege units
  • Fixed UI interaction when overwriting a loadout in the main menu
  • Fixed problems when copying modular buildings on raised terrain
  • Fixed road nodes on raised terrain
  • Fixed jungle rock rotation
  • Fixed the placement of air vehicles outside of the terrain bounds
  • Fixed parachute movement when the unit died
  • Fixed multiple problems with duplicated modular buildings

Alpha 0.34.0 Hotfix 1

Features and Improvements
  • Optimized the deletion of large modular buildings
  • Added options to ignore some units when changing the terrain
  • Lowered recoil of LBR rifle


Bug fixes
  • Fixed S4 compensator position
  • Fixed placed objects on ice got messed up when the terrain got changed
  • Removed bullets from the weapon category in the arsenal
  • Fixed broken prefab placement in some cases
  • Fixed wrong bush object rotations
  • Fixed selection of shield fields
  • Fixed that low foundations could end up flying in biomes with ice water
  • Fixed navigation on the new stair parts
  • Fixed the ladders on modular floors
  • Fixed that units could get stuck under the new modular stair parts

Update 0.34.0

Content
  • Added LBR, S4, A12 rifles
  • Added pitch resin area
  • Added hair equipment items
  • Added triangle foundations and floors
  • Added 3 stair modular building parts
  • Added modular rampart wall
  • Added modular floor with ladder
  • Added metal and rusty metal modular building parts


Features & Improvements
  • AI improvements

    • New more reliable AI decision system for detecting units in range
    • Improved ranged AI behaviour around corners
    • Fixed that AIs would walk back for no reason in some cases
  • Modular building changes

    • Removed most restrictions for the modular building systems
    • Pillars can be used to build a floor on top of a foundation or as decorative objects
    • Walls can be stacked and floors can be attached at both sides of a wall
    • Floors can be attached to other floors to create overhangs
    • Stairs can extend other stairs
    • Building parts that are not connected to a foundtion will be deleted in the editor and destroyed in a battle
    • Terrain changes will update modular buildings based on the foundations
  • Updated the engine for improved stability
  • Custom unit values can now be entered directly
  • Single objects can now be deselected by clicking on them while holding shift/ctrl
  • Fire damage per second is now 3 times higher
  • Reduced lag after deleting objects
  • Melee custom units will now determine the optimal attack distance automatically
  • Units can now get closer to the edge of floors with small walls
  • Player loadouts can now be saved/loaded in the main menu
  • Helicopters will now try to keep distance to the terrain


Bugs
  • Fixed navigation preview in the prefab editor
  • Fixed clothing visual bugs with certain cloth/weapon combinations in first person
  • Fixed that AI would shoot enemies through some modular building parts
  • Fixed that custom units with lasers would generate an empty icon
  • Fixed that flags would spawn units on top of objects instead of the terrain
  • Fixed that the drop plane marker would be visible twice
  • Fixed that wire fences did not block navigation in some cases
  • Fixed underwater grass when grass is deactivated
  • Fixed that replaced objects could not be selected
  • Fixed that some objects were allowed to be built off the map
  • Fixed WWII pants
  • Fixed collision on ruined apartment buildings
  • Fixed a bug that caused the editor selection effect to stay
  • Fixed that duplicating stacked objects would sometimes result in wrong placement
  • Fixed that melee units from spawners would not work in some cases
  • Fixed picked up bayonets didnt work
  • Fixed that static units could not get targeted by melee units in some cases


Next update

    The next update will be released in 1-2 weeks and will contain AI improvements and features.

WMC (5-8) Poll Results

Total votes: 863

REWARD | VOTES
SVT-40 | 244
Hair | 273
Tricorn | 81
Heavy Bolter | 265


Thanks for participating! The unit hair equipment items will be in the 0.34.0 update, which will be released in about 2 weeks